True Knowledge: Traveling with Knowledge is Like Illusion (Game Production Article)

真知:知游如幻(游戏制作文)

18220(20 linked)1y ago

Mainly sharing game production articles. If you have such works, you can comment and recommend them. In addition, everyone is welcome to collect and follow, and we will update it from time to time.

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Rebirth 08: Game Development Only Needs Skills1

Green Pepper Tiger Skin

971K05

Reborn on the first day of high school in 2008 Wen Tao found himself staying in an Internet cafe all night long In this case, let's use the game bugs to earn start-up funds first!

Curator

. This book has just been released. It was only 3 chapters long when it was discovered by me who was looking for a new investment book. Then I read it all the way and made some suggestions from time to time. I watched the game production article that was put on the shelf after four rounds of recommendations after PKing all the way. I personally think that there are three main genres of game production writing, namely emotional flow, imagination flow and plot flow. The emotions flow like Titanfall, and to be honest, it relies purely on the power of writing to arouse the reader's emotions. The thinking flow is like this is not a bug, the main focus is on cool operations, and the fun is hilarious. As for the plot flow, it depends on whether the written plot can immerse the readers and make them feel real. The reason why I fell in love with this book at first glance and felt that this book is a workable material is that the plot of this book is very down-to-earth. To be honest, although this book is the author's debut novel, although there are no major shortcomings, it does not have particularly explosive gimmicks or strong expectations, and it lacks the ability to absorb content. But the author should be a practitioner in the game industry and know many details of the game industry. Most authors of game production articles, especially those who focus on emotional flow and imagination flow, are not relevant practitioners, and can rarely write with a down-to-earth feeling. This does not affect the sense of plot enjoyment, but readers will clearly understand that such stories are purely novel entertainment. In this book, the operation of clearing dungeon bugs at the beginning to dig out the first pot of gold is very down-to-earth. It instantly reminded me of the protagonist's operation of starting the text message alliance in "Rebirth: I Want to Surf". It's a feeling that's hard to describe. It doesn't necessarily bring extra pleasure. However, a down-to-earth plot can increase the sense of reality and credibility, thereby increasing the immersion when reading. As long as the author maintains this characteristic, the quality can be kept at a lower limit. At least so far, the plot of this book may be generally satisfactory, with no outstanding highlights and no obvious shortcomings. The only stable daily update of 6k is slightly better than ordinary people. However, because it occasionally involves real details of the game industry that ordinary people don't know, and related content, this book is quite interesting for middle-aged, old and white readers.

The Game Has Started, There Are Absolutely No Bugs This Time2

Iron-chained King Kong

563K03

After traveling through time and awakening the game system, Gu Meng is ready to show off his skills and become a card secret in the game world! The first step is to start with this dating simulation game! Rich gameplay, touching plot, crazy pile of materials... Ah ha, this game will definitely make me famous! What, is there a bug in the game? Why does a pure love game turn into a dirty urban harem game after a bug is triggered? My reputation! No, make sure to avoid bugs next time! The next game is a martial arts role-playing game about the kingly way. The protagonist has to uphold the right path and defend the lone city for decades under the pressure of the imperial court, and sacrifice his life for the country. Tears, I was so moved by myself... What? Is there another bug? The protagonist actually led the Demon Cult to overthrow the imperial court? How can this be unreasonable? It is contrary to Tiangang! Come again! I will never admit defeat! To be a true 3A masterpiece of mythical combat, the protagonist will follow the guidance of East Heaven and West Heaven and achieve righteousness again. This time I spent a lot of money to strive for excellence, and there will definitely be no bugs! What? Is the Jade Emperor Tathagata's health bar bright? Gu Meng couldn't figure it out no matter how hard he thought about it, and finally gave up thinking: "Forget it, don't worry about him, these are actually not bugs, but my carefully designed hidden gameplay!"

Curator

. This is a nonsensical and fun-oriented game production article. It tells the story of the protagonist who traveled through time and took over a video game company, and then relied on the system to change his life. I personally think that the first game in this book is definitely the highlight of this book. It was obviously a scumbag, but after the protagonist's system was rescued, and through the author's nonsense, not only did he successfully come around and change his life, but he also set fire to it. However, this kind of highlight play is obviously very imaginative, and the author's imagination is not very strong. Or to be precise, the author's writing power is not strong enough to hold it up. In fact, for the following games, the author still has some ideas and designed corresponding bugs for the games. But I don't know if it's because of the perspective presentation, but it's not as exciting and immersive as the first game. Instead, it seems a bit bland. Of course, it may also be that the first game involves social phenomena such as gold diggers and dog lickers, which can resonate more with players, so the contrasting and humorous game plot is particularly exciting. In short, purely in terms of gimmicks and capacity to absorb volume, this book is actually quite advantageous. But it is a pity that the author is not very able to catch it. On the one hand, the subsequent games are not as eye-catching as the first game. On the other hand, the author's writing is sometimes too stream-of-consciousness when making jokes. Especially when it comes to narrations such as barrages from the perspective of players or viewers, the author seems particularly excited and happy, making jokes and witty remarks. But I don't know much about these jokes. They are of a half-understood kind, so it seems difficult to get the brain waves. This also makes me reluctant to read two or three chapters a day. I feel that when the author gets excited, the amount of plot information is low, and I can only read it again after two or three weeks after writing a game.

Virtual Empire Starts from the Game3

Darwin Zoo

2.1M8.125

What's the biggest stumbling block for a company on the verge of bankruptcy trying to become great? "Of course it's supervision! I don't know where there are so many supervisions?" Xu Meng was a bit off guard. "What's wrong with female characters wearing sexier clothes? Game characters also have freedom of clothing!" "The war simulator is a safe set of game peripherals. Player fractures are purely accidental, and we also provide accident insurance." "The Dream Machine is a game console, an entertainment device, not a medical treatment Device! The sleepwalking agent has also passed clinical verification and is safer than sleeping pills! "The purpose of the brain-computer interface is to facilitate paralyzed users to log in to the game." "Why are tens of millions of people dreaming together? What else can they do to take the postgraduate entrance examination?"

Curator1

. A new book by a veteran author of game production writing. It tells the story of a game production where the protagonist, after traveling through time and taking over a game company, breaks the game by engaging in side games. The protagonist has only made one second game, and is not always making second games. However, this second game will be constantly updated, and the gameplay will be expanded and linked to other games developed by the protagonist later. Personally, I think that the plots related to the second game in the book are basically developed from the perspective of novels to unfold the various rhythmic gameplay and awkward routines of the second game. They are not mindless licking of the second game. They have a good sense of proportion, and there is no need to have colored glasses on the plot of the second game in this book. Then, the plot after the second game may be a screening for readers. Because the protagonist system will give black technology rewards in the field of game technology, the tone of the subsequent plot is actually the expansion of various epoch-making games with the iteration of game equipment and black technology - to be precise, this tone is in the same vein as the author's previous book. Readers who simply want to read the transcript of the game and be shocked by the story may be screened out and feel that the protagonist's original game does not have a sense of immersion. But for readers who can accept the protagonist's original game production, I personally think the quality of this book is quite recommended. If you want to talk about exciting plots, there will definitely be no shortage of performance improvements brought about by black technology and innovative gaming equipment. Then the author's writing style is witty, and there are also many happy plots, making him laugh out loud. But the reason why I recommend it is mainly because the game content in this book is written realistically, the details are well controlled, and it is very immersive in reading, allowing readers to simultaneously visualize the corresponding scenes. At the same time, I personally analyzed that this sense of immersion may be due to the black technology in this book and the relevant plot deductions that have an impact on the social level. It has a certain sense of reality and is down-to-earth, and does not appear to be particularly exaggerated or false.

Build a Gaming Empire from Scratch4

Darwin Zoo

3.4M7.717

If you had artificial intelligence, what would it be used for? Lin You's answer is: play games! Create a virtual world! Whether it's a classic game or a wonderful movie, they've all been adapted into virtual reality games! Let every game become the cornerstone of building a virtual world. ... But before that, he had to straighten the crooked path taken by his colleagues. Let's have a good fight with the leader in the gaming industry! ----This book is also known as: "The Number One Producer", "Virtual Empire Starts from Games", "My Artificial Intelligence Can't Be So Cute".

Curator

. Using alien civilization AI as a cheat, the story of the game starts directly from the protagonist building a virtual world. As the author's first book, this book is generally quite satisfactory, with a large volume and sufficient content, but it also has obvious shortcomings, or shortcomings. First, the basic world view structure is too self-proclaimed, or nonsense. From the perspective of the work, there is actually no meaning in such a design. Secondly, the beginning is awkward, and it is purely a forced plot conflict. It may even be a bit toxic to some readers, and they need to be tolerated. Thirdly, there is no clear main line from the beginning. I just start the book with a rough idea, so the plot development is a little bit erratic. Later, I simply bring in the beautiful country as the villain to slap in the face. Fourth, copy games, but most of the time they do not directly copy masterpieces, but take some unpopular movies and transform them into games. They are somewhere between copying and original games, giving people a sense of literary youth. But the flaws do not hide the good points. As a debut novel, the author's spirituality in game production writing is still reflected. First of all, except for the awkwardness of the basic world view and the opening plot, there are at most some minor flaws later on, but no major problems. It may be a bit tasteless and a bit tasteless for old bookworms, but as far as the first book is concerned, the overall control ability is good, at least it can be said to be a large amount. In addition, the author's writing style is not bad. If you are not a particularly picky bookworm, you will probably be able to read it immersed in it. Secondly, although the game copywriting is a bit awkward for young people, the player's life and the big scenes are actually pretty good. Otherwise, it would not have gone from an initial order of two to three hundred to the level of an average order of about two thousand eight thousand. I feel that as new books feed back the old ones, it should naturally increase to a high-quality product with an average order of three thousand in 25 years. Finally, plots such as the book's use of virtual worlds to recreate ancient buildings and provide a second world for disabled people may deviate slightly from game production, but they will effectively enhance the realism of the novel's story. For this reason, after finishing this book, the author opened a second book, exploiting his strengths and avoiding weaknesses, and directly won 10,000 orders.

In Order to Ascend, I Have No Choice but to Play Games5

Pigeon By The Window

2.0M8.323

I, Fang Cheng, an immortal. Although I have made many hit games, there is one problem that I have never understood. Games, why are they fun?

Curator1

. Pseudo Fourth Natural Disaster + original game production article, a bit of fun, the invincible protagonist is stabbed in the back by players in various ways. The settings of this book are rather strange, so I need to introduce the relevant settings first. The protagonist is originally a fairy, but he realizes that his Taoism is lacking, he does not know how to entertain, and is unable to ascend, so he is reborn as a game designer in the modern era and proves his ascension through making games. Then, the book says it means ascending to immortality, but it is more appropriate to understand it as transcending dimensions and becoming a saint. Because the protagonist is invincible, he can teleport around the universe at will after rebirth, and then find suitable planets from the vast world or even parallel universes or the long river of time to create a game, which is extremely expressive. Including the elite villains in the book, and the various demon lords who were defeated by the protagonist in the past, all have the ability to be immortal based on the concept of human emotions and to open up the earth, wind, water, and fire to create a small world. However, in order to achieve the perfection of Taoism, the protagonist has to make a game, try to understand what entertainment is, and make the game he understands more fun and agree with the reader's understanding of the fun of the game. Only then can he prove his way to the super dimension. It's just that the protagonist pinches the planet to play the game, which is equivalent to an open world game with high authenticity, and different games can be linked together, causing players to frequently engage in violent actions and perform various tricks to stab the protagonist in the back: such as farming in a war game, fighting in a farming game, etc. After understanding the setting, and then evaluating the book, I personally feel that the highlights of this book are actually quite unique, but the author is slightly off-kilter when advancing the plot. The biggest highlight is that every game created by the author has quite novel and unique ideas, and most of the corresponding games can give readers something to look forward to. Secondly, the players' various tricks have distorted the style of the open-world game created by the protagonist, which is quite fun like the Fourth Natural Disaster. Finally, the protagonist develops the game, which is created during the process of exploring the secrets of the main plot. In other words, each branch of the game is intertwined with the main plot, and the reading experience is very good in terms of rhythm. The only problem, or I think the author's writing is a little off, is that the focus of the author's writing is more on the main plot of the drama. For each game, I have only scratched the surface, and the game ideas are quite good, but the related content is a bit vague, not detailed enough, and it feels a bit stingy with words. To describe it, it is probably because the author has an outline, so he is more inclined to advance the main plot according to the outline and rush to finish it as soon as possible. However, for the interspersed game branch lines, he has no habit of telling the plot. Fortunately, in the middle and later stages, it seems that after receiving feedback from readers, the author made obvious adjustments, adding more words and ink about the game content, and unfolding it through the player's perspective. In fact, to be honest, I personally feel that the plot advancement of this book is more in line with Brain Wave. But objectively speaking, fans of pure game production articles would really prefer the author to write more game content and not rush into the main storyline of cultivating immortality. This is mainly a deviation caused by reading preferences, which is not a big problem in itself. However, when it comes to the world view, the author's setting is too non-mainstream and seems strange. It challenges readers' conventional understanding of the setting of immortals. The combination of elements of cultivating immortals and game production will inevitably make readers feel a little inconsistent.

If You Agree to Play Games, How Can You Become the Richest Man?6

Dancing Flowers And Drunken Moon

3.0M8.0

My name is Lu Yu. I was the king of workplace rolls in my previous life. I got the "Leisurely Winning System" at the beginning. As long as my employees and I eat, drink and have fun, we can exchange for wealth and make more money the longer we sleep. In this life, I want to enjoy life and be leisurely to the end! I, Liu Mengyuan, was a good-for-nothing girl in my previous life. I got the "Dream Guarantee System" at the beginning. As long as my employees and I work hard, we will definitely improve our skills and God will reward our hard work. In this life, I will burn my youth and be involved to the end! But now, we both start a business in the same game company. What should we do? We are waiting online in a hurry... As the two take turns to increase the intensity of employees, the game becomes more and more wrong: We have agreed on a cat girl adventure game, but why is LSP the key to breaking the game? We promised an island farming game, but I actually drove a whale to fight Captain Jack Sparrow? It's an urban job simulation, but why can my verbal abuse cause physical damage to my boss? After talking about the royal sword and magic, why is there a slime girl and a spider girl hiding in the house of the village chief of Novice Village? We've agreed on a VR love simulation, but why does my cyber girlfriend chase me at the beginning? We agreed on a card battle, but the rules actually required me to flirt with the female player in black stockings opposite me! ... Many years later, the reporter visited the headquarters of Taoyuan Township Group, which has a market value of one trillion. Facing reporters, Chairman Lu Yu had just finished his nap and looked confused: "I really just want to live a leisurely life. How could I accidentally change the world." CEO Liu Mengyuan hugged the cat and chewed snacks, with the same confused look on his face: "If I say that I am the most proficient in cooking and petting cats, do you believe it?"

Curator

. An original game production article with dual systems of male and female protagonists, and elements of romance and 3D brain-filling. This book refers to the setting of "Say Good to Make a Bad Game". The male and female protagonists have dual systems to hedge, a leisurely win system, and a dream-realization guarantee system. The male protagonist just wants to take his employees to sleep, and does not want the company to make money. But the heroine wants to bring staff coupons. As long as there are enough coupons, she can trigger skill upgrades. Then the male protagonist made various chicken soup quotes that hinted at the employees' lying, and the female protagonist led the employees to make up all kinds of ideas, and finally made one hit game after another, forcing the male protagonist to expand the company. It can be said that this book is an original game production article with D-type brain-filling elements. Aside from the overly harsh plot of the male protagonist lying flat on his back, the original game in this book is honestly pretty good. Although it can be described as "bad news, weird stitches; good news, all stitches", in fact, the author's original content is really something. For example, the story writing in the first cat girl game, the boss skill mechanism in the second island game, the verbal battle system in the third cyber game, etc., All made my eyes shine. At the same time, the dog-food plot between the male and female protagonists of this book is also quite sweet but not greasy, not awkward at all, and makes people laugh involuntarily. However, some readers may not be able to match the brain waves of love dog food + game production. Then, the game was inspired by the employees' brains, and the author designed it in the chicken soup of daily plots. As a result, the process drags on a bit long, and it is inevitable that the reading will feel a bit watery and not neat enough. Finally, the male protagonist's lying performance was too deliberate and seemed too intellectual. After all, the male protagonist is not a money-losing system, but a leisurely winning system, so there is no need to be too involved. In terms of game production, it is reasonable that the male protagonist should actually have a sense of participation, rather than being indifferent and being a confused hands-off boss. At present, the plot of this book can only be said to be forcibly designed for the employees' brainstorming. If it is too deliberate, it seems to be somewhat unreasonable.

This is Not a Bug, ​​this is a Game Feature7

Invincible Summoned Beast

1.1M8.757

Awakening the game producer system, Chen Ba is determined to become the godfather of games and create a new era of video games! But he soon discovered something was wrong... Why did the games he made always have weird bugs? A good love simulator can actually conquer other players and turn it into a social dating software? It's a good fighting game, but you can actually use skills to attack the opponent's graphics card, thereby making the opponent's computer black screen and win? Facing the players' questioning, Chen Ba replied seriously: "This is not a bug, this is just a game feature, yes! That's how I designed it..." Players: Please stop being so harsh!

Curator

. A fun article about game production that explains why a game made by a tough-talking protagonist will have strange bugs. First of all, I want to say that this book is eccentric. Although it is a game production article, it focuses on game bugs. In a sense, it can be said that this book is written in a way of making dumplings for the sake of vinegar. The game itself is not important. The highlights of this book are the series of special gameplay linkages generated through game bugs and the program effects brought about by player feedback. Of course, this means that this book feeds off both the author's brainwaves and the readers' brainwaves, to see if the readers' brainwaves can match the author's brainwaves. I personally think that readers of hard-core game production articles who place more emphasis on rationality may not be able to get the highlights of this book. However, if you are a fan of Le Ziwen and are not too picky about the rationality of the game, the reading experience of reading this book is quite novel. Not only is the original game not a brainless transfer, but also there is a cool operation method that can be used to create circle linkages through game bugs. However, one thing to say is that for several games designed by the author, the game itself is indeed a bit self-explanatory, and it is not convincing enough in terms of whether it is fun or not. If the author can make up for the shortcomings of the game not being fun, with the fun ideas in this book, it is actually quite possible to become a high-quality product.

Stop Reviewing My Games!8

Enhance Shaman

1.2M8.6

Original GameGame Production Li Buyan, an unemployed former game planner, accidentally awakened to the negative review feedback system. As long as the game receives enough bad reviews, you can successfully get cash back. Looking at the negative review list of games with "clouds of masters", Li Buyan was full of confidence. It's hard to make good games, but isn't it easy to make bad games? But what he didn't know was that it wasn't just the games on the negative review list that were full of masters, but also his group of abstract players and a lifelong enemy who was a game reviewer. "Why do these people always succeed in backstabbing me?" "Damn it, I don't believe you can still have fun this time!" "No, why are there still masters!?" ... Many years later, Li Buyan, who was known as the "Infinite Firepower Demonic Clown", "Cyber Special Teacher", "Famous Butter Maker", "Rhythm Blacksmith", "Uncanny Valley Master", "Werewolves Dare Not Kill", "De-Urbanization Pioneer"... When asked why he could always achieve a reversal of reviews and open up the boundaries of game design, he gave a desperate cry: "I can't come!" 111111111 Book club group: 631145779

Curator1

. It is an anti-routine brain supplement for original game production. It has novel ideas and laughs, but is not homogeneous. The protagonist gets a negative feedback system at the beginning, and just wants to make a bad game quickly and directly unlock the system gift package. But by chance, with the help of players' brainstorming, they can always find wonderful game bugs or magical ways to play, which have received good reviews. The protagonist, who still has a conscience but can't explain his purpose, has no choice but to make a MOD and patch it according to the bugs in the player's mind. At this point, this book can be regarded as a unique dry food with slight highlights. It is not satisfactory, but it is not too outstanding. But the wonderful thing is that this book is a work that gradually gets better. In the early stages, the tool-man heroine and the tool-man system were actually a hindrance, making some of the plot progression a bit stiff and unsatisfactory. This also caused the book to stop at the level of special dry food. However, the existence of the tool man system finally inspired the protagonist's original intention as a game practitioner, allowing him to simply use the negative review feedback system as the final guarantee, and then rely on his own strength to create original games. In the plot at the same stage, perhaps catching up with the author's explosion of inspiration, the newly designed original games are either very gripping, or have deep empathy, and combined with the character arc of the protagonist's psychological growth, it really gives people a sense of getting better. All in all, as an original game production article, this book has better-than-average gameplay and creative ideas, making readers want to play games. At the same time, the plot design also has a lot of laughs, making people laugh and laugh. Except for the slight flaws in the role of the tool man in the early stage, the overall game is a rare masterpiece of this type of subject. Of course, if you simply want to read a cool article about copying a game and then having the anchor break the defense and the players being shocked, this book may not be suitable for your brainwaves.

When I Write a Bug it Becomes the Core Gameplay9

Green Shirt To Get Drunk

2.0M8.446

This book is also called: "On How Programmers Use a BUG to Make a Rubbish Game a Classic." Recently, Gu Fan, the president of Nitiantian Games, once again fell to the altar because of a small bug in a new game. As a top designer in the industry, all the games designed by Gu Fan have very distinctive characteristics: at first, players felt that these games were junk games with monotonous gameplay and purely disgusting players. But after players discovered a major BUG, ​​the gameplay of these games has undergone earth-shaking changes, making people sleepless and unable to stop! As a result, players once again started a big discussion about "Is this a BUG or a game mechanism?" In this regard, Gu Fan solemnly clarified in the interview: "Hello everyone, I am Gu Fan, a game designer. You can also call me by my English name: fan·gu (anti-bone)." I solemnly declare again that these so-called "core gameplays" are not our company's original designs, and they are all BUGs! It's just because players like it, so we didn't fix it! "

Curator1

. This is an original game production article. It tells the story of the protagonist using bugs to reverse the reputation of a junk game and planning a backstabbing. As the author of "Become a Richest Man by Losing Money", Sister Qing's reputation for "getting drunk with a green shirt" is actually quite high. However, the response to the subsequent new books was mediocre, and I personally think it is related to the fact that the baggage brought by "Losing Money and Becoming a Richest Man" caused Sister Qing to insist on writing a meaningful book. Human energy is always limited. If you want to make the work more connotative, it will inevitably lead to shortcomings in the story and plot in terms of being close to the people and down-to-earth. But no matter what, with Sister Qing's writing skills, the books she writes are always above the average level of online writing. Sister Qing's latest book "When I Wrote a BUG But It Became the Core Gameplay", although the title is a little hard to remember, I feel that it gives readers a stronger sense of anticipation than the previous books, and it can make people's eyes brighter. Because this book has become more down-to-earth again, the first thing to pursue in the core setting is fun and interesting. The protagonist travels to another world and is forced to sign a contract with the devil, making garbage games for the devil to collect negative emotions. But the protagonist actually has a crazy backstabbing heart, and painstakingly adds bugs to the game, using bugs to turn corruption into magic, turning the original garbage game into a conscience game with special mechanics. During this period, the players' defense breakthroughs, the surprise of discovering bugs, and the demon Lilith's transformation from pride to clown can bring a lot of laughter to the readers, so it goes without saying. Then, Sister Qing's professionalism in game design has always been trustworthy. The logic of the bugs secretly planted by the protagonist in his novel is generally sound, and it also has very good gameplay. Of course, original game production is just like copy-streaming works. The quality of different games may vary, and it may not be able to convince all readers on whether it is fun or not. But in this book, among the several games designed by Sister Qing, there are indeed games that can give people a sense of amazement and even make them want to play. For example, one of them, "The Legend of Destiny Crouching Dragon", is particularly interesting to me. In addition, Sister Qing's book does not completely stop pursuing connotation. It's just that Sister Qing has a good sense of proportion this time. She no longer thinks about connotation as the core, but controls the connotation on the original intention or dream of the game practitioners, and shows it through the protagonist through the company's bonus and welfare distribution mechanism. It has a fairy tale feeling unique to adults in the workplace-- Although it is unrealistic, it makes people yearn for it, just like President Pei's Tengda Company back then. Overall, Sister Qing's new book is more down-to-earth than the previous ones, and will definitely achieve better results. In terms of quality, it's definitely worth it. Only the title of the book is hard to pronounce, which really made me want to complain. I thought that maybe a different title would be better.

Game Design: is That Okay, Caigou?10

The Road Between Labor And Capital In Shu Is Difficult

1.3M8.232

Cai Gou travels through the parallel world where games are booming, and obtains the game entry system. After unlocking the entries, he can use his emotional value to redeem the corresponding game. Unlock the [Hardcore] entry at the beginning - fake hardcore: pile up monsters, open the door to kill, fill up the health bar, and resurrect far away. Real hardcore: operation, high threshold, rising blood pressure, and explosive mentality. In order to gain emotional value, Cai Gou can only choose to play hard-core games, although the games produced by Cai Gou are hard-core and make players want to die. But when faced with the developer's message [Is this okay? [Cheat Dog], the players were firmly divided into two groups. Radicals think the game is not hardcore enough! Conservatives think radicals are too conservative! I saw each player being more aggressive than the other. Cai Gou waved his hand: "You can stop [Hardcore], but if I unlock terms such as [Abstract], [Free], and [Real], how should you respond?"

Curator

. A copy of the game production article, focusing on hardcore games that ravage players. Compared with similar themes, this book is distinguished by the fact that it avoids the games that people often copy and focuses on difficult hard-core games, which has the flavor of winning by surprise. There are many niche hardcore games, which I first learned about when I read this book. Combined with the Easter egg videos that the author sometimes posts, they look pretty cool. Then, although the plots in the book where the players interact with the protagonist are a bit abstract, there is indeed a vague sense of spirit in the writing, which is quite evocative. If you read it in one go, if you catch the author's brain waves, you may be able to read it more clearly. However, the overall plot is quite repetitive, and I feel that there is no second plot line worth reading. After watching the middle and later stages, I may feel fatigued.

I Just Want Players to Save Money, but I Was Made the Richest Man11

Shen Tang Zhenyue

1.4M7.97

Kejin traveled to an era of chaotic games, where everyone believed in the idea of ​​buying happiness with money. Game companies were in chaos, and various methods of cheating and extorting money emerged in an endless stream. Countless games even gave players a card-drawing simulator even though they could clearly steal money. As a fan of games in his previous life, Kejin suddenly felt that the sky was dark. Fortunately, he got the Zero Krypton game production system! As long as players don't spend money, they can get the ultimate reward of the "Complete Collection of Game Design Plans"! Not spending money? Isn't this easy to handle? Give me MengMeng benefits! Give away 50 consecutive cigarettes during the high summer temperatures! Get 100 draws on the second day after the server is launched! Since the daily active users of this game have reached 50, a set of cool skins originally priced at 999 will be given away! The sister-in-law who planned it has just turned 17 years, 3 months and 7 days old, and hereby distributes 50,000 crystals! My sincerity has almost filled the players. After all, no one will be interested anymore, right? Secretary: Mr. Ke, good news! The new game we just launched has already achieved sales of over 100 million on the first day! Ke Jin: Huh? What kind of good news is this? No, what about the other one? Then the game will give away 100-99 vouchers when the game is launched. Is the sales volume very poor? The secretary looked at the boss's expectant face in confusion and said: They shouted about "a company with a conscience" and "it will go bankrupt if it doesn't make money" and other words that were not understandable, so they charged up. That game has sold 100 million copies worldwide. Congratulations on making 100 million! "..." At 3:30 that night, Ke Jin was lying in bed, unable to sleep, and sent a message: Please stop cheating, you are really hurting me... Player: Got it, Mr. Ke said that life is hard, brothers, please increase your efforts! Charge me!

Curator1

. This book is a text about game production. The protagonist has a zero krypton system. As long as the player has zero krypton, the protagonist can unlock the gift package. However, the world view requires that game development must have a recharge entrance, so the protagonist racks his brains to prevent players from spending money, but there are always players who spend money crazyly. Ignoring whether the world view is reasonable or not, the plot revolves around the game's krypton gold. Although it is a variant of the setting of losing money and becoming a rich man, it also makes this book have a certain degree of recognition among the articles about game production. In addition, between the lines, it can be seen that this book is not an assembly-line studio article, but has the author's own thinking, and the reading experience is still good. (As an aside, I don't know why, but every time I think about the protagonists of game production articles now liking to throw away the tool man system before starting the plot, I feel a subtle sense of humor. It can only be said that everyone knows the system routines, but it is difficult to abandon the system routines.) In general, the strength of this book is that it is written fluently, has no obvious poisonous points in the career line, and omits some development processes that readers don't care much about. There is not much meaningless daily life, and the early and middle stages are fast-paced and no nonsense. However, in the middle and later stages, that is, after Elden's Circle, the author's status declined due to some practical reasons, and he went down a bit. The career line is okay, but the handling of the emotional line is mainly blunt and abrupt, making people frown. Fortunately, readers of this type of article basically skip the emotional line and don't read it, so it doesn't have much impact.

We Promised to Make a Bad Game, but What the Hell is Titanfall?12

Ibuprofen Warrior

2.3M8.8125

The new book "Let You Cultivate Immortality, Have You Become the Patriarch of the Game?" >>Released! [I, Shen Miaomiao, was forced to take over a game company at the beginning. ]But fortunately, the rebate system wakes up in time. As long as the company loses money, the system will compensate with ten times the rebate! Therefore, the goal of this girl president is to bring down the company! Wealth freedom! [I, Gu Sheng, traveled through time at the beginning and became a game designer. ]But fortunately, the game treasure system has awakened. As long as you continue to produce hit games, you can ascend to the throne of the king of games! Therefore, the goal of this game director is to become bigger and stronger! Create greater glory! ... When the bad CEO met the sixth designer, the company's style gradually became abstract - "No one is playing the promised mecha game? What the hell is your "Titanfall"?" "The market for the promised horror game is not good? What's the situation with your "Escape"?" "The promised second-generation shooter is easy to lose? Are you going to remake "Call of Duty"?" Looking at the profit-making financial report across the board, Shen Miaomiao's head was buzzing. She couldn't lose a penny, so she could only act recklessly! "From now on! Torture the player severely!" She didn't believe it. She couldn't lose the money! Hearing this, Gu Sheng unfolded a stack of plans in his hand: "Well, boss, look at it - black, blood, benevolence, wolf... Which one should we do first?"

Curator43

. Dual systems for male and female protagonists, a game production system and a money-losing system, a fun story about the battle between Wolong and Fengchu. This book can be seen as two story lines. The first line is the normal game copywriting, which uses copywriting games to kill in the parallel world. Every time a new game is released, it can kill other game companies, and at the same time, it can be blown up by the anchor playing the game. The second line should be regarded as an interactive scene between the male and female protagonists' emotional lines. Although the female protagonist has Mr. Pei's money-losing system, she is positioned as a supporting role that provides fun. She does not dig into the money-losing system in depth, but develops a natural relationship with the male protagonist. Generally speaking, purely in terms of story, this book is actually the main routine text of game texts. The main selling point should be the fun brought about by contrast or contrast. There is both the fun of the male and female protagonists interacting and cheating on each other, and the fun of the host having fun. In terms of positioning, it is aimed at lovers of Le Ziwen. However, ignoring the setting issues of text-based PC games in the era of somatosensory cabins, the question for readers of this book should be whether they can accept the emotional line between the male and female protagonists. Because it is a purely copycat game, and the plot is cycled through the host playing the game barrage and blasting, it doesn't matter if you watch it in the early stage, but you will easily get bored in the middle and later stages. So at this time, the emotional line is needed as an adjustment. If readers accept the emotional line of this book, they should be able to read it naturally and smile knowingly from time to time. If you are not interested in love lines, you may only take a fresh look at them in the early stage.

Life Pretending Game13

Green Shirt To Get Drunk

840K7.924

"As a gold medal game designer, I am good at using role-playing to draw materials from real life. "Before making a game, I will play the role seriously. Even if the goal is a piece of grass, a tree, or a stone, I will devote myself to it and complete it without compromise. "And recently, I'm working on an explorer-themed game and movie." Facing the interview camera, Lu Zhixing, known as the god of game design in the VR era, said seriously. The host was silent for a moment: "So, is this why you took the entire production team to find the ruins of an ancient civilization on an isolated island in the ocean and then collapsed it!"

Curator15

. Integrate role-playing and focus on game production of original magic games. Sister Qing is one of the rare great authors who is willing to try to make changes in every book she writes. She does not want to completely copy her own old books without making the slightest change. Although the target audience of the new book is generally a bit more novice, it is not a brainless, fast-paced and refreshing book, and its attitude is indeed not bad. The main part of this book is still about game production. But in terms of settings, one is a game where the protagonist makes a game, and the corresponding materials need to be obtained through acting, which is similar to the Lord of Mystery acting method; the other is that the author insists on original/modified games, not complete copying, which is quite rare. In terms of reading experience, although the setting is a bit complicated and the plot connection is sometimes not very natural, if it is not too serious, Sister Qing's writing power ensures that the book has a lot of laughs and constant excitement. The game "I'm in My Eyes" made for boys in wheelchairs is even more sensational and moved me instantly. However, not to mention the plot connection issue just mentioned, the main drawback of this book should be the exposure of the vest. I don't know why, but Sister Qing's creative idea was to make all the vests played by the protagonist lose their horses. It's okay to say that the logical connection of the horse-falling plot is not easy to explain. The key is that I don't understand why the plot is designed this way. Of course, I'm not saying that the protagonist's waistcoat shouldn't be exposed, but this aspect does cause some controversy among readers.

The Designer of the Underworld Game Started with a Stuck Mobile Phone14

Black Tea With Cola

1.0M7.615

With the underworld game system in mind, Linda came to a parallel world where the game industry was backward. As long as players have the emotions of the underworld, they can obtain high profits and build a gaming empire! Underworld game? This is not simple! From the most boring "Tree Simulator" in history to the ruthlessness of "Crazy Kid". From "Dark Souls" that tortures players, to MOBA games that are annoying to everyone except me. Blow up mobile phones, smash keyboards, hammer screens, and engage in offline real-person PK. In the underworld game, you drive players into madness! Linda thought that he would become the notorious president of the game empire, but Linda was labeled as "positive energy game producer", "gentle president", "healing the world with games", "game philosopher"... Faced with praise, Linda, who only wanted to make underworld games, sighed: "Obviously they are all underworld games, why did it become like this?"

Curator3

. He possesses the underworld game system, but he is touted as a positive game producer. The system in this book is a bit like Mr. Pei's system in "Loss to Become a Richest Man". In the game produced, if the underworld index is high, the protagonist will have more money. If the underworld index is low, the money will belong to the system. Basically, it can be said that the protagonist of this book is a low-end version of Mr. Pei who concentrates on copying games and does not engage in other industries like Mr. Pei. Then the highlight of this book, at least the author's motivation to advance the plot, is the story of the protagonist and the system (zuo) and the system (zhe) who want to play the underworld game, but the underworld is invalid and all the money is locked in the system account. It's just that this way of writing inevitably gives people the feeling that the author is forcibly suppressing the protagonist and not letting the protagonist make money. It tests the ability to control the rhythm. In fact, in Losing Money to Become the Richest Man, Mr. Pei always wins and loses, and he relies on the conception of his works to transcend the routine. Talking back to this book, in fact, the author's idea of ​​​​modifying the game is still somewhat interesting, but many of the later games may not be played carefully by the author himself, and they belong to cloud players, which feels a bit top-heavy.

There is Indeed Something Wrong with This Online Game Planning15

Dedicate A Song

2.6M8.847

A rubbish turn-based online game that has not been updated for half a year, has a development budget seven times that of games of the same period, and only one-tenth of its revenue. A garbage game that everyone has given up on, released a new version at the last moment when it was about to close its servers. The main strategist is Lin Yao. From then on he became famous. --"The most tricks, the wildest paths, dimensionality reduction attacks, although I don't understand what she is doing, but she always makes more money than us..."

Curator25

. A book that divides the world into three parts: game production, business war, and changing elements. One-third of it is a hundred changes, one-third of the game text, and one-third of business war elements. To put it simply, this book is enjoyable because it is basically based on the feeling of a business war plot. It continuously cycles through the process of protagonist development → pretense and slap in the face, from domestic game companies to foreign game giants. As for the plot, it is said to account for one-third, but the author is actually quite restrained. If you don't wear colored glasses to look at the plot of character interaction, normal readers can also read this book - because of the changes in this book, completely deleting it will not affect the integrity of the work. It can even be said unceremoniously that the author consciously used the book as a gimmick to win over some special readers, consolidate his readership, and with the support of special readers, make the performance of the work even higher. Frankly speaking, in terms of the quality of the work alone, this book is above average in all aspects, with no obvious shortcomings. It's just that I personally feel that the content of this book is unreasonable. Call it a change, but it's not a purely emotional change; let's call it a change, the female character in the book, coupled with the author's descriptions from time to time, is very greasy, making it feel like mapo tofu sprinkled with curry mustard, etc. The reading experience is weird.

My Players Are All Acting Types16

Green Shirt To Get Drunk

1.5M8.572

"Notes of the Orderer" was suddenly exposed on all the world's top news websites and social networking sites, leading to an epoch-making virtual reality game. Game name: "Dark Sand" Game type: A role-playing game with an Eastern magical historical theme, a certain soul-like difficulty and meaty pigeon gameplay. Recruitment requirements for players in the internal beta: a good mentality, quick reactions, a big heart and strong ability to withstand pressure, a certain amount of historical knowledge, and good physical fitness. The most important thing is: excellent acting skills, preferably at the level of a movie star! Special reward: among the internal beta players, the one with the best simulation clearance scores can take the final trial. After the film is perfectly completed, it will be released to the public in the form of a movie to realize your dream of becoming an actor! Players complained one after another that they had never seen a game with such a high threshold! They don't know that every move they make in the game will really affect history and reality.

Curator15

. History is tampered with by demons, and the protagonist makes a game to fool players to save history. Personally, I feel that since the author became the richest man in the world, he always thinks about the core and concept of a good work when writing a new book. So much so that the author's last book collapsed because Goldfinger was in conflict with the purpose of the work. But coming back to this book, the author really nailed the idea of ​​the work, which is quite impressive. There are demons entrenched in the timeline, tampering with and polluting human history, and in the human world, there are also orderers who are responsible for fighting demons. However, the power of demons is huge, and those who return to order are unable to stand alone, and ultimately cannot fight against the demons. After the protagonist traveled through time and became the Orderer, he found another way to make a game to package various historical fragments on the timeline and trick players into fighting against monsters. In a sense, this book can be regarded as a fourth natural disaster article, but I personally feel that this book is more like an alternate history article and a game production article than a fourth natural disaster article. Game production is the author's specialty, and his earliest famous work is also a game production article. In this book, the protagonist's production and packaging of the game is very authentic in my opinion. However, due to the problem of the world view of this book, only one game is produced and packaged, and the direct impression is actually closer to the fourth natural disaster novel. But in this book, players are just tools, not natural disaster players. In fact, the usual routine of the fourth natural disaster novel is completely abandoned. Then, this book is an imaginary history. Although it is based on ancient Chinese history, the names have been changed after all, and the people and things are not familiar, so there is a certain reading barrier for readers. In this book, the author always spends a certain amount of time telling historical stories. However, taking into account both the game and history, the plot rhythm is inevitably a bit laggy.

All-round Game Designer17

Green Shirt To Get Drunk

2.5M9.32,052

Game designer Chen Mo travels to a parallel world where the technology tree is distorted, and subverts the gaming industry with one god-level game after another. "As far as the game design concepts of this era are concerned, if we don't lift up the entire game industry, then I will be baptized by domestic free games in vain." - Chen Mo. Book club group: 558067640VIP group: 157856787 (You need to order all screenshots to join the group) Please vote for the new book "Extraordinary Player". Thank you everyone!

Curator43

. A variant of copywriting, copying various games in a parallel world and becoming an all-round game designer. As an early work of Sister Qing, this book has one story and one story. It is a very classic Shuangbai article and even opened up the subject of game production articles. It is impossible to expect this book to have any rich connotations or interesting settings. But if you are just a fan of pure game production writing, this book is indeed a classic. Apart from the inherent excitement of similar articles, the main feature of this book is that it focuses on game themes. The articles analyze various classic games. To a certain extent, it has the significance of popularizing science in the game industry. It makes people read with gusto and gives them the feeling of gaining new knowledge. At the same time, the writing style is humorous and interesting, making people laugh from time to time. The protagonist has no emotional drama and focuses on his career, which is also a plus. However, in addition to the inherent disadvantages of the supporting characters in reducing the intelligence of the text, the plot connection problems are indeed somewhat obvious. Creating IP out of nothing, the protagonist beating professional players quickly with cheats, etc. May make middle-aged and white readers frown. So, again, as this is an early work by Sister Qing, you can't expect it to have rich connotations when reading it. You should read it mainly with the reading expectation of reading the text and copying the interesting text.

Virtual End18

Green Shirt To Get Drunk

854K8.8376

As a game tester and a hard-working worker, Chen She's dream is to become the president of a company, respected by employees and supported by senior management. He can make the games he likes at will. By the way, he is handsome, has eight-pack abs, and has high artistic talent. And he found that after traveling through time, these goals had been achieved. "There are no challenges in my life anymore?" Chen She thought that after receiving the official script, his life had become dull and boring. Employees: No, you still want to be the enemy of the whole world, overthrow all the big chaebols by force, and become the savior. Question marks floated over Chen She's head: Huh? I don't want to. All the employees took off their work clothes, revealing the resistance combat uniforms and mechanical prostheses underneath: Don't worry, we will help you, captain!

Curator1

. The cyber version of "Losing Money and Becoming the Richest Man" features the character of the leader of Jia Ge Mingjun. The Dihua formula that makes you lose money but becomes popular again, the thoughtful world view design, and the skillful game production, any one of them can be called a masterpiece. For readers who are old fans of Qing Jie, this book can be regarded as a sign that Qing Jie is not willing to rest on her laurels. On the basis of Dihua's loss, she further explores progressive works. Whether it is writing skills or game production, it can satisfy old fans. But there is a problem. In terms of the world background, the previous book is about starting a company, and it does not matter if you lose money or make money. However, the protagonist of this book is Ge Mingjun. Ge Ming is not treating guests to dinner, but has to shed blood and sacrifice. There is a natural conflict with the money-losing element of Dihua in the atmosphere of the work. It started well at the beginning, but as the plot progressed, the plot line of Cybergo Ming was incompatible with the plot line of the game text. The author can only end it hastily and use many free chapters to outline the escape. But although it is not much developed, I personally think that for fans of game production and copywriting, this book can still be read, and it will not be a loss.

Restart the Gaming Era19

Green Shirt To Get Drunk

1.2M8.7290

Travel through a world where the omnic crisis broke out and the entertainment industry was in total decline, rebuilding a huge gaming empire from the bottom. V group: 157856787, you can join if you subscribe to any book by the author!

Curator5

. The subject of game production seems to be a niche subject that is not so popular. Not many people write about it, but not too few people read it. However, most of the game production articles are actually Wenzhaogong's gameplay, with a little bit of stand-alone game plot added to unfold it. This is not the case with the book Qing Jie. In terms of reading experience, it actually feels a bit like a professional novel. By writing about special professions that ordinary people don't know much about, and using every detail to deepen the sense of reality in the work, we can enhance the exclusive competitiveness of the work and cultivate die-hard readers. The plot summary is that in order to become an excellent world architect, the protagonist of this book joined a game company and was assigned to an old project, starting from an internship. But the protagonist specializes in dealing with all kinds of dissatisfaction. In the process of competing with his colleagues, he quietly wants to make a big move to show his ability. In a nutshell, the plot of this book gives people the feeling that the author has really been in the game industry, knows the market, and the things written appear to be very professional, with many detailed descriptions that ordinary people are unaware of. However, it is an urban setting after all. In addition to the workplace plot, this book still has a lot of routine plots where people are slapped in the face, such as being slapped in the face in a restaurant, pretending to be beeping in a concert, and using the proceeds from the system lottery immediately. There is nothing wrong with this type of plot itself, but routine plots that have nothing to do with the "game" theme are interspersed with workplace plots. From my personal point of view, the professional nature of this book is not pure enough, which is a little regretful.

Game Development Designer20

Drink A Glass Of Red Wine

1.2M8.3

The life of a game designer A story about a game finally It's great to be able to play games (This is just a story about making a game, nothing more [Be serious!])

Curator6

. This book tells the story of the protagonist who traveled to a parallel world, sold his two previous houses, and devoted himself to the gaming business, producing and publishing games. At a glance, it is similar to "Restarting the Game Era" that I read not long ago, and both belong to the niche subject of game production. But upon closer inspection, the two books have completely different characteristics. Although "Restarting the Game Era" has many common urban plots that have nothing to do with games, it involves many detailed descriptions of the internal struggles of game companies. In addition, the protagonist starts from scratch, and it is more like a genuine workplace novel. But "Game Development Designer" is not the case. Its plot structure is very simple. The protagonist successfully releases one game and then continues to release the next game. It is occasionally interspersed with some interactive events in the game industry, such as interviews, award ceremonies, events, etc., But it rarely involves specific daily details. In terms of plot, this book can be seen as a fantasy story about concentrating hit games under the name of one company; and in terms of writing style, this book feels more like a popular science explanatory text for the game industry. At the same time, the protagonist of "Game Development Designer" is like the sustenance of the author's personal dream, and serves as a perspective in the book to look forward to a future story that does not exist. Just talking about the protagonist himself, the character image is not clear, and the character arc is not reflected in the plot development. If you are a reader who wants to watch climaxes that are particularly exciting, this book is not recommended. But if you want to read articles about game production, or are interested in the stories behind the game industry, you can try it with the mentality of reading popular science explanatory works. After all, the author of this book has a good literary quality, the writing is smooth, the narrative is clear, and there are not many typos in my impression. There are no obvious poisonous points. It is quite interesting to read. I personally think that as long as the author designs more obstacles for the protagonist as the plot progresses and writes out the ups and downs of the plot's rhythm, there is actually great potential. In fact, I just took a look at the author's homepage and found that the author has written several more books and is still a lv4 author. In the ruthless Internet literary world where the leftover is king, with this level, he has actually surpassed many authors.