
Chinese Entertainment 2016: The Beginning of Global Gamification
华娱2016:从全球游戏化开始
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Post-90s, Post-95s, and Post-00s Actresses
Actresses born in the 1990s, 1995s, and 2000s.
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Chinese Entertainment: Young Actresses
All the little flower novels are here. Readers are welcome to fill in any missing ones. I'll add more over time, since there's a daily limit on how many books I can add to a list. Come back in a while and browse. I'll write a few thoughts about the ones I've read, and rank them from awesome to awful: Awesome, top-tier, above the rest, NPC, absolutely awful. You're welcome to leave your thoughts too. Thanks!
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China Entertainment + Gamification + Shura Field, the setting is somewhat new
Overall it looks okay, watchable, average, the timeline is very close to reality, and there are some bright spots in the description of the interaction with the heroine. Zhou Ye is not the chosen loser. I feel that based on this trend, Oda will become the loser, but time is moving too slowly, and the commercial line has not yet appeared.
The setting is novel and you can read it, but I feel that the author doesn't know much about the entertainment and rice circles, and the writing is a bit high-spirited and taken for granted. Although it can be said to be gamified, the main body of your article should be entertainment articles. I suggest you learn more about it, otherwise it will become a simple fun article without logic (although there is no logic in gamification), or maybe I can't accept the logic that is too divorced from reality. Come on, come on
Boat
Give you a roll of eyes
Tea King
My tea
Oda
Look directly at me!
Yaomei
Intellectual Loli
Dudu
Beautiful evil bunny
Nan
Love love love
Not bad
Come on, it looks good so far, it will be better if the pace is faster
Nazar
Mina