Virtual Empire Starts from the Game

Virtual Empire Starts from the Game

by Darwin Zoo

Length:
2.1Mwords711chapters
Latest:
Ch. 711Final Words
Activity:
Updated 5mo agoScraped 15d ago
25Comments
14KFavorites
13KFans
8.1QD Score

About This Novel

What's the biggest stumbling block for a company on the verge of bankruptcy trying to become great? "Of course it's supervision! I don't know where there are so many supervisions?" Xu Meng was a bit off guard. "What's wrong with female characters wearing sexier clothes? Game characters also have freedom of clothing!" "The war simulator is a safe set of game peripherals. Player fractures are purely accidental, and we also provide accident insurance." "The Dream Machine is a game console, an entertainment device, not a medical treatment Device! The sleepwalking agent has also passed clinical verification and is safer than sleeping pills! "The purpose of the brain-computer interface is to facilitate paralyzed users to log in to the game." "Why are tens of millions of people dreaming together? What else can they do to take the postgraduate entrance examination?"

What Readers Think

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Official(25)Scraped 22d ago

TE
Teizun11mo ago

Also, can this book not advocate running every day?

Running is exercise, and running every day is damaging to the body! How many people think this is a good habit and run away to death? Don't hurt people by writing about this!

94
NE
Netherworld_yellow Spring16mo ago

What kind of stupid lineup, this stupid pig's feet is so holy? Why are these people giving stupid pig's feet? What else can employees and bosses not deal with? Might as well hire again.

71
PR
Practice True Knowledge14mo ago

Started out as a side game, using black technology equipment to iterate and create original games

A new book by a veteran author of game production articles tells the story of a game production article in which the protagonist, after traveling through time and taking over a game company, breaks the game by engaging in side games. The protagonist has only made one second game, and is not always making second games. However, this second game will be constantly updated, and the gameplay will be expanded and linked to other games developed by the protagonist later. Personally, I think that the plots related to the second game in the book are basically developed from the perspective of novels to unfold the various rhythmic gameplay and awkward routines of the second game. They are not mindless licking of the second game. They have a good sense of proportion, and there is no need to have colored glasses on the plot of the second game in this book. Then, the plot after the second game may be a screening for readers. Because the protagonist system will give black technology rewards in the field of game technology, the tone of the subsequent plot is actually the expansion of various epoch-making games with the iteration of game equipment and black technology - to be precise, this tone is in the same vein as the author's previous book. Readers who simply want to read the transcript of the game and be shocked by the story may be screened out and feel that the protagonist's original game does not have a sense of immersion. But for readers who can accept the protagonist's original game production, I personally think the quality of this book is quite recommended. If you want to talk about exciting plots, there will definitely be no shortage of performance improvements brought about by black technology and innovative gaming equipment. Then the author's writing style is witty, and there are also many happy plots, making him laugh out loud. But the reason why I recommend it is mainly because the game content in this book is written realistically, the details are well controlled, and it is very immersive in reading, allowing readers to simultaneously visualize the corresponding scenes. At the same time, I personally analyzed that this sense of immersion may be due to the black technology in this book and the relevant plot deductions that have an impact on the social level. It has a certain sense of reality and is down-to-earth, and does not appear to be particularly exaggerated or false.

62
TH
The Real Wither Storm6mo ago

Sure enough, when I saw the introduction of the female character who was wearing sexy clothes, I should have quit. When I looked at the introduction, I thought she was making a virtual reality game (the kind with a life-saving cabin or something like that). When I clicked on it, I found out that she was making a second game, tricking people into the game.

5
BO
Book Friends 516. Ae6mo ago

This book is pretty good, why isn't it famous?

The author has obviously done a lot of preparation and his writing style is quite sophisticated. In the game production article, Qingshan's loss and becoming the richest man are listed first, and there are not many people who can write about it later. But this book has a lot of feeling and keeps up with the development pulse of the industry. The resurrection of the second game of Sese, although it is a novel, it is also reasonable. Worth recommending.

21
BA
Bayberry Rabbit Spirit14mo ago

Novel that is not as good as gate

The fun point of game writing is actually very simple, it is to provide a table of delicious food to homeless people who have never eaten. The fun point of game writing and text copying are almost the same. The protagonist does not need to make any black technology game, he only needs to transport it and copy the comments.

2
BL
Blood Rose16mo ago

There is no motivation to continue watching Lord of War. I feel it doesn't look good for some reason.

22
BO
Book Friends 20250924500_da2mo ago

The two-month period has arrived, why doesn't the author open a book?

1
DI
Disappear at Dawn_ae4mo ago

I felt very good after reading it, and I recommend it. [Emot=default,80/]

1
FL
Flying Mingfei6mo ago

Perceptions of Chapter 200 - Technological Breakthroughs and Conservative External Influence

As of more than 200 chapters in, the core technology settings are extremely impactful, but the portrayal of external influence is obviously conservative and fails to match the subversiveness of the settings themselves. The emergence of "somatosensory synchronized clothing" and VR glasses in the book is essentially a revolutionary reconstruction of the way human-computer interaction occurs - it is not only an upgrade of game equipment, but also an underlying technology that can penetrate all fields such as social networking, office, education, and medical care, and is enough to directly impact the foundation of "information transmission and interaction" in the Internet industry. However, in the plot, external reactions seem to be limited within the game industry, failing to show the inevitable chain reactions such as technology leaks, capital grabs, encirclement and suppression by traditional technology giants, and even policy intervention by various countries, which weakens the realism and tension of the setting. The impact of the upcoming "virtual holographic image" should reach the level of a "worldwide earthquake" - it will completely rewrite offline business, media communication, and even human social interactions, and may trigger the restructuring of the global industrial chain and the adjustment of social rules. If the subsequent plot still continues the current "conservative" external portrayal, I am afraid that such a potential setting will be wasted and it will be difficult for readers to feel the real shock brought by technological breakthroughs.

1

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What's the biggest stumbling block for a company on the verge of bankruptcy trying to become great?

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[Art coefficient:★★] [Abstract coefficient:★☆] [When game development encounters system counterattack: Business games in the virtual world and the ups and downs of human nature] [System Binding: A Game Empire Rising from Despair] Xu Meng, the owner of a game company on the verge of bankruptcy, was facing multiple crises such as the collapse of the reputation of "Frost Snow Project", employee resignations, and overdue loans when he received the systematic task of "creating a game company." This setting cleverly combines the real-life dilemma of entrepreneurs with the exhilaration of system flow, and hints at the high-pressure ecology of the game industry through details such as the "memory of sudden death of the development team". What the system gives is not only a golden finger, but also an opportunity to reconstruct industry rules - from "two-dimensional shooting games" to "VR war simulators", each product challenges the bottom line of player perception and supervision. [Product Breakthrough: The Roller Coaster Road from Violent Death to Popularity] The first half of the novel takes the failure of "Frost Snow Project" as a starting point. Through the players' venomous comments about "female characters are tightly wrapped" and "male CP marketing", it bitterly satirizes the industrialized routines of some second-tier games. The breakthroughs in subsequent works such as "A Journey of Three" and "Saturated Pokémon" demonstrated the protagonist's ability to magically modify classic games. The author integrates professional concepts such as "game balance" and "player community operation" into the plot, which not only satisfies the desire of industry enthusiasts for evidence, but also creates comedy effects with absurd settings such as "players receive insurance for broken bones" and "brain-computer interface prevents addiction". [Technical revolution: industry earthquake caused by VR equipment] From the controversy of "war simulator causing players to break bones" to the medical abuse of "dream machines + sleepwalking agents", the novel shows the penetration and alienation of virtual reality technology into society through product iteration. When brain-computer interfaces evolve from "paralyzing user assistance tools" to "universal neural links", the game between game companies and regulatory agencies gradually gets out of control. This discussion of technological ethics injects a depth of realistic criticism into business articles. [Business Game: The Eternal War between Capital and Ideals] The predictions of the "Mourn Bird" media, the malicious competition from friends, and the division of the player group constitute the Ukiyo-e of the game industry. The protagonist team's struggle between "losing money to get benefits" and "cutting leeks to survive" reflects the survival dilemma of independent game developers. Quantitative indicators such as "employee loyalty" and "user retention rate" in system tasks simplify business competition into a cold numbers game, which is a metaphor for the erosion of the original intention of creation by the logic of capital. [Insights on Human Nature: Real Dilemmas in the Virtual World] When players are addicted to VR games that "can touch the paper man's wife", and when NPCs begin to have autonomous consciousness, the novel touches on the boundary proposition between virtuality and reality. The protagonist oscillates between "becoming a game tyrant" and "protecting the player experience", and finally settles on the philosophical thinking of "whether virtual emotions are real" - this reflection on technological romanticism makes the work transcend the scope of ordinary commercial literature.

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Put on hold Goldfinger: System Girlfriend: The protagonist travels through parallel worlds, obtains the system, starts from the second game, and relies on the black technology of the system to crush his friends. When I saw Chapter 227, after the protagonist took out his black technology, other people's reactions were too trusting. At least one person who was previously unknown suddenly became a genius across several fields and completed a holographic image in a week. It's hard for me to believe that. Of course this is just a minor flaw, mainly because I got tired of the game part and put it aside for a while.

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The first one developed was the second game, which looked good, Miao Miao What's the biggest stumbling block for a company on the verge of bankruptcy trying to become great? "Of course it's supervision! I don't know where there are so many supervisions?" Xu Meng was a little bit off guard. "What's wrong with female characters wearing sexier clothes? Game characters also have freedom of dressing!" "The war simulator is a safe gaming peripheral. Player fractures are purely accidental, and we also provide accident insurance." "The Dream Machine is a game console, an entertainment device, not a medical device! The sleepwalking agent has also passed clinical verification and is safer than sleeping pills!" "The brain-computer interface is to facilitate paralyzed users to log in to the game, not to conduct brainwashing experiments." "What are tens of millions of people doing together in a dream? Of course they are playing games! Otherwise, what else could they be doing? Taking the postgraduate entrance exams?"

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