
Endless Plundering in the Interstellar Era
我在星际时代无尽掠夺
- Status
- Ongoing
- Length
- 2.1M Words
- Genre
- Sci-Fi
- Subgenre
- Interstellar Civilization
- Updated
- 3y ago
- Source
- Qidian
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481Chapters
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71.7kFans
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Synopsis
In booklists 4
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Great books that I think hardly anyone reads (covering my bases here). Popular books won’t appear on this list (fewer than 1,000 monthly tickets).
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The relevant settings of this book will be updated as the plot progresses.
In addition, we collect the brains of brothers. If you have any ideas, feel free to tell us. If there are any mistakes in the book, please feel free to mention them. The author will definitely correct them. Mecha levels: Dark Night, Revenge, Rakshasa, Prison Suppression, Curse Destruction, Hades, Doomsday, Absolute Thought Mecha Types: Thunder, Earthshatter, Blade, Hurricane, Guns Mecha Category: Humanoid Mecha , animal-shaped mecha, mechanical-shaped mecha Fighter/chariot type: assault, protection, high mobility, assistance, fully equipped Pilot level: micro control level, strong control level, control level, super control level, full control level, extreme control level. Battleship classes: Storm, Punisher, Crusader, Executioner, Heavy Cavalry, Alpha, Catastrophe, Aeon, Overlord, Night God Capabilities Gauge block grades: white (3), green (30), blue (300), purple (3000), orange (30000), red (300000), black (3000000), colorless, the numbers in brackets are market prices. Mecha accessories: core accessories, bullet accessories, auxiliary accessories, armor accessories, coating accessories, chips, chassis Warships are equipped with weapons The giant bow main gun, large electromagnetic gun/particle cannon, uses accelerated physical shells or plasma beams to accelerate the shells It is fired at a very high speed, with a moderate range and huge lethality (if it is too far away, the enemy ship will move fast and may miss) Laser cannon, which uses the thermal energy of the laser to penetrate enemy armor, is also used for air defense and long-distance attacks, and has limited lethality (if it is too far, the beam will diverge and lose its power) Cannon, the same principle as the bow gun, physical shells, but the shells have a small yield, short range, close range attack, huge lethality Tracking missiles, near-explosive bombs, used for long-distance attacks, and close defense against enemy carrier-based aircraft attacks, huge lethality, but easy to be intercepted Carrier-based aircraft, front-mounted anti-missile force, equipped with micro laser cannons to target enemy missiles and small carrier-based aircraft, are too small to pose a sufficient threat to battleships Wait on... Battleship speed Star battleships mainly fly close to the speed of light or exceed the speed of light. Definition value of the speed of light: c=299792458m/s Calculation value of the speed of light: c=(299792.50±0.10)Km/s Star battleships have two speeds In terms of speed, it means cruising speed and pseudo-light speed. When a star warship travels long distances, it is indisputably close to the speed of light. However, once it enters a war zone, it has its own cruising speed. After all, it is impossible to hit the opponent under the conditions of light speed flight. The size of a star battleship needs to be determined based on contemporary technology and war needs. A very large domain requires larger battleships to fly at the speed of light for a longer period of time. Battleship classification: space fortress (movable), planetary fortress (immovable), cruise carrier, battleship, frigate, cruiser, assault ship, reconnaissance ship, missile ship, anti-stealth ship, industrial ship, transport ship (supply ship, cargo ship), etc. Fleet composition (100): 1 cruise carrier, 2 battleships 4 frigates, 8 cruisers, 16 assault ships, 8 reconnaissance ships, 20 guided missile ships, 6 anti-stealth ships, 10 industrial ships, 25 supply ships 1. Map setting: Entire universe - star ring - large (40-100) medium (20-39) small (10-19) type galaxy cluster (refer to Virgo) - star system (refer to the Milky Way) System) - material area of the star system - material area of the first section of the spiral arm (center of the spiral arm) - spiral arm - planetary system, the other stars are based on reality (except for the Milky Way system, which is a special galaxy, and will be explained later.) 2. Civilization settings: Generally divided into: primitive civilization, first-level civilization, second-level civilization, third-level civilization, fourth-level civilization, fifth-level civilization Original Aboriginal civilization: a civilization that has not really left its own planet (refer to our earth) First-level civilization: a civilization that can normally move freely in its own planetary system, has all the technologies of weak artificial intelligence (auxiliary computing), masters various energy technologies, and can control nuclear fusion. However, its warships can generally also be equipped with a type of jump (curvature) engine and the lowest level of antimatter energy. (Storm class, Punishment class, normally there is no ship type distinction) Level 2 civilization: Normally able to carry out activities around the planetary system where it is located, mastering antimatter-related technologies, brain chip technology, primary strong artificial intelligence technology (auxiliary work), photon communication technology (100 times the speed of light), entry into quantum technology (such as communication encryption, etc.), Jump engine technology (within a range of 1 light-year, direct travel in one day, within a range of 2 light-years, direct travel in one day), type 1 or 2 jump energy crystal mining technology. (Storm class, Punishment class, Crusader class, Executioner class, Storm is generally in escort-assault ship (destroyer), Punishment escort-cruise, Crusader assault-battle cruise, executioner cruise-battle), because the immaturity of antimatter generally uses energy block energy Level 3 civilization: A civilization that can normally move within 100-1000 light years, masters quantum Relevant application technologies include the preliminary use of jump technology to create small star gates (with jump technology as the core). The star gate can jump within a range of 10 light years, with instantaneous direct access. The jump engine is enhanced (within a range of 3 light years, direct access in one day, and within a range of 5 light years, direct access in one day). Intermediate strong artificial intelligence technology (learning ability), type 3 or 4 jump energy crystal mining technology. (Heavy cavalry level, Alpha level, disaster level, heavy cavalry expulsion (also serving as escort assault function)-cruise, Alpha cruise-battle cruise, disaster battle cruise-battle row) generally use antimatter piles, and one gram of antimatter has 1 Goth level conversion energy. Level 4 civilization: A civilization operating within a star system that masters dark matter-related application technologies, dimensional shock point application technologies, energy chain reaction related technologies, and advanced strong artificial intelligence technology (logical thinking ability). It can use dimensional shock points to create medium-sized star gates that can move within 100 light-years. It is not a jump but can reach the warp speed range instantly. The jump engine is enhanced (range is 10 light-years, direct reach in one day), and the fifth-type jump energy crystal mining technology. Level 5 civilization: A civilization that can normally occupy a small galaxy cluster. It has mastered the control and application of the gravity of weak and strong cores. It can build large star gates and reach instantly within 1,000 light-years. It has initially understood the warp engine technology. When it is about to be a level 6 civilization, it can use the warp engine to move instantly within 100 light-years. Note: There is no medium-sized stargate (shock point) within the movable range of the medium-sized stargate. The same applies to large-scale stargates. Regardless of which type of jump engine you use, you must change it after 10 times, and a second jump engine cannot appear within a certain range during the jump, even if it is not turned on.
The author accepts any criticism and will try to make changes.
You can criticize as you like, but the author will not delete the post, or ask questions. The author will answer them one by one and respect the understanding and suggestions of any readers. If you find that a post has been deleted, it may be because it contains prohibited words and the system will delete it.
One knot for 100 floors, one knot for 1,000
If this book becomes popular, I will give the author a reward of 10,000 yuan. This is my best effort, and I probably won't be able to save that much money As long as the quality does not decline! The quality is not allowed to drop at all, even if the quantity cannot keep up, the quality is not allowed to drop And no eunuchs are allowed! No eunuchs allowed! No eunuchs allowed!
Why did he disappear without saying a word? It's annoying, at least tell me
Author, do you know what kind of people the eunuch's family members are?
Suggestions on settings for the government and institutional control of the future Gaia Empire~ I have seen the latest chapter, and the protagonist has also developed new subsidiaries and fleets. Implanting bomb chips and collars is still a bit too "simple". Here are some related setting suggestions. Neural chip: For most people who are unaware, this is just a device that monitors various body data. It is just a data and health chip, but its real use is to locate and monitor the status of people at any time. It can cut off human body functions at will through radio waves and chemical substances, such as but not limited to: respiratory system termination, visual/hearing/brain function deprivation. It is not impossible when you want to control a person's words and deeds~ It is recommended to implant one for every disobedient "naughty child"! Information Sharer: A mental amplification device implanted near the brainstem. The commander or ground force captain can "input" commands and information into the brain of his unit through a method similar to "psionic power" without any hindrance and delay. Don't be misled by its simple name. It has a high technological content and the department Some people believe that this move will make soldiers accustomed to dependence and orders, thus lacking long-term self-awareness and thinking ability... But for the empire, it is perfect. Moreover, superiors have absolute access and control to prevent some people from abusing~ Gene Checker: Check every person entering and leaving the empire The genetic information of people within the territory is collected and uploaded to the cloud, which greatly improves the crime rate reduction and the detection and control of high-risk personnel. At the same time, this sophisticated instrument will monitor whether there are foreign genetic weapons and viruses at any time. For civilian use, it can greatly improve citizen disease prevention and early warning~ PS: This is Recently, I feel that it is a more useful method for internal monitoring. No matter how loyal a person is, being told to implant a bomb chip will cause a little bit of dissatisfaction, not to mention so many outsiders~ Why not implant a neural chip in the name of the latest chip developed for the health of teammates? Moreover, after the implantation, all status will be displayed on one's own irises, but the upper-level commander can "see" more ~ For example, when asking whether the other party's heartbeat and brain waves are abnormal, or whether the other party is abnormally calm, or the other party does not have the physical signs that a "human" should have at all!
It's a great book. After reading more than a hundred chapters, I ordered it and got all the monthly passes. The title of the book is terrible. The first reaction was that it felt like when I first read Zhu Xian. The second reaction was that it felt a bit like the rhythm of One Piece. However, the group portrait painting was not very good. It only depicts one or two characters, and the depth of the characters is still a little bit lacking. But compared with 90% of the books in the world, it is very good. As a new author, it is already very good. The last time I felt this way was the last time 😜. Highly recommended for newbies, oh by the way! And the plot is too tight! You can add some water appropriately, too thin will not work, but too thick will not be good. If you replace the more than one hundred chapters with those water kings, you can write five or six hundred chapters! You can draw a group portrait in detail
Setting suggestions are posted on P2-Military Chapter. As the Beiliang Group gradually becomes more powerful, the number of battleships is also increasing. Enemies and major forces are also slowly emerging. The protagonist can try to split and name the fleet. Speaking of which, you may not know that every legion and semicolon needs a name or number/number. With these subordinate battle groups (called Battle Group in English), they will be proud of the formation to which they belong. Sense of reputation and belonging. Different battle groups respond to different responsibilities and combat styles (a bit like 40K Space Marines), such as the "Black Spot" troops that are suitable for attacking, fast raids, good at defending, good at doing dirty work and ruthless. And as the backbone of the protagonist's team has grown up, it is probably time to divide the positions and their own special troops. The male protagonist can be the core battle group/decisor (CCBG-Central Core Battle Group). After all, he is the protagonist and the leader. He should have the strongest and largest fleet and strength. Miaoying is suitable for rapid assault or support/reaction fleet (RRF-Rapid Response Fleet). Of course, it can also serve as a flanking assault force/fleet (AG-Assa) ult Group). Maki Qianye can be the Central Intelligent Control Department (CIC-Central Intel & Command), which is not involved in direct conflicts or on the front line of battles. As a logistics officer, Coco will probably only work with Maki Qianye, or at the logistics base for supply and maintenance or resource dispatch. This group has no name (MC-Maintenance Crew) but It is very important... According to the plot, Ao is estimated to be a defensive type. In the same way, a person who is familiar with fortifications must also be good at attacking heavy targets. It is estimated that he is suitable for the Demolition Squad (DS-Demolition Squad) or the Bastion Fleet (BF-Bastion Fleet) Da Shan does not have particularly outstanding command capabilities, but his personal combat ability is very strong and he can be incorporated into the Marine Corps to serve as a planet. The first candidate of the invasion army, commanding about 30,000 to 50,000 people (World Destroyer? World Eater? Or Wrath of Gaia?) The name is not easy to come up with, the author can think of an explosive name~ Ning Bai... Emmm, continue to be a group favorite and a talented warrior/commander under cultivation. Baisha can be incorporated into the logistics force, after all, he has strong management capabilities. There are many choices for the fleet title: Gaia's Wings, Wrath of Gaia, Children of Gaia (suitable for the Praetorian Guards as the protagonist), First Furious Fleet, Wall of Gaia, Fist of Gaia. This series is suitable for the regular army. Blood Hunter (you need a scary name to do the dirty work. ..), Crimson Tide, Skull Hunters, Heralds of Pain, Bearers of Sorrow. This series is suitable for some fleets/troops that do dirty work~ Kraken Chapter, Leviathan Chapter, Behemoth Chapter, Slayer Chapter, World Eaters Chapter, Echo Squad, Topaz Squad (Topaz), Ruby Squad (Ruby), Sapphire Squad (Sapphire), Imro Squad (Emerald) ) These are suitable for some special service units that have their own specialties and are related to colors. PS: Except for a small number of Warhammer 40K troop names, the rest are almost a bunch of names that I can come up with in 3-5 minutes...
Emmm, I think I'd better start a setting suggestion post ~ PS: I won't admit that I've been obsessed with science fiction masterpieces recently! Fuel type: It is best to divide it into two types, one is sublight speed fuel (zero element, or just call it fuel) and the other is fuel for galaxy jumping or other special navigation (antimatter or hyperspace element), which is convenient for distinguishing between ordinary navigation and space jumping. (Although most of them use star gates...) Tactical means: Stealth... This is a very effective method in the universe. Most detection methods are to judge the enemy by monitoring heat. The tonnage (specified by the height of the radioactive source), and the protagonist can drive the warship into the asteroid belt or the ring (like Saturn) to distort the opponent's detection through the magnetic field anomaly inside, and at the same time minimize the engine, the heat source signal will be almost zero. Strategic means: Horizontal jump/emergency jump, this is an escape/pursuit method. Forcibly insert into the channel where the fleet is to avoid or pursue the enemy, because humans cannot complete it in a short time (measured in seconds, no more than one minute at most) Such a large number of calculations are required to determine the jump exit. This skill is the exclusive skill of the protagonist (Robot Companion Eleven) Flux: a value of the energy shield. If it exceeds it, it will be overloaded... Simple and easy to understand. Transceiver: This should be universal in the universe... This is like a person's passport/identity certificate/ID. Turning it off means that you can hide your identity when doing "bad things", but the consequences will be more serious if you are caught (1 A gangster with a large number of high-end battleships...) Gangster business: running smuggling/selling "recreational" chemicals/bounty orders/tying prices/sabotaging enemy production, etc. AI Laws: It feels like AI is illegal in the entire known universe, and in some areas it will be destroyed if caught, so the protagonist's teammate Eleven is a danger, but also an opportunity. Maybe other intelligent AI will know the protagonist's treatment here and join his team across the galaxy! Star Wars: Indiscriminate bombing and selective bombing (old Star players), fixed-point bombing and blitzkrieg, when you are at an absolute advantage (invaders have surprise/preemptive elements), immediately seize key positions and cores. Cosmic Strategy: Location is also one of the strategic means. For example, the protagonist can choose the battlefield near the supernova explosion section, or in the area where solar flares erupt. Natural elements Elements are also one of the great factors that dominate the battlefield. PS: Element Zero comes from the Mass Effectiveness series, and most of the others come from many science fiction games I have played and movies I have watched. By the way, I strongly recommend StarSector, an independent game (not available on Steam). If you want to get serious, go to the official website to buy a CD-Key... Of course, if resources are tight, hehehe, you have other options, right?