[Inspired by Do Not Feed the Monkeys. The title comes from Philip K. Dick's The Adjustment Bureau.]
One day, out of boredom, you play a game. You use cameras to watch what's happening in different places, and you can choose to intervene.
Everything seems normal, until you spot Batman on one of the cameras.
But in your world, he's a fictional character.
Before you can figure out what's going on, you transmigrate.
Monet Crow, a veteran American comics fan and network engineer, never imagined she'd transmigrate to another world one day just by playing a game.
The good news is that the game has now become some kind of central control System. It can use cameras to show her what's happening outside. She can also move freely through cyberspace.
The bad news is that she has no physical body. In general, you'd call her a cyber ghost.
So the superheroes keep receiving strange messages from time to time, warning them about certain things or telling them, as if predicting the future, what consequences their choices will have.
Batman: You're saying the second Robin is being held in Arkham?
Superman: What do you mean, Lois is in danger right now?
Green Lantern: Wait, what did you say is going to happen to Coast City?!
When they really do escape death by a hair and change what would otherwise have happened, they have no choice but to admit that this mysterious person isn't lying.
If this person is the mastermind, why warn them?
And if they're an ally, why hide behind layers of code on the internet, and how do they know all this?
"We are the Bureau of Destiny.
"We are unwaveringly committed to guiding humanity toward its best possible future."
In reality, Monet is just making things up because she doesn't want the superheroes to turn evil and leave her with nowhere to go if she ever gets back to the real world.
And so the director of the one-person Bureau of Destiny takes office.
People don't like birds that bring bad news. But if she can prevent disaster, she doesn't mind becoming a messenger of darkness.
Here, fate changes course.
1. Third-person narration, female lead. She's a genius programmer with social anxiety, and later she'll make herself a prosthetic body, similar to Ghost in the Shell.
2. Somewhat of a fix-it story, a chaotic crossover of parallel-universe American comics, but with bad outcomes nipped in the bud. There may also be a few science-fiction works mixed in.
Blurb archived on July 31, 2025.
Theme: Heroes should not have to suffer pain they never deserved.