
My Perfect Dodge Has Invincibility Frames. That’s Totally Fair!
我完美闪避有无敌帧,很合理吧!
- Status
- Ongoing
- Length
- 151k Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
70Chapters
76Recommendations
11Fans
PausedPace
In booklists 1
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Reader comments 14
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I still can't help but say something.
While there's still time to revise, I can't help but add a few words. The premise is interesting—making yourself the protagonist of a handheld action game. However, several terms are fundamentally flawed. For example, the invincibility frames during a dodge occur during the dodge itself, not after. A perfect dodge followed by slow motion is generally called entering bullet time.
Shennong Report
The author's writing is excellent, and the concept is good, but the protagonist's low emotional and intellectual intelligence is a major drawback. He forces himself to endure hardship without any real effort, and I don't understand what the author was thinking, trying to be unconventional in this aspect...
The way the synopsis refers to the "evil god" tells you it's a classic example of fanfiction from an external website; it's almost entirely garbage.
The setting appealed to me.
However, after reading about 30 chapters, the story felt rather bland, perhaps because the main plot and world-building hadn't unfolded yet. I couldn't continue reading; I wanted to see how the protagonist would utilize the game's mechanics to their fullest potential, but it was too slow, with almost no development of game skills.
The premise is good, but the writing is very drawn out, and the protagonist acts all high and mighty, making it all the more tedious.
How about it?
The title and description—isn't he the main character?
Overall, it's quite interesting, but the introduction of events, or rather the connections between them, needs more consideration. Right now, it's too direct and feels a bit simplistic. It's like walking normally, then you get stuck for a moment, and it becomes like you're holding a 6 with your left hand and a 7 with your right, but after a couple more steps, you're walking normally again.
Is this how the perfect dodge is set up?
Am I misunderstanding the description of perfect dodging in Chapter 1, or did the author make a mistake? What game defines perfect dodging like that? Shouldn't a perfect dodge be a dodge at the very last second before the enemy is hit? What's so difficult about dodging as soon as you raise your hand?
Not satisfying enough; it doesn't mask the poor writing style.