
Lord of Deep Space
深空大领主
- Status
- Ongoing
- Length
- 452k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 7y ago
- Source
- Qidian
Stats
0Monthly votes
6.4kRecommends
13.5kFans
181Chapters
Tags
Synopsis
Reader comments
Readers also read
Game Production: Starting from Becoming the Godfather of Second Game
Who Pressed My Exit Key?
Lords of the Universe: Starting at Mineral Outpost
Catastrophic Intelligence Survival: Capture a Dragon at the Start
My Fleet Can Be Upgraded
I Am the Legendary BOSS
Extraordinary Player
Stars, Players and Immortals
Comprehensive Network: the Best Choice for Battle Starting from Quick Brushing and Dust Removal
Restart the Gaming Era
Lord of the Demon Realm
Evening Bell Church
My Cat Can Cultivate Immortality
The collection is almost 10,000, how many living people are there 🤫 Come on~
A princess with a horny kingdom The protagonist is recruited for no apparent reason and helps a woman for no reason. Even if the author will forcefully add a baff to the woman in the later stage, if you don't write the shining points in the early stage and then ask the protagonist to help in various ways, isn't this an idiot?
I inexplicably discovered that my name appeared in the book... Wow, it's so exciting~ I found a surprise! Like the author and call online
The setting of No Man's Sky is very novel. This is the first time I have seen a similar book. However, a big problem in No Man's Sky is the grading of spaceships. I feel that its ABCD grading method is a bit too general. Author, you can refer to EVE's grading! In this way, the difference in ship size and combat power will be easier to accept. In addition, ships of different races use different weapons and hull styles, making it easier to upgrade and change maps in the future.
Extra special complaint room
Secretly come and open a forum to complain... Come on! (Considering death as home. Jpg)
Author, can you let the protagonist build a few Gundams and mobile suits?
Old driver, let's call you that, don't say anything frustrating. I am a very emotional person and don't like to listen. No matter what others think, I think this book is quite interesting anyway. I will automatically subscribe to it when it is on the shelf. I can only give you some support as much as I can. After all, I am still a student and my family is very strict. I don't have much pocket money. I can only get some by myself. As long as you don't supervise me, I will keep chasing you. Believe in yourself. 🪖👍
Taking Phil away, but unfortunately I didn't draw it well or color it.
Some of Phil's settings and some combat weapons that I thought of
It took me 20 minutes to draw a Phil, but unfortunately I didn't draw it well, and I didn't bring a marker to color it Name: [Phil] Race: [Lolors Elf/New Lorens First Generation Elf] Gender: [Male] Birthplace: [Felico Star] Tags: [Silver Hair] [Elf] [Loli] [Gender Male] (Loli) Is there any conflict with gender men? No at all) [Very tolerable] [Healing] [Loli abducted by uncle bt] [Characters written by an evil gay author] (This is the key point) Birthday: 05/28 Constellation: Gemini Height: 150 Weight: 42 Age: Secret Measurements:? ? ? ╭( ′• O •′ )╭☞Uncle police! This is the person! He has evil intentions and wants to start in three years Personality: naturally stupid, kind, and patient (yes, cuteness is a kind of personality), Hobbies: planting plants, staying with the guardian (sacred tree), and being in a daze Attributes:? ? ? Charm 1283 (refer to the protagonist's charm of more than 500, Phil should be many times his) Lucky A (B→A) Reputation: Fire, high. Earth, extremely high. (Exactly how high it is, you can imagine) Status: [The Last Lorenth] Phil is the last surviving Lorenth elf and the hope of Lorens. Blessed by all the Lorenth elves, the remaining luck of Lawrence is blessed by Phil and the Seed of Life. All attributes increase by 15%, and luck increases by one level. (Killing will grant you the achievement [Cold Finisher] and Editte's reputation will decrease). [Holy Tree·Connection] Phil has a close connection with the Seed of Life. The growth of the Seed of Life will feed back to Phil and promote Phil's growth. The stronger the Seed of Life, Phil's qualifications will be improved. [Holy Tree·Baptism] Lawrence Elf is baptized by the Holy Tree, his life will be restored, his mana recovery speed will increase, and the duration of his negative status will be reduced by 5%. [Advanced Nature Affinity] Natural creature affinity is 10, with a constant minimum of no less than 7 points, and is not affected by negative status. [Advanced Charm•Three] The third type of advanced charm is more focused on appearance. When negotiating with others, you have a higher probability of getting results that are beneficial to you. The basic reputation of the Order side is friendly, but it is easy to be targeted by star thieves and others. . . (This state is only valid for humans and creatures with similar aesthetics to humans) Skills: [Growth] triggers the growth of plants within the range. CommunicationCan simply communicate with natural creatures. [Guidance] You can guide natural creatures within a certain range of yourself to help you, such as fighting and warning. [Holy Tree·Connection] Connected to the Holy Tree, when Phil is near the Holy Tree, he can bear a certain amount of damage for the Holy Tree. Due to the status of "The Last Lorenz", the Holy Tree·Connection is strengthened, and the Holy Tree can bear a certain amount of damage for Phil. Due to the status of the Holy Tree, the Guardian can also join this link. Phil can bear damage for the Guardian, and the Guardian can also bear damage for Phil (this section The key point is to test!!!(^_^)Y) [Life Blooming Field] When Phil is within a certain range of the Holy Tree, he can connect with the energy of the Holy Tree and continue to significantly restore the health of friendly units within the range. At the same time, he gains a shield that can withstand a large amount of damage, which lasts until the end of this skill; when Phil is far away from the Holy Tree, when using this skill, he must consume his life force. I am not just a flower vase, I can also help the Lord Guardian, hum, I am very fierce, ah, Lord Guardian, don't touch my head☆.。.:*(Cute´Д`cute).。.:*☆
The writing is good, the book is good, I decided to fatten up before killing, eh
Oops, I suddenly remembered that the organization of my drinking friends and I is called "The Abyss", which comes from Nietzsche's phrase "When you stare into the abyss, the abyss is also staring at you" (Abyss = wine barrel) To be narcissistic, just treat us as guest roles in the article, hahahaha (we were filmed flying)
Suddenly I realized that Cat Girl Yuu is not as high as me...
I seem to be 160... 12, And she is smaller than me Let me go... So Qin Lang bullies children
Haha, I am number one la la la
Why are carbon-based humans (races) separated from magicians and martial artists (professions)? Humans can't become magicians and martial artists?
The question of whether you are hungry or not
Speaking of the question of "hungry"... The flow of time in the game and outside the game is different, so the speed at which people feel hungry will also be different? Assume that the somatosensory time it takes for people to go from full to hungry (the time the brain feels they have experienced) is 6 hours. After eating outside the game, they log in to the game, and then experience 6 hours in the game, and they will feel hungry. If they log out of the game at this time, only 2 hours have passed outside (the flow rate ratio is 1:3), will they also feel hungry? Or should it be determined based on the digestion conditions of the body? Or if hunger is not determined by body time, but by the actual digestion time of the body, then in the game you will eat once every 18 hours. As an extremely realistic game, I feel that this loophole will definitely not be left.
By the way, I'm wondering where the experience points that need to be paid for NPC tasks in this game come from. As an "extremely real game", any behavior should be reasonable and logically consistent. For the time being, it can be deduced that the NPC needs to give money and items to players when sending tasks, but how to calculate the experience value? Cut it from your own experience bar to the player?