
Game Development: I’ve Really Made It
游戏制作:我真的已经上岸了
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 2y ago
- Source
- Qidian
Stats
401Chapters
0Votes
4.2kRecs
83.6kFans
Tags
Synopsis
More by this author
In booklists 3
Reviving the Glory of Gaming, Keeping Our Youth Alive, Staying Together Forever
Those moments we once lost... gathering them up, little by little. The glory days of gaming are long gone, but I still remember the classics I read back then. They may have faded, but I can't bear to forget them. Old books and new books, old wine and fresh brews, each has its own flavor. I'll start with the older books, then sort out some newer ones. Later, I'll gradually add promising new titles, too. 【If you're interested in other genres, check out my main list: Seedling Maniac. Fantasy lis
50Books8.6kFollows9moUpdated
A Mountain and Sea of Books
Some of my favorites. I hope there'll be as many as the name suggests.
10Books4Follows2yUpdated
🐷Piggy Pavilion✝️Gaming Protagonists🐷
The list owner is lazy and left nothing behind!
14Books76Follows3yUpdated
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Reader comments 41
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The author's selection of games is too forceful. The next Ori game is Dark Dungeon, a niche cult game that is overhyped and embarrassing. Moreover, it is a complete copy without any improvement or optimization. Doesn't the author have his own ideas? Will the eight-axis movement not be improved when making Dark Souls later? I don't understand whether to make Ori or Hollow Knight. The two types are the same. If you want to form a certain connection with Dark Souls later, you should make Hollow Knight first. After all, from the perspective of development difficulty, Hollow Knight has three producers, but Ori needs a production team. From the perspective of upgrading, it is more reasonable to make Hollow Knight first.
After reading it in one sitting, the review says it is well worth reading for those who like to read game articles. It can be seen that the author is very careful. Even in the transitional chapters, he has written many good jokes (some of which I still don't fully understand without reading the reviews, but I learned them, lol). However, the disadvantage is that it is not suitable for reading ten lines at a time, otherwise it will feel boring if you don't get the jokes. There's nothing you can do about it, either reduce the foreshadowing (but it's easy to lose the atmosphere), or update it well (but it's easy to collapse). This can only be decided by the author himself. However, I prefer to write as it is. It doesn't matter if the update is slow. There are too few articles for a novice like me to read. It is quite difficult to make this kind of game articles popular. I always feel that there may not be many editors who play games? If the author wants to make money, he usually needs to be rewarded by a supportive person. This kind of writing is relatively niche, but fans are very loyal. Because there should be relatively few people who want to read novels, play games and are old internet nerds. I feel that this group of people only has a small part in the 80s, a part in the 90s, and a small part in the 00s. The people born after 2005 basically play mobile games and watch videos. The current starting point payment seems to be 70, 80, 90? For example, I like reading this novel because my parents did not buy a mobile phone when I was a child, so I could only play computer games. After many online games, I finally fell into the single-player trap. Even so, I have many games that I have not played (in fact, everyone has their own type of game that they like to play. For example, I like action, RPG, MOBA, meat pigeons, and FPS. I can play it but not very much), but it does not stop me from reading this novel with gusto. I feel that the author still wants to express something. For example, I personally like the two chapters on Unifying Thought, but not everyone likes preaching. My suggestion is to add more chapters if there are such chapters after it is put on the shelves, otherwise some readers will find it useless. Although I personally can accept this kind of chapter. Finally, let me give you some personal advice. In the early stage, the protagonist will definitely release exquisite independent games, form a 3a game team, and then continue to recruit troops. Small games can be released between the 3a releases. In the early stage, you can copy the popular games in the previous life, and create the golden signboard of the original intention abroad to pave the way for the release of Chinese cultural games in the future. The advantage is that the early stage is easy to write, after all, they are all ready-made. The disadvantage is that most of the Western culture, if the author is willing, some of the games that do not involve plot description can be reskinned into Chinese cultural backgrounds, such as Tomb Raider, Demon Transformation into Ghost Blowing Lamp or Tomb Raider Notes, Assassin's Creed: The Legend of the Assassin and the history of later generations, etc. The plot of the original game can be transformed into various well-known novels such as Douluo Zhetian and so on. There are also a few good domestic games, such as Meteor Butterfly Sword (Eternal Calamity), Taiwu Scroll, and maybe even the one called Dark Wukong that hits the street? The last step is to write original games. It is best to get advanced engines or holograms or simulation cabins from the system. Here we can briefly mention getting national support to use games to improve the level of scientific and technological progress. From then on, the national-endorsed author can write game plots without having to write brain-burning business wars. However, this should be a mid- to late-stage plot. For original games to be exciting, they must have stunning graphics (oriental aesthetics, master-level art of the protagonist), realistic physics (technology provided by the system), and touching plots (you can make up your own or directly improve the online novel to create a series of ten or eight parts. After all, the natives of the different world have never read the original work, lol). The current early plot is definitely based on past life games. After all, it is easy to write. However, if it cannot be magically changed later, it will deviate from the original intention of the protagonist: to spread Chinese culture. As for game production technology, AI has been very popular recently, but in reality it can only be said to be tasteless. AI painting has no soul, and it is troublesome to change the drawing (it is being improved now, the direction is to make AI drawing layers easier for the artist to change?), Especially the hand, it is terrible. The AI voice acting is very powerful, except when the mood fluctuates violently, it is not very good. Chatgpt is expected to independently generate non-repetitive lines for NPCs, but this requires customizing gpt's personality, and gpt's response time is a bit long for the game. Finally, here are a few creative ideas. The most popular game is definitely Car, Gun and Ball, which can be attacked using virtual cabins to reduce dimensionality. In the end, all games will definitely be made into a virtual world similar to "Oasis", and you can even play your original games in the game. This virtual world can also be used as a set for The Sims... In fact, the audience for hard-core action games is not that big. The only fun ones are Devil May Cry, Bayonetta, God of War, Monster Hunter, King of Fighters, Sekiro, and Nioh. It is very suitable for the cultural background of magic modification, but during the writing process, you must always compare it with the original work, otherwise it will not feel good. I have played the trilogy of Assassin's Creed. If Ubisoft can improve the plot and not be too repetitive in collecting, it is actually quite fun (this series can magically change Chinese history, Assassin's Biography). The Dark Souls series can actually be magically modified. After all, the core is difficult, and the plot is just the icing on the cake. It is really fun to torture players. I've said it before about the ancient tomb. There is also Titanfall 2 that I have played. The campaign mode is the best among gods. Borderlands is a great experience. I have also heard that Warframe cares about the player's liver. The breakup simulator has many two-player games, such as Kitchen Kitchen, and even two-player games, Cuphead. Make online games, there are MOBA eating chicken poison milk powder, CSOL speeding and dancing, and even making a SAO with advanced technology. Action games are not very exciting to write about. I can only imagine you talking about how handsome Dante is with four weapons, the royal guards forging iron, Vergil flying around pretending to be cool like the wind, and the phrase "father is kind and son is filial". Cheating game cat Leo. Meat pigeons have Hades, death cells. I have also played some games that I found interesting: Star Wars produced by Rebirth Studio, Fallen Order, Little Nightmares 2, Old Gun 5, Nioh 2, Sekiro, and Resident Evil. I bought a copy of Ancient Sword as it was only made in China. I couldn't say it was more fun. That's all I remember for the time being. I personally don't like Minecraft very much, and Japanese games are too expensive and I've basically never played them. I mostly play games with action elements, or RPGs, or meat pigeons. The above is for reference. It would be better if any readers could add their favorite games. So as to give the author more inspiration. If the author didn't write down, I would probably subscribe. If you feel that the writing is not good, you can take a leave of absence. After all, it is too difficult to find a game article that is both logical and enjoyable.
The last writer who died miserably in battle was Kamen Rider 01. The author should consider it himself.
I wanted to read a cool article, but I was disgusted. That's awesome.
It's so outrageous. You copied Dota Auto Chess from Teamfight Tactics. You, a private person, made it too abstract.
Hurry up and write Genshin Impact? This kind of cross-generational game, even if it takes more time, it will be fine. There are so many plots in Genshin Impact, and the fun points are endless, and we readers will also enjoy it.
Business war is like boiling water to pour money trees and boiling Feng Shui fish. .
I have read a lot of novels, but no author has written a masterpiece like Lao Gun 5. Despite having rubbish art, rubbish combat system, and a lot of inexplicable bugs, Lao Gun 5 still has countless people worshiping it. It is unique among all masterpieces, like gold on a garbage heap, dazzling and breathtaking.
What can I say? The author's technique is too poor. If he keeps writing like this, he won't be able to write for a long time.
As soon as I saw the introduction, I knew what the ingredients were. The magic mirror has always been better than the magic mirror. No matter how popular butter is, players' expectations for it will never be as high as those of those masterpieces, not to mention that it is just a DLC character. Besides, Company I has released a lot of masterpieces, and the gameplay and characters are not much more varied than the magic mirror, but how many people know about it? After all, it's just a temporary exception, and it's just a sudden surge in popularity. No matter what, it is basically impossible for the expected value of butter to be higher than the expected value of a popular 3A masterpiece, unless there is a game that uses the money of a 3A masterpiece to make butter, but is it possible? In my opinion, I Company's game, which is the most expensive in Butter, is not half as popular as Magic Mirror. After all, it just happened at the right time. (As for why galgame and Bazuo are not mentioned, I can only say that the audiences are different, and the sizes are even less comparable)