
Planeswalker’s Journal
旅法师日志
- Status
- Completed
- Length
- 754k Words
- Subgenre
- Infinite Flow
- Updated
- 3y ago
- Source
- Qidian
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In booklists 4
Wonderland
Books with a bit of originality.
Recommendations from a Web-Novel Fan of Over Ten Years
I've read a lot of books. I think I started back in middle school, when two novels were especially popular: Wen Li Shuang Xiu and Ji Pin Jia Ding. I've been reading ever since. Early on, I read a lot of beginner-level web fiction, from Zhu Xian and Qi Jie Chuan Shuo to Pan Long and Battle Through the Heavens. As I read more, I gradually lost my appetite for those simplistic stories. I made this list to recommend novels I come across that I can actually keep reading, as a reference for anyone who
Currently Reading
Books are getting harder and harder to find
My Immortal-Elixir Picks! A Veteran Bookworm’s Library of 12 Years
Time passes and things change. The little boy who used to hide under the covers and secretly read novels has grown into an adult. This list is dedicated to the novels that kept a twelve-year veteran bookworm up all night. To me, every novel is a vivid, wondrous world, accompanying a young reader as he grows and teaching him how to deal with people and understand the world. This list is purely personal, shaped by my own opinions and tastes. If that's not your thing, feel free to skip it. I've bee
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Reader comments 26
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The three gods have gathered! ! !
What newcomers need to know Magic: The Gathering, as the oldest trading card game, has a huge world view that is countless times better than Yu-Gi-Oh! And Hearthstone (don't blame me, I have never played Hearthstone, I am a player of Magic: The Gathering and Yu-Gi-Oh!), And every Magic player is called As a planeswalker (PlanesWalker), you control powerful spells, contract powerful beings, and can fight for you in battle. The power of planeswalkers comes from mana, which is "land". Each kind of land can Produce a kind of mana, such as: Island - blue Mountains - red Forest - green swamp - black Plains - white Each type of mana has its own symbolic meaning, such as red violence, passion, burning, freedom; blue wisdom, mind, weirdness, illusion; green life, power, nature, calmness; black curse, darkness, death, immortality; white order, light, nobility, old-fashioned. In addition to these five most basic mana, there is also a mysterious mana - colorless mana, which currently only the Dragon Planeswalker - Ugin, the Spirit Dragon, can control (I have not touched the new environment, I have only played Modern Horizons). Every time you cast a spell or summon a creature, you need the support of mana, so every planeswalker is a master of spells. Spark: Among tens of millions of creatures, only one has a "spark". This indescribable essence gives this creature the opportunity to become a planeswalker. And among those who are born with a "spark", only a handful have the opportunity to "ignite" it and understand their potential to travel through time and space. Many planeswalkers' spark is sparked when faced with great crisis or trauma, but everyone's awakening process is different. A near-death experience may ignite a spark, but a life-changing epiphany or trance meditation may also lead a mage to grasp transcendent truths. Each planeswalker has his or her own awakening process. Void: Dark void is a poetic term for the space between time and space. The Dark Void is a chaotic, logically twisted semi-existence filled with a primordial substance called the Aether. Only planeswalkers can survive here, and only for a limited time. Most creatures without a planeswalker's spark are instantly torn apart by the raw entropy and flowing mana that fill the dark void. Moreover, there are huge predators in the dark void, named Eldrazi. They come from the dark void that separates time and space, and devour all the mana and life energy of the time and space they encounter, leaving only lifeless remnants along the way.
I still want to explain the setting of planeswalkers, because the land cards in Magic are generally one point, no matter what the terrain is, so the differences between different locations cannot be reflected. Because of course a piece of land in Paradise Mountain cannot be compared with your own grassland, so I re-quantified the cost of character cards and various cards, and divided the mana generated by the land cards into different levels. In this way, in the future, Ryan will have different motivations and rewards when he conquers Waterdeep City, Skyrim Hogarth Peak, etc. So don't worry about the fees. Anyway, I think there are very few poker players, but in order to avoid having to explain one by one later, I will put the post here first.
The author of the previous article admitted that he was five. I believe that this book must be tj or unfinished. Welcome to dig into it.
I only saw the imaginary essays in the related works, but I didn't see any imaginative magic modifications in the text. I just love to make jokes. The rest is general astronomy, which is still the style of a few years ago. I also like to follow the protagonist. Can you do more original plots? With diversified knowledge and power, analyzing the world and practicing cultivation are the fundamentals, rather than just passively practicing following the protagonist. For example, the first dungeon world was a full-moon night. I just passed through it and there were a bunch of training materials given by Star Soul (the scientific and technological data were destroyed). Didn't I learn to organize them immediately and then optimize my mage path? However, it only took a month or two (the time when I was pretending to be a doctor) to seriously devote myself to training. I spent the rest of the time advancing the plot. In the end, I relied on the halo of the protagonist (the fairy in the lake to repair the magic mirror and link to Ashaka's records, what a coincidence) to make a comeback. In the end, I won. Receive the fruits of victory, or practice seriously in that world for several or more than ten years to develop and develop, accumulate foundation, read and sort out the practice materials given by Star Soul, and finally reach the bottleneck before crossing over. The rough and rough thing is that just after a successful comeback, it is time to travel again, and you are rushing to reincarnate. This is still a pursuer of truth 😅. After all, you have only been in this world for a year. Are you sure you have collected all the essence of this world's magic knowledge and biological specimens? Are you sure that the pile of knowledge given by the witch (and just an intermediate transcendent) is enough? The library in the Devil's Fortress is not going to be robbed anymore? Why don't you read and study the training materials given by Xinghun first? Several times in the article, it is said that there are too many cultivation materials to read, and I just need to search for whatever I need. Is this the style of a mage who believes that knowledge is power, pursues scientific rationality, and analyzes the world? The second dungeon, Final Fantasy World, is a world of technology + magic. The first two worlds that the protagonist experienced were both magic worlds. When encountering the world of technology, it was hard to make up for the lessons and follow the protagonist's group to run the plot. I was really convinced. ,,,,,, ——For example, on the night of the full moon in the first world, Riddlers like Pumpkin Head, or encountering apprentices along the way, or having too coincidental experiences, and if you don't want to follow suit, you can just flip the table, or look for the information given by Star Soul to see if there are any magic spells, undead natural disasters, or use rituals to summon evil gods such as Cthulhu, or other means to directly destroy the entire dark forest. I won't play with you anymore. I flip the chessboard and see who is a human and who is a ghost. ,
o( ❛ᴗ❛ )o
Developing productivity in Faerûn is both simple and difficult. As for DND's ecology, it can only be reformed from the top down. After all, the gap in combat power is too big. The prerequisite for reform is to unite the gods of the lawful camp. After all, the increase in productivity and the increase in the population and the number of believers are linked to the interests of the gods. But the difficulty is that first you must have the ability to talk to the gods on an equal footing.
The author is too easy to please himself, and adding a bunch of "homage" things too hard does not make the story interesting, but makes it look messy.
Can the author also link these games to a limited extent?
It seems that the author has linked up with many games and novel worlds, such as: World of Warcraft, The Witcher, The Elder Scrolls, Frost Wings, and Red Dragon. Can the author also link these games? : Diablo, Black Technology of the Silver Dragon, Lord of the Rings, God of War, Warhammer of Middle-earth, Devil May Cry, Darksiders, Star Wars
Don't write about Genshin Impact. He didn't even make up his own plot.