Life 1: You are born. All your attributes are ordinary, and you are a common farm girl.
You have the talent [Pass Down the Family Line]: When you die, you can choose a blood relative to inherit your legacy. Each time you pass it down, you gain a guaranteed increase to all your attributes.
You ask around for news of immortals. The villagers only know how to worship gods, not cultivate immortality, and they nearly make you drink a charm potion.
You find no clues.
You work hard at weaving. Your cloth is sturdier than anyone else's, and you're famous for miles around.
At twenty, you decide to get married. Thanks to your weaving skills, suitors come one after another.
You check everyone's attributes and finally choose a hunter from the neighboring village. His family often has meat to eat, and he's healthy, so he may father higher-quality descendants.
Your weaving earns you a good deal of money, and the hunter works hard at hunting. Together, you build a better life and become one of the village's wealthy families.
By the time you are on your deathbed, you have several children and more than a dozen grandchildren.
You die at the age of 60. You have fulfilled your life's ambitions, and all your talents increase by 10.
You choose: None of your descendants belong to your clan. Choose a blood relative or reincarnate at random. All your attributes will be reset to zero.
Life 2: You pass your legacy down to your son and die. [Pass Down the Family Line] activates its guaranteed effect, and all your talents increase by 1.
Life 3: You pass your legacy down to your sister and die. All your talents increase by 1.
Life 4: You pass your legacy down to your brother and die. All your talents increase by 1.
Life 20: You pass your legacy down to your nephew.
You are the only one left in your family. You leave your home behind and take your grandmother's surname.
You recover your family's inheritance.
With no fixed home, you become a peddler.
You die. All your talents increase by 5.
Life 21: You pass your legacy down to your son. You buy a small shop and continue doing business.
Life 22: You become the richest person in the city.
Life 23: You go into business and become the richest person in the province. You are assassinated by your enemies.
Life 24: You inherit the family business and never forget your family's feud. At last, you expand the business across the entire country.
Before you die, you summon your family. You discover that one of your descendants has a mixed spiritual root. For the first time, you see hope of cultivating immortality!
You choose: This person is your descendant, but is not of your bloodline. If you choose them, you will lose [Pass Down the Family Line].
You realize that only daughters can guarantee that their children share their bloodline.
Life 25: You have a mixed spiritual root, but never find a path to cultivation in your lifetime. You marry a distant cousin.
Life 26: You pass your legacy down to your daughter and recover [Pass Down the Family Line].
Life n: You have a spiritual root and finally encounter a cultivator!
You begin your path to immortality.
The protagonist has a player's mindset in the early stages and doesn't really treat NPCs like people.
The legacy is passed down through women most of the time, and through men in a few cases.
The story includes a plot where the protagonist possesses every member of her family to stack attributes for guaranteed gains.
Theme: Work hard to grow the family, accumulating small gains over generations