
My Lord, How Do You Know So Much?
领主大人,你为什么这么懂
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 8mo ago
- Source
- Qidian
Synopsis
405Chapters
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Reader comments 29
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There are too many names. It is recommended to use suspicious nicknames, and do not give names to unimportant units.
Not bad, but the title of the book should include Invincible Heroes. This way, you can get traffic when the new work is about to be released.
After reading Chapter 1, you and that Pony were talking about taking back the city and handing over the treasure in the public area of the bar??
When you write about Invincible Heroes, don't you add the tag? Does anyone else think there is too much traffic? I don't even know if it's not recommended by the system.
Summary of the setting of this book [If there are any errors or omissions, please feel free to add them]
The character template takes Bulko's elite and hero template as an example [Name]: Bulko (Barbarian) [Template]: Elite [Potential]: Blue [Level]: Level 3 [Talent]: Fearless (the fanatical desire to fight makes this unit ignore mental magic, breath shock and other means.) [Occupation]: Charge Soldier [Skills]: Charge, fanaticism (the destructive power increases, but the thinking power will decrease), intimidation (the tireless charge will reduce the morale of the enemy troops, the effect is related to the combat time and the role of the unit in the battle.), Roar (makes a roar to scare the enemy) [Background]: Bulko was born in a field unit building and is dedicated to fighting. After a battle, he was captured and became a gladiator slave, fighting with beasts again and again in the cage. Burco resented all this, he was keen on fighting, but not to please certain units. Later, he responded to the recruitment of a lord in crisis and fought for the lord. But this lord does not seem to like provoking wars, which makes him very disappointed... [Name]: Bulco (Barbarian) [Template]: Hero [Potential]: Green [Level] (Battle/Campaign): Level 3/Level 1 [Talent]: 1. Fearless Hero (the fanatical desire to fight makes this unit ignore mental magic, breath shock and other means. This characteristic affects to a certain extent Troops directly led by Hibiki) 2. Sharp knife command (it is easier to discover the enemy's flaws. When the enemy's line is torn apart, the morale of the troops is greatly increased, the combat effectiveness is greatly increased, the thinking power is reduced, and the pain is weakened) [Occupation]: Fearless Warrior [Skills]: Charge, fanaticism (the destructive power is increased, but the thinking power will be reduced), slashing, dual-wielding of heavy axes... Offensive technique (campaign), the troops have more desire to attack. Fearless Charge (Campaign), when leading the troops to charge, the thinking power of the troops is reduced, but the destructive power is increased. Shocking Roar (Campaign), emitting a roar that scares the enemy, lowers the enemy's morale, and is related to performance in battle. [Background]: Long-term personal battles have made Bulco better at solo duels, and he is also used to this method. When he began to lead the troops alone, he gained a new understanding. War is never a stage for one person, a fearless army is the protagonist. After awakening, Bulko quickly advanced to the hero and started a new journey... [Template Type]: Normal, Boss, Elite, Hero [Potential Level]: White, Green, Blue, Purple, Gold. [When the template is advanced, potential will be consumed. ] Ordinary templates are basic soldiers Boss templates are elite soldiers Elite templates are low-level officers Hero templates are army commanders Special templates: alienated life This type of creature specifically refers to those creatures that break away from the restrictions of some rules and are naturally immune to most fate, prophecy, curse and other rule-related magic effects. The growth of this kind of creature has deviated from the evolution of the rules and points to a completely different life system. Every alienated life is a unique individual with its own characteristics. There are currently a total of 13 known levels of heroes: Level 4-6: Junior Professionals and above 13 are legendary Undead heroes can be generally divided into several major categories such as skeletons, corpses, ghosts, blood, etc. The types of heroes can be roughly divided into three types, ordinary heroes, internal affairs heroes and combat heroes Ordinary heroes have no special tendency. They can lead troops and handle internal affairs, which is also the choice of most heroes. Internal affairs heroes give up their ability to lead troops and devote themselves to managing the city. City lords are the targets of this type of hero. In addition, auxiliary heroes such as slave owners and plantation owners are all internal affairs heroes. Combat heroes, they give up the ability to lead troops and focus on improving their individual strength. Because these heroes give up their battle abilities, they are unable to understand battle-related skills, and their combat skills are often very powerful. Battle heroes are also recognized as the strongest individual units at the same level, and they often form an army by one person. Many legendary strong men have embarked on this path. Special title: Leader [racial leader in a broad sense] The leader is a unit jointly elected by certain races. They may not be the most powerful unit, but they must be the most prestigious unit. Their goal is often to revitalize the entire race and do not focus narrowly on the camp Most of these special units will not become leaders. Lord, they choose to wander around. In the process of wandering, they cultivate potential tribesmen, guide the tribesmen to grow, and take the overall development of the race as the highest goal For this reason, this type of unit often receives the highest courtesy from the same tribe, and most cities are very welcoming to their visit Power system War spirit: warrior unit Qi training camps can be used to train warrior units Magic: Magic units The magic tower can be used to cultivate magic units Any military unit must be able to learn one of them Warrior units rely more on self-perception Magic units rely on learning and innovation The reason for this difference is due to the difference between the two systems There are not many types of magic. After long-term research, it has been clearly divided into various professional systems. Each system has countless units developed and created within the framework, which also allows each series of magic to undergo countless years of precipitation. At the same time, magic units also rely on talents. At low levels, magic units have very low magic power and the damage they cause is limited. This is why magic units rarely participate in battles at low levels. Among them, there are some special units whose magic talents are not as good as those of magic units. It is difficult to release magic and it is also very difficult to awaken fighting spirit. This type of unit often chooses to master magic means and use magic to strengthen itself to fight. When their level increases, their magic power accumulates to a certain extent, and they can also release some magic, but their power is not as powerful as pure magic units. There are many types of fighting spirit. Individuals of different races, different arms, and different talents will awaken different types of fighting spirit. The wide variety makes it impossible to form a system, and thus there is no possibility of development. In order to solve this problem, many strong people sought common ground while reserving differences, and developed a growth path unique to warriors, such as basic professions such as knights, swordsmen, and beast tamers. Although this type of profession only has the most basic training methods, it is of far-reaching significance. All warrior professions can learn such basic skills, and then integrate their own characteristics to find a unique profession. The sign of upgrading a warrior unit to level 4 is the awakening of fighting spirit. Warrior units that cannot awaken fighting spirit can never be upgraded to level 4. At the same time, units without talents will upgrade very slowly. Many high-level units have already mastered the fighting spirit when they appear from the unit building, the most famous of which is the warrior legendary unit. The level of each warrior legendary unit is at least level 4. They have mastered special fighting spirit since their birth and have a higher growth limit, which is also one of the symbols of legendary units. Magic System Due to the cognition of those who create skills, all magic can basically be divided into three categories: magic, belief, and rules. Magic units of the magic energy category believe that magic power is the same as combat energy. It is essentially a kind of energy, but different lives have different characteristics and produce different effects. Their purpose is that all energy in the world can be used by me. Elemental magic such as wind, fire, water, earth, and thunder that simulates natural disasters, blood magic that gains power through blood inheritance, space magic that uses magic to interfere with space, time magic that affects time, and undead magic that uses negative energy to awaken the dead... All active Magic that uses magic power to achieve one's own wishes can be classified as magic, and the effects of magic are often directly effective Faith-based magic units believe that the mind is everything, and they have burning desires in their hearts, allowing their own will to naturally guide magic to achieve effects. Mental magic that can influence other people's thinking, dream-building magic that makes fantasies come true, lucky magic that gives confidence and makes people feel good about themselves... This type of magic usually has no obvious characteristics, and often achieves results silently, but the effects of this type of magic are not direct Some magic units in the rule category believe that they are the darlings of rules, and magic skills are only concrete manifestations generated by the rules. The prophecy system that observes the operation of the rules, the destiny system that twists the rules, the nature system and the summoning system that evolve according to the rules all belong to this category. This type of magic often conforms to or distorts the natural changes of the rules. It seems quite mysterious, but their essence is actually very simple. If you compare rules to a mother, then the magic unit that leads to this path is the difference between an obedient baby and a rebellious teenager. It is worth mentioning that detection skills all belong to this category, and most of the heroes' talents also belong to the rules category. They all play a role under the established operation of the rules. When a unit is powerful enough to break free from this shackles and evolve its talents into rules itself, it means becoming a god! With the birth of gods, these gods will affect the operation of the rules in the plane, which is also a manifestation of the promotion of the plane. The plane is also absorbing more rules to improve and grow There are four types of skills, namely basic skills, combat skills, campaign skills, and lord skills Basic skills are basic skills such as planting, breeding, and calculation Combat skills specifically refer to the enhancement of combat abilities, tending to the development of individual force Battle skills can only be understood by hero units and can be applied to the entire army led by the hero Lord skills can be regarded as an advancement of battle skills and usually affect the entire city or even the entire territory managed by the hero. However, as a price, the effects of such skills are often not as powerful as battle skills. Treasure types can be divided into combat, campaign, internal affairs, recruitment, one-time and other types of treasures Troop level 12 units = 1 squad 12 squads = 1 squadron 12 squadrons = 1 squadron 12 brigades = 1 legion Legion [troop configuration] Classified by troop responsibilities Main battle, logistics, staff, cannon fodder, escort, special operations, communications troops Classified by attack type Melee, long-range, mobile, auxiliary, siege, magic output troops Buildings and troops are divided into 9 major factions Freedom, Savage, Sovereignty, Nature Darkness Undead system, spiritual weapon system, elemental system Purgatory system Army building levels: common, rare, legendary City levels are currently known to have a total of 10 levels Levels 0 to 3 are villages Levels 4 to 6 are cities Levels 7 to 9 have the foundation for founding a nation and the strength to establish plane teleportation arrays Levels 10 and above guarantee that the Kingdom of God has power comparable to gods There are 4 types of resources, which can be divided into general resources, material resources, rare resources and special resources. Universal resources appear as energy crystals, which store the most universal energy inside. This energy can not only maintain the survival and even growth of units, but is also the most basic resource for the operation of the city. The crystals containing various magic powers are more valuable, such as elemental crystals. Material resources include wood, ore, biological materials, etc. These resources need to be collected by civilian units. Some high-level material resources also have different attributes and are necessary resources to build cities and various military structures. Rare resources are high-energy resources that are often used in high-level buildings, high-level magic, and even in the recruitment of certain special units. Special resources are related to plane rules When a city is recognized by the rules, a city heart will be born. When the heart of the city is located in the city hall, the city will operate smoothly. When the heart of the city is lost, the city's operation will stagnate or even gradually decline. If the City Heart is lost for more than three months, the connection between the City Heart and the city will be completely severed. Cities that have lost their urban heart begin to decline. Unless a large amount of resources are invested in developing the city again and allowing the city to give birth to its urban heart again, otherwise, the city that has lost its urban heart is doomed to destruction. On the other hand, the heart of the city can be used as the core of a new city to speed up the formation of the city. The higher the level of the heart of the city, the better the effect. Building types can be divided into basic, general, military, military auxiliary, city-specific, special buildings and other types Basic buildings involve the basic development of the city and are buildings that must be built. The more comprehensive the basic building is, the more self-sufficient the city is, which is the basis for the development and growth of the city. General-purpose buildings represent the direction of urban development. For example, Haikou city mainly develops shipyards and even ports, and industrial cities will vigorously develop blacksmith shops. There are also some other types Some buildings that increase livability and attractiveness are also general-purpose buildings. The military building is the military strength of the city and the key to all cities. Army buildings cannot be built directly. There are only three ways to unlock the construction directory. 1: Directly transform wild buildings within the city into urban buildings, which can be continuously cultivated and improved. 2: Use architectural drawings, which can be obtained by destroying cities or wild buildings, or generated by plane rules. 3: The special evolution of the city is related to the city's experience. Army auxiliary buildings can train arms to acquire new abilities or strengthen certain attributes of the arm City-specific buildings are a special kind of arm building. Its biggest feature is that it can continuously spend resources to upgrade, and the highest level can be one level higher than the city level. Each special building is protected by rules There are currently 4 levels of known ships, which can be divided into cargo ships, merchant ships, warships, fishing boats, etc. According to their functions Combat fleet configuration Command ships at the core of the operation, firepower ships responsible for fire support, battleships responsible for close combat, cruisers responsible for patrols, underwater battleships responsible for underwater operations, and supply ships responsible for providing supplies to various forces. Firepower ships can be subdivided into siege ships equipped with large attack weapons (to destroy enemy warships), magic ships that provide magic support, firepower ships that provide ultra-long-range strikes, etc. Battleships can be subdivided into turtle ships responsible for taking damage, assault ships (equipped with ram angles) responsible for cutting into the battlefield, sling ships responsible for boarding battles, etc. Cruisers can be divided into two categories: magic detection and physical detection, and there are even differences between flying and underwater. This type of ship basically focuses on speed. Underwater battleships are also divided into many areas, but unless it is a territory dedicated to the development of certain races, they are basically replaced by various aquatic troops. There are more types of supply ships, and the styles of supply ships in different environments are also different. Raid battles focus on speed, while frontal assaults focus on load capacity, which depends on the circumstances of the incident.
It's purely about battles, recruitment, and city building. There's almost no sense of upgrading the protagonist, and it feels a bit like a farming novel.
Very nice~
It's beautifully written, with a good amount of detail, and the governance strategy is very in-depth. The plot development is exciting and reasonable, come on! I would like to make a suggestion, Western naming is difficult to remember, and obtaining a name is more difficult to remember than Western naming. Most of the time when reading, you can't tell who is who, which makes reading very difficult. I hope the author can think of a way to solve this problem.
Shen Nong tasted hundreds of herbs
After reading it, you may have some insights. First, this heroic architectural structure is ready-made, but it gives people a very rigid system. The two major elements of the Lord's story are farming and war. Without mentioning these two issues, I forget who is who after naming those people. This problem is a bit fatal. When I read novels, I don't have to go out of my way to remember their names and races.
I hope the author will keep the beginning and end and can persist in updating to the end. You can finish this book well. I will be your biggest fan from now on. Come on! I wish you better and better results in the future! To be honest, because it is the genre I like to read, I feel that all books should be ranked at the starting point. You are definitely in the top three. It's a pity that you have said too much nonsense and it's too watery. It's hard to get up now. This book is a good way to accumulate experience. It must be written to 3 million words.
Has the author written an invincible hero novel before?
The protagonist in that novel has the gift of the eye of insight, and he chooses a cursed priest at the beginning In the middle period, he also fought a naval battle in the Pearl Sea In the later period, he got a legendary soldier to destroy the Bear Kingdom It's a pity that the eunuch