
This Cursed Dragon Has No Limits
这条咒龙阴到没边了
- Status
- Ongoing
- Length
- 73k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Alternative Fantasy
- Updated
- 17h ago
- Source
- Qidian
Stats
100Monthly votes
166Recommends
6Fans
35Chapters
Tags
Synopsis
Reader comments
In booklists 1
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Today's dragon novels are all about beasts covered in dragon skin. From birth, they are in the primitive jungle eating eggshells, hunting wild beasts, sleeping and upgrading... Dragons are a higher intelligent race in the setting. Can you write the feeling of dragons as intelligent creatures 😭
Although I have never heard of or seen someone write about Dragon, and it seems to be relatively average in strength, the author's writing is okay, and the author is also very active and answers questions. In an era when Longwen is the only one, but in fact the whole is in decline, I still want to support it and recommend it.
3R Cursed Dragon Data (the content is slightly different from the novel, so it won't affect your reading if you don't read it)
From Dragon Magazine Issue 343 Hex dargon Dragon (Earth) Environment: Forest, swamp, or underground Organization: Whelpling, hatchling, juvenile, adolescent, and young adult: alone or in a litter (2–5); adult, mature, old, very old, ancient Old, Elder, or Great Dragon: Alone Challenge Rating: Whelp 3; Young Dragon 4; Young Dragon 6; Teen Dragon 8; Young Dragon 10; Adult Dragon 12; Mature Dragon 15; Elder Dragon 17; Very Old Dragon 19; Elder Dragon 20; Elder Dragon 21; Great Dragon 24 Treasure: Triple Standard Faction: Pass Always Neutral Evil Evolutions: Whelp 5-6 HD; Young Dragon 8-9 HD; Young Dragon 11-12 HD; Adolescent Dragon 14-15 HD; Young Dragon 17-18 HD; Adult Dragon 20-21 HD; Mature Dragon 23-24 HD; Elder Dragon 26-27 HD; Very Old Dragon 2 9-30 HD; Elder Dragon 32-33 HD; Elder Dragon 35-36 HD; Great Elder Dragon 38+ HD Level adjustment: Hatchling: +4, Young Dragon: +5, Young Dragon: +5, Teen Dragon: +6, Others: - The dragon's scales ripple with the power of magic, and flickering runes pulse with time. There is a pair of cunning emerald eyes under the deep purple dragon horns. Spelldragons are cruel manipulators, notorious for their love of corruption, betrayal, and decay. Many curse dragons conspire with the undead, either as allies or as lords. From the depths of caves, dark forests, and fetid swamps, they weave webs of deception and seduction, seducing the unsuspecting with the promise of magical knowledge and power. Few of their pieces survive such encounters, and even fewer suspect that a dragon is behind their dark dealings. The Cursed Dragon has a long, segmented body and many small, pointed teeth. A pair of sky-blue eyes peered out from a hollow in their head, topped by spiraling horns. When young, their bodies are as pale and fleshy as maggots, but as they age, their skin darkens, their fat gives way to muscle, and by adulthood, they are lean and muscular. Shortly after hatching, hex dragons begin to develop their markings, with dozens of small runes appearing on their scales. These runes grow brighter with age, burning with a strange fire in their later years. Their voices are high-pitched, melodious, and as sweet as poisonous honey. The young spell dragons took refuge in large huts in the remote wilderness built by bewitched or forced servants, and despite their remote location, were lavishly furnished and decorated with images of death. As the dragons grew, they either enslaved more labor to build ever grander palaces (some eventually developing into something akin to small, remote cities), or they found huge natural caves underground and had their slaves carve appropriately showy murals and pilasters on the walls. Either way, the dragon's lair is a hellish place, full of strange smells, smoking vats and braziers, pickled jars and mummified corpses. Like most true dragons, Cursed Dragons can eat almost anything. However, when they have a choice, they are very picky about their food - even ritualistically, with some even eating specific organs of specific creatures only during specific phases of the moon. Combat A Spell Dragon may attempt to weaken an enemy by sending allies or a wave of controlled undead, then fly in and bombard the survivors from the air with poison and spells. Another spell dragon may use magic to trick enemies into attacking each other, through the use of his enchantment spells and shapeshifting abilities. A third spell dragon might disguise itself as a harmless animal, follow a group of people for weeks, and then ambush its prey at the perfect moment, using innocent crowd control to force some to look on helplessly while the rest are slaughtered by him at his leisure. Even when wounded or dead, curses are dangerous foes, and the curses they cast when enraged or killed are the stuff of legend. Breath Weapon (Su): The cursed dragon's breath weapon is a form of putrid venom. Everyone within the area takes Constitution damage as listed on the table below on a failed Fortitude save. As with normal poison, another save against the same DC is required after one minute to avoid taking the same Constitution damage again. Evil Resistance (Ex): +4 bonus on saving throws against death effects, enchantment spells, and spells and effects that deal negative energy damage. A curse dragon is immune to disease and poison. Curse of Revenge (Su): Cursed dragons have learned to channel their pain and rage into horrific spells of revenge; many enemies who succeed in harming a dragon find themselves wishing they could take back the blow. On any turn, when a curse dragon is wounded (by hit point or ability damage), the dragon can curse one of the opponents that injured it as a free action. The effects of this curse increase as the dragon ages: Nausea: The target is sickened for 1d4 rounds. Pain: The target suffers for 1d4 rounds (counted as nausea). Blindness: The target is permanently blinded. Insanity: The target is permanently affected as if by the spell insanity. Annihilation: The target is annihilated (as if affected by a black hole of destruction). A successful Will save negates the effect. If the curse dragon wishes, it can impose a curse of younger age. The save DC for this curse is 10 + 1/2 the cursed dragon's HD + the cursed dragon's Charisma modifier. If a curse dragon is killed or mortally wounded (reduced to negative hit points), it reflexively casts a death curse on all creatures within a 10-foot radius of each age category. All creatures in the area must save as above or suffer the effects of this vengeful curse. Other Spell-Like Abilities (Sp): At will—deathwatch (young dragon or older); 3/day—suggestion (young dragon or older); 1/day—geas/quest (younger or older), hold person, mass (older or older), wail of the banshee (ancient or older). The various values of the cursed dragon are based on the age table Age Size Hit Dice (hp) Strength Agility Constitution Intelligence Sense Knowledge Charisma BAB/Grapple Attack Fortitude Reflex Will Breath Weapon DC Presence DC Hatchling Small 4d12(26) 9 10 11 10 14 15 +4/-1 +4 +4 +4 +6 1d4(12) - Dragon Medium 7d12(45) 11 10 11 12 16 17 +7/+7 +7 +5 +5 +8 1d 6(13) - Juvenile Medium 10d12+10(75) 11 10 13 12 16 17 +10/+10 +10 +8 +7 +10 1d6(16) - Youth Large 13d12+13(110) 13 10 1 3 14 18 19 +13/+18 +13 +9 +8 +12 1d8(17) - Youth Large 1 6d12+32(136) 15 10 15 14 18 19 +16/+22 +17 +12 +10 +14 1d8(20) 22 Adult Extra Large 19d12+57(180) 17 10 17 16 20 21 + 19/+30 +20 +14 +11 +16 1d10(23) 24 Maturity Super Large 22d12+88(231) 19 10 19 18 22 23 +22/+34 +24 +17 +13 +19 1d10(25) 27 Elderly Super Large 25d12+100(262) 21 10 19 20 24 25 +25/+38 +28 +18 +14 +21 2d6(26) 29 Extremely Old Huge 28d12+140(322) 23 10 21 22 26 27 +28/+42 +32 +21 +16 +24 2d6(29) 32 Elder Dragon Giant 31d12+155(356) 25 10 21 24 28 29 +31/+50 +34 +22 +17 +2 6 2d8(30) 34 Elder Dragon Huge 34d12+204(425) 27 10 23 26 30 31 +34/+54 +38 +25 +19 +29 2d8(33) 37 Great Dragon Huge 37d12+259(499) 29 10 25 28 32 33 +37/+58 +42 +27 +20 +31 4d6(35) 39 The cursed dragon's abilities are based on age table Age Speed Initiation Defense Level (AC) Special Abilities CL* SR Whelp 20 ft., Fly 60 ft. (Good), burrow 20 ft. +0 13 (+1 Size, +2 natural), touch 11, flat-footed 13 fortune telling, curse of revenge (evil) Heart), Evil Resistance - - Dragon 30 ft., Fly 60 ft. (Good), burrow 30 ft. +0 15 (+5 Natural), touch 10, flat-footed 15 hints Spells 1 - Youth 30 ft., Fly 80 ft. (Good), burrow 30 ft. +0 18 (+8 Natural), touch 10, flat-footed 18 Revenge Curse (pain) 3 12 Juvenile 40 ft., Fly 80 ft. (Good), burrow 40 ft. +0 20 (-1 Size +11 natural), touch 9, flat-footed 20 DR5/magic Spell 5 14 Youth 40 ft., Fly 80 ft. (Good), burrow 40 ft. +0 23 (-1 Size, +14 natural), touch 9, flat-footed 23 Command 7 16 Adult 40 ft., Fly 80 ft. (Good), burrow 40 ft. +0 25 (-2 Size, +17 natural), touch 9, flat-footed 25 Revenge curse Curse (blindness) 9 18 Man 40 ft., Fly 100 ft. (Good), burrow 40 ft. +0 28 (-2 Size, +20 natural), touch 8, flat-footed 28 DR10/Magic 11 20 Old 40 ft., Fly 100 ft. (Good), burrow 40 ft. +0 31 (-2 Size, +23 natural), touch 8, flat-footed Less than 31 Hold Human Group 13 22 Extremely old 40 ft., Fly 100 ft. (Good), burrow 40 ft. +0 34 (-2 Size, +26 natural), continue Touch 8, flat-footed 34 Curse of Revenge (madness) 15 24 Elder Dragon 40 ft., Fly 100 ft. (Good), burrow 40 ft. +0 35 (-4 Size, +2 9 natural), touch 8, flat-footed 35 DR15/Magic 17 26 Elder Dragon 40 ft., Fly 120 ft. (Good), burrow 40 ft. +0 38(- 4 Size, +32 natural), touch 6, flat-footed 38 Banshee's Wail 19 28 Great Dragon 40 ft., Fly 120 ft. (Good), burrow 40 ft. +0 4 1 (-4 Size, +35 natural), touch 6, flat-footed 41 Curse of Vengeance (Annihilation) 21** 30 *The curse dragon automatically knows all necromancy and enchantment spells on the sorcerer's spell list. They can also cast spells from the Knowledge realm as sorcerer spells. **Does not gain more known or spells than a 20th-level sorcerer, but does increase the effectiveness of spells based on caster level.
Is this an original dragon species or an official dragon species?
可以把生物转化成死灵并进行操控还是舒服啊,不然还要费心费力的收服眷族。
奇美拉的尾巴不是蛇首吗?
Common characteristics of 3r arcane dragons (including curse dragon, scroll dragon)
DRAGON, ARCANE Sages have long postulated a connection between the magic of dragons and the development of spells. They note the ease with which dragons can learn even the most obscure magics, as well as the close connection between dragon blood and magical abilities. But dragons are still notoriously secretive, keeping secrets about the shorter-lived race. Why spoil a perfect legend about your own magic? However, some people find it strange that those who are considered to be the creators of occult magic, the first teachers of occult knowledge, were only beginners in its use. Only the most powerful metallic dragons, gold and silver, have access to spells that some humanoids have learned in less than a century, over thousands of years of life. Compared with the dragon's fangs, claws, and terrifying breath weapon, dragon magic seems to be just dabbling. The truth of this incident reinforces a lesson that adventurers have learned and relearned countless times over the years: never underestimate dragons, ever. Most dragons gain their power through physical means: their minds are quick, and their spells are powerful, but nowhere near as powerful as their natural attacks and deadly breaths. However, a few breeds of dragons emphasize the power of the mind. These arcane dragons can subdue an elven magician just as easily as a red or bronze dragon can subdue a human knight. Arcane dragons are more mysterious than other types of dragons and are rarely seen, but their impact on the magical world is enormous. Combat Arcane dragons prefer magical combat to physical combat because their minds are powerful but their bodies are relatively weak. Even the youngest arcane dragons possess near-genius intelligence, so they make good use of their strengths (spells and mobility), never missing an opportunity to exploit the terrain around them in combat. Most arcane dragons prefer to weaken their enemies with a barrage of spells and breath weapons before engaging in any form of melee combat. Arcane dragons have all the standard true dragon qualities (see Monster Manual page 68), plus they gain the following special qualities: Alternate Form (Su): An arcane dragon can change form six times per day as a standard action. Each arcane dragon can take the form of any Medium or smaller animal or humanoid. Graceful Flight (Ex): Arcane dragons have thin, fragile wings, but they soar through the air with ease and grace. Although arcane dragons fly slower than other dragons, they fly with good maneuverability regardless of their size. Physical Frailty (Ex): Arcane dragons have shorter limbs and weaker natural weapons than other dragon species, making them less suited to hand-to-hand combat. When determining the arcane dragon's natural weapon type and damage dealt, treat the arcane dragon as one size category smaller than it actually is (minimum is Tiny), and subtract 5 feet from the attack range of all claw and wing strikes (10 feet or more).
It's interesting. Please support me.
Just passing by, I am the third one to post
{"NickName":"Favorite Longwen","UserId":322876811}
The body is not as good as the white dragon, and the magic is not as good as the scroll test dragon. It is a bit too weak.