
American Urban Legends
美利坚怪谈
- Status
- Ongoing
- Length
- 347k Words
- Genre
- Urban
- Subgenre
- Superpowers
- Updated
- 2y ago
- Source
- Qidian
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128Chapters
0Votes
6.7kRecs
39.1kFans
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Hmm~ let's talk
Post a post, mainly for the opinions and criticisms raised by some book friends. Currently, I feel that everyone has mentioned it the most, and these are the two points that I think are more reasonable. One is about the issue of choosing the profession of "teeth". Many people think that it is not qualified and it is difficult to develop abilities. Please rest assured that this is very easy to develop and will be of high quality. However, in my setting, the early stage extraordinary is indeed very weak... This also involves another problem, that is, extraordinary people play American Iai every day, and their own abilities are not used much... In short, after the protagonist reaches level 2 (other extraordinary people are level 3), there will be a big change in the extraordinary ability, changing the current embarrassing situation. Including the intensity and style that everyone wants, it will also be available. Please understand, readers, after all, this is a modern society. Having a gun without using it by force is not a very strong supernatural ability. It is too intellectual... Secondly, some readers said that the ghost stories are light-hearted, and the monsters are all monsters with skins... Isn't the Tooth Fairy and the Human-Faced Dog a unique American ghost story? Isn't the cultist Cthulhu a weird tale with American characteristics? Isn't the New York Rat... Oh, this is really not the case, this is reality. In short, because the protagonist in the first volume is relatively weak, the enemies set are also weaker, and the main plot of this volume is actually a cult. For the second volume, the plan is a road movie, road exorcism, wherever you go, wherever you go... Some readers may have thought of it - that's right! It's "Supernatural". In the second volume, I want to write more about the unit dramas of the first two seasons of "Supernatural". Then there will be more weird stories and the pace will speed up. Of course, I will also quietly lay some foreshadowing and hidden clues in it to respond to the main plot. As for what the main plot is - hehehe, let's take a look.
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Hey, when I read the introduction, I thought it was a behind-the-scenes story, but I didn't expect it to be a supernatural survival story. I can only say that it's a bit disappointing🙁
I recommend the world setting of the fantasy board game "Dark World". It is very exciting. Here is an excerpt.
"Dark World" is a veteran gothic punk TRPG rules created in 1991. It tells the story of a reality similar to our own but completely different, one in which all conspiracy theories are true, urban legends are no longer 'stories' that can be easily ignored, and you might summon a Bloody Mary from the mirror or accidentally disappear into a dark supermarket floor after boarding an elevator. More importantly, in addition to us humans, there are also a large number of powerful supernatural creatures living in this reality, the most famous of which are vampires, werewolves, and mages. They are not all of the supernatural world, there are more and more dangerous existences lurking in the shadows... The reality of "Dark World" is very grim and terrifying, and these supernatural creatures are not small characters worth mentioning. It is true that they are few in number, and it is true that they live behind the scenes, but these monsters who are not numerically dominant are the driving forces behind the entire human history. They control the country and promote ideological trends. They fight with humans and kill each other. In 900 BC, after the Himalayan War, a battle between two magi sects destroyed the verdant plains into the Afghan desert. A certain world conqueror in Macedonia was born due to the will of a certain blood ancestor, and ended due to his will. In 1914 the German and French vampires started World War I. They sat on a throne that the sun could not touch and declared that it was time to re-establish the new world order. Technology governs everything, caliber is justice! People always shout this slogan whenever this is mentioned. They ask, can a vampire stop a bullet? Can a werewolf stop a cannon? However, things are not as beautiful as we imagined. In "Classic Dark World", the so-called "technology" is actually a gift given to all mankind by the top mages of that era. It is even said that they have formulated a plan for the future of the entire mankind, formulating in detail what kind of technology mankind should unlock in what era. Most of the greatest scientists we know were actually top wizards - Einstein, for example. Now, ask yourself, do you think a tank is enough to defeat Einstein? Einstein's views may not agree with yours. Mages are never afraid of vampires, but they are also never willing to easily provoke these monsters. And, in the final analysis, there is a misunderstanding here, whether it is for mages, vampires, or even werewolves: "If you can use firearms to solve problems, you don't necessarily have to stretch out your fists." When you are thinking about using a submachine gun to solve vampires, why don't you think more about who can draw a gun faster, you or a vampire? Doesn't this vampire who lived from World War I to this day and fought bloody battles with the Germans on the battlefields of World War II not know the convenience of firearms? But you don't have to worry too much that your life will be messed up by supernatural creatures. You have a life to live, and so do those supernatural creatures. You need to work to support your family, and many supernatural creatures also need to go to work. Under the struggle between various forces, the vast majority of mortals know nothing about the supernatural side of the world. Your life may have been torn to pieces by some supernatural being, but since you didn't know the culprit was a crazy real-life goblin, it seems to you like you're just unlucky. You don't need to worry about what you don't know, but occasionally someone discovers the truth behind life, and that's another story. Oh, by the way, I almost forgot to answer the most important question: "What will you play as in this game?" You can play as any character, yes, any. You can play as powerful supernatural creatures on a large scale: vampires, werewolves, wizards, demons, mummies, changelings, undead, golems (artificial beings), demons, sin-eaters, aliens (reformed people)... You can also play as their enemies: night owls, maggots, angels, people of the autumn harvest, hundred-armed walkers... This is just a starting point. You can play the nightmares of those mortals, the mortals themselves, or the less ordinary "mortals". They include hunters who fight with supernatural creatures in mortal bodies, mystical scholars who use the lower magic of the Golden Dawn mode, cultists who are intrinsically connected with the evil god, prophets who listen to the voice of God's machine, and revenge killers who are half-stepped out of the human realm. The mafia serving the ancient blood clan, the devil's son who bears the fate, the government's special force for supernatural events... You can play as a Japanese high school student who survived a supernatural event, or you can play the urban legend itself that ravaged these high school students. Do you know what the oldest vampires are afraid of? Werewolf? No. Mage? No. Vampire hunter? Oh, God, those were just crazy mortals, minor characters. But do you really want to know what vampires are afraid of? What makes these monsters who can kill hundreds of thousands of people by themselves feel so cold from the bottom of their hearts? Do you want to meet the devil? We have two kinds of demons, one is the demon who betrayed heaven side by side with Lucifer and fought to the abyss for human freedom, and the other is the demon who escaped from the roaring gears of the magnificent structure that enveloped the earth - The God-Machine. Do you want to meet them? In addition to becoming enemies, some of them will choose to fight for you, and some, you should choose to fight for them. WOD is divided into two parts: "Classic World of Darkness" (cWoD), also known as "Old World of Darkness" (oWoD), commonly known as "Old World". Classic Dark World is the product series originally released by WOD. It tells a complete story from the beginning of the world to the modern day (or to the end of the world). It contains ten product lines. Vampire: The Masquerade Werewolf: The Apocalypse Mage: The Ascension Wraith: The Oblivion Changeling: The Dreaming) Hunter: The Reckoning Mummy: The Resurrection Demon: The Fallen Orpheus Kindred of the East Each race is called a product line, and a product line contains its core rule book and corresponding expansions. Although each race seems to be set up in an independent product line, in fact all races live in the same world, which is called the "World of Darkness". Of course, "dark world" is a figure of speech, and the background creatures, whether human or supernatural, generally think of themselves as living on Earth. One of the major features of the WOD series is that there are great gaps in reality between different races, which leads to different races having completely different views on the same thing, and these views are often one-sided. For example, sometimes vampires and mages refer to a certain historical great as one of them, but obviously, a person cannot be both a vampire and a mage. This only shows that there are certain fallacies in the spread of this history. Although this series is called "Old World", it does not mean that it is obsolete. Currently, White Wolf Games is still launching new products and new versions for it, and continues to promote the storyline. Chronicles of Darkness (CofD), also known as the New World of Darkness (nWoD), is commonly known as the "New World". At some point, White Wolf Games decided to stop the development of the old world and restart the entire game to create a new project. The "New World" is the product of this stage. However, White Wolf soon realized that it would be foolish to throw aside the "old world" that had already accumulated a lot of content, so they quickly restarted the old world and developed new products for it. When "New World of Darkness" was updated to the second edition (2e), with the birth of a new core rule book, this series was renamed "Chronicles of Darkness" (CofD). It includes the following eleven products: Vampire: The Requiem Werewolf: The Forsaken Mage: The First Awakening Awakening Promethean: The Created Changeling: The Lost Hunter: The Vigil Geist: The Sin-Eaters Mummy: The Curse) Demon: The Descent Beast: The Primordial Deviant: The Renegades) Different from "Classic World of Darkness", "Dark Chronicles" has one (or two) core rule book that runs through the entire series. It contains the core rule structure of the entire WOD game, as well as all the rules for creating mortal characters and their enemies. Theoretically, if you have this core rule book, you can write a script and have an adventure with a mortal as the protagonist. In addition, "Dark Chronicles" also has a set of historical settings, but unlike the complete historical story of the classic dark world, it is more like a puzzle. You can combine the elements you like together as needed. At the same time, many mysteries in "Dark Chronicles" are also open, so you can choose your favorite version from the countless examples provided in the rule book according to your preferences to write your own chronicle. For detailed information, please visit the wod section of the Pure Apple Garden and the dark world section of the ring of wonder forum.
This introduction reminds me of a pair of brothers who understand everything.
It turns out to be The Eunuch from American Horror: The Fatal Turn. I was also reading the first book, but you didn't learn the lesson from the second one. You thought too much and did too little. If you can't persist in writing a book, why not find a class?
If the author is short of ghost stories or monsters, you can check out these dramas I recommend. 1. Doctor Who, the longest-running science fiction film in the UK. Many of the enemies refer to Cthulhu or demon ghosts, and the settings are relatively complete. Recommendation 2. Grimm, this drama is based on the Grimm fairy tales, and tells the story of Grimm solving what happened to a group of monsters who can become humans when they survive in human society. 3. There are many monsters in the Trevor Henderson universe stories, such as the previously popular Siren Head. You can search for them.
It was fine at first, but then I fell into the weird circle of novice writers. Things happened one after another. When I was not extraordinary, I didn't encounter any of them. Things happened one after another a few days after I became extraordinary. I just hid in the countryside for a few quiet days. When I saw the danger in the city, I ran back. It was too tiring. When I felt that I didn't rest and relax, it would be much better to extend the matter to a year. Now it's just a rush.
Chinese people always make drama when writing about foreign countries, because they don't understand foreign societies, such as anti-theft networks and so on.