You are someone who transmigrated. You open your eyes to see a temple gleaming in the sunlight, its priest's holy book floating in midair. Even from a hundred meters away, across a crowd packed together like bricks, you can clearly count all 108 stars embroidered on the priest's robe. The chanting echoes in your ears like a whisper. Then you see your classmates jump three feet in the air, conjure fireballs with their bare hands, and blow up cauldrons in class. It dawns on you: you've come to a Western fantasy world of swords and magic.
In this world, gods reign above, nations stand side by side, saints walk the earth, and stories of heroes and dragons, blessings and curses, play out in one form or another.
Just as you think your future will be all about studying hard, graduating from the magic academy's potion department, then continuing your studies and working for your advisor, earning a secure living if you do well or starting your own business if you don't, the school administrators suddenly summon you. They tell you that you're an outstanding senior, the top student for three years running. The continent is establishing diplomatic ties with another continent, and you'll represent your school in a student and teacher exchange program with a special academy there, to promote communication and cooperation and build mutual trust and understanding.
Their pep talk fills you with fighting spirit. You almost swear to the gods on the spot that you won't let the administrators down, if only you didn't know that the people on the other continent are all cultists who were driven away long ago. They could be called the ancestors of certain intelligent species: ancient and powerful, with values separated from yours by two continents, an era, and three ages.
Thinking back to the change of eras, the gods fought so fiercely that heaven and earth grew dark and the sun and moon lost their light. The gods bobbed around like half-cooked dumplings in a pot, with their ranks turning over at incredible speed. In the end, they relied on their superior numbers to drive those people out. As the believers left, they took their gods with them. Then came the wars between gods, the conflicts between believers and species, and a brief period of stability and prosperity.
Why do you know all this so clearly? Of course, no one told you these things, which could be called the gods' darkest history. You saw them on a fragment of an old book. You glanced at it, grew curious, and casually flipped a couple more pages. Then the events described at the beginning happened. Clearly, curiosity is the greatest obstacle to survival.
But no matter what, you can't fight those in power. The administrators are informing you, not asking your opinion. So you force a smile and say you're willing to bring glory to your country and uphold your academy's reputation. Then you seize the opportunity to demand a large amount of magical armor and potions.
You think you've prepared for every possibility and armed yourself to the teeth. But when you disembark, you discover that this continent is a world of rule-based horror, governed by an entirely different social order and set of survival laws. All those around you are monsters and demons.
Can you really survive these eight years of exchange?
All you can say is: Duke! Get the hell away from me! You walking disaster, don't come near me!!!
(Contains a lot of content from the Cultist Simulator series. The world's history has seven layers, with two lost. Let's just say this is a later version of the history from that certain Furnace Lady's world.)
Theme: The journey.