
Real Game: I Have a Hundredfold Drop Rate
真实游戏:我有百倍爆率
- Status
- Ongoing
- Length
- 1.1M Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 1d ago
- English
- Request a translation
Synopsis
Stats
363Chapters
95Monthly votes
3kRecommendations
38.7kFans
17 ch/weekPace
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In booklists 2
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Reader comments 30
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The protagonist seems like a complete novice when it comes to gaming. He's not exactly a gaming expert, but at least he seems like a normal player. He doesn't analyze skill stats or anything like that himself, relying entirely on others. 😒
It's often said that real games are like a second world. The protagonist is constantly wondering how this game passed censorship and why the game planners aren't being punished... Was it written in AI?
I like dark themes, and I hope the protagonist can maintain a normal level of intelligence and thought process. Good luck!
Anyone who's played Diablo 2 and knows the game's lore knows that the Necromancer is one of the few benevolent characters in Diablo, and he even has a legitimate church background—equivalent to managing a crematorium and cemetery today. The Necromancer has a formal position. The author writes that the skeletons summoned by the protagonist are universally hated, like rats in the light. I'm speechless.
The protagonist's monster-fighting gameplay alternates between being turn-based and non-turn-based, constantly shifting between the two.
It's obvious the author hasn't driven it.
The author probably never used such a huge cheat code. The "100x drop rate, 100x quantity" combo is a commonly used and addictive strategy. Especially with the "100x quantity" combo, if a monster drops anything, the screen will be filled with items. If a potion drops, there will be 100 bottles; if a piece of equipment drops, there will be 100 pieces; and gold coins will also be multiplied by 100.
The story is alright, but the protagonist could improve his intelligence and not be so much like a robot.
There's not much else to say. Seeing a vulgar, face-slapping moment only once is acceptable, so I skipped it.
It's ridiculous to write a game like Diablo, where loot drops are so easy, with this kind of overpowered protagonist. In Diablo, without set items you're useless; NPCs in parallel worlds don't drop anything. What's the point of having one overpowered character? This story won't last long.
The story begins in an ancient time-travel setting; if you're a dreadful person, come and chop you down.
Isn't it strange that the same few people keep appearing on the world channel?
I know you chose a few characters to describe, but the problem is, if there's a lot of information, how do you have a conversation? You'll just get overwhelmed by the constant barrage of messages. It would be better to write it like the protagonist gets pulled into a guild or group chat by someone.