
The Game Has Started, There Are Absolutely No Bugs This Time
About This Novel
After traveling through time and awakening the game system, Gu Meng is ready to show off his skills and become a card secret in the game world! The first step is to start with this dating simulation game! Rich gameplay, touching plot, crazy pile of materials... Ah ha, this game will definitely make me famous! What, is there a bug in the game? Why does a pure love game turn into a dirty urban harem game after a bug is triggered? My reputation! No, make sure to avoid bugs next time! The next game is a martial arts role-playing game about the kingly way. The protagonist has to uphold the right path and defend the lone city for decades under the pressure of the imperial court, and sacrifice his life for the country. Tears, I was so moved by myself... What? Is there another bug? The protagonist actually led the Demon Cult to overthrow the imperial court? How can this be unreasonable? It is contrary to Tiangang! Come again! I will never admit defeat! To be a true 3A masterpiece of mythical combat, the protagonist will follow the guidance of East Heaven and West Heaven and achieve righteousness again. This time I spent a lot of money to strive for excellence, and there will definitely be no bugs! What? Is the Jade Emperor Tathagata's health bar bright? Gu Meng couldn't figure it out no matter how hard he thought about it, and finally gave up thinking: "Forget it, don't worry about him, these are actually not bugs, but my carefully designed hidden gameplay!"
What Readers Think
Rating
Community(0)
Official(3)Scraped 7d ago
Private goods are acceptable, provided they do not affect the reading experience. It's quite interesting in the early stage, but then it becomes mediocre when it doesn't live up to it. Then there are a lot of private stuff. You have to delete, delete, and change it when you write it yourself. What the readers read will be incomplete. The rhythm is bad, the emotion is gone, and the content is not interesting enough, so it's stuck here.
I really can't understand it. The dark blue one is so good, but this one is really bad.
I read the previous book, please support it with five stars.
Rating
Community(0)
Official(3)Scraped 7d ago
Private goods are acceptable, provided they do not affect the reading experience. It's quite interesting in the early stage, but then it becomes mediocre when it doesn't live up to it. Then there are a lot of private stuff. You have to delete, delete, and change it when you write it yourself. What the readers read will be incomplete. The rhythm is bad, the emotion is gone, and the content is not interesting enough, so it's stuck here.
I really can't understand it. The dark blue one is so good, but this one is really bad.
I read the previous book, please support it with five stars.
Featured in 22 Booklists
Official(22)
-[Game Highlights-]- 🔝 -Push it to the top for 1,000 likes next time! A high-quality game production novel. The protagonist travels back in time and becomes the boss of the bad game company "Maodou". Let's see how he creates high-quality games and changes his life against the odds. The difference between this book and other game production articles is that, first of all, it does not provide a particularly complicated introduction to game production, but instead provides pure enjoyment, and this kind of enjoyment is dual-level. From a practical level, as a genius designer and a small boss of a game company, he has the ability to use the system to complete tasks in real life. Games, beautiful girls cheating on each other, slapping peers in the face, etc. Are fun, and the games he makes also contain many cool points - for example, the first game he made is a combination of unique social phenomena in reality (tortoise men, money-worshiping girls), using the contrast and banter in the game to satirize these phenomena, and by the way, it creates a fun point that makes readers feel comfortable. At the same time, the title of the book "Absolutely No Bugs This Time" is because the games made by the protagonist's company often had bugs before, causing negative reviews from netizens, but this time he went in the opposite direction and integrated the bugs into game Easter eggs or gameplay, which made the players find it very interesting. Through their live broadcasts or gaming experiences, they created cool points from the side. Another interesting thing about this book is that the author uses many of the latest hot topics. It can be said that the author pursues hot topics very quickly, and these topics can be organically integrated into the book instead of being copied directly. This keeps the book fresh. To sum up, this book is the best among current game texts and is worth reading.




It is a book above the standard that people of all tastes can try. It has no shortcomings. If you insist on finding a shortcoming, it is that the number of words is a bit short.



. This is a nonsensical and fun-oriented game production article. It tells the story of the protagonist who traveled through time and took over a video game company, and then relied on the system to change his life. I personally think that the first game in this book is definitely the highlight of this book. It was obviously a scumbag, but after the protagonist's system was rescued, and through the author's nonsense, not only did he successfully come around and change his life, but he also set fire to it. However, this kind of highlight play is obviously very imaginative, and the author's imagination is not very strong. Or to be precise, the author's writing power is not strong enough to hold it up. In fact, for the following games, the author still has some ideas and designed corresponding bugs for the games. But I don't know if it's because of the perspective presentation, but it's not as exciting and immersive as the first game. Instead, it seems a bit bland. Of course, it may also be that the first game involves social phenomena such as gold diggers and dog lickers, which can resonate more with players, so the contrasting and humorous game plot is particularly exciting. In short, purely in terms of gimmicks and capacity to absorb volume, this book is actually quite advantageous. But it is a pity that the author is not very able to catch it. On the one hand, the subsequent games are not as eye-catching as the first game. On the other hand, the author's writing is sometimes too stream-of-consciousness when making jokes. Especially when it comes to narrations such as barrages from the perspective of players or viewers, the author seems particularly excited and happy, making jokes and witty remarks. But I don't know much about these jokes. They are of a half-understood kind, so it seems difficult to get the brain waves. This also makes me reluctant to read two or three chapters a day. I feel that when the author gets excited, the amount of plot information is low, and I can only read it again after two or three weeks after writing a game.




It's been a long time since I've seen such a good-looking novel, and I couldn't help but recommend it!!! This book has two characteristics, one is interesting, the plot is witty and unexpected; the other is violent, without disguise, and the most deadly.












