
Underworld and Full-Time Warrior
地下世界与全职勇士
- Status
- Completed
- Length
- 119k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 9y ago
- Source
- Qidian
Stats
0Monthly votes
956Recommends
40Fans
57Chapters
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[Comment] It is best for the summoned character to be able to move independently.
It is recommended that the DNF character recruited by the protagonist can ensure a minimum degree of autonomous activities when not actively controlled by the protagonist, such as not liking to talk, being able to fight back, etc. Otherwise, every time you control one or two characters, the others are sleeping, which is a bit wasteful.
[Comment] This little gift is much better than those skeleton dragons that give travelers a headache
Apophis' appearance in the game has been the top dungeon in the game from the very beginning. Although the times are declining now, Apophis is not necessarily the strongest. But after it was dismantled, there were still a bunch of people rushing to get the Eye of Apophis, the Scabbard of Apophis, and the Magic Blade Ring of Apophis. When Apophis appeared, he had just been dug up and had not yet fully awakened. In the subsequent battle, it was also controlling the body of the swordsman Kane, rather than being controlled by the swordsman. In Wail of the Past, before Apophis was dug out, Kane was a level 70+ BOSS. The reason why Kane died in mourning was because he recklessly challenged Apostle Herot. Apostles are equivalent to more than 100 level BOSSs in DNF. The sword demon can control the magic sword Puno because he is recognized by the demon king Tamos, and Tamos is a strong man who can arouse the apostle's interest in fighting. And it won't be long before Soderos, who is over level 90, can use the magic sword Clarice. Although he didn't try his best at the beginning, summoning the magic sword showed that he was starting to take it seriously, but he soon became unwilling to fight and left quickly, which meant that he didn't have much time to control. As each magic sword has its own consciousness, it requires a strong willpower to resist. The puppet in Wail is the result of insufficient willpower. I feel that when you are over level 60, adventurers will not be able to resist the bewitchment of the magic sword, otherwise those treasure thieves would not suddenly become puppets, and every time you enter the wail, you need a sacred blade. Ghost Swordsmen can be equipped when they are over level 50. That is because they all suffer from Kazan Syndrome and are constantly fighting against the power of the apostle level. It is understandable that they have a strong will. The group of level 100 players you mentioned are just equivalent to level 60 players with ordinary equipment in DNF. In the 1960s, few people could clear the King's Relics. This Corpse Dragon is an early BOSS, but a lot of max-level players are having a headache. It's almost equivalent to the ancient map in DNF. You also said that the magic sword increases with the character's attributes, and the magic sword is a non-tradable item with a usage limit of 55. The Tower of Despair can only be entered at level 70, and players at level 85 are not much behind Soderos. And even with max-level characters and full-level equipment, they often overturn and resurrect in the Tower of Despair, and even get stuck for several days. It took less than a minute for Sodros to summon the magic sword. Now you have summoned the magic sword for fifteen minutes. You are still dealing with a group of rookies with level 60 ordinary equipment. In the 1960s, it was impossible to farm ancient equipment only with ordinary equipment. I guess it was about the same as level 50 players. This gap is as big as when Bakar, who ruled the world most powerfully, appeared in a level 20 novice copy of Sky City.