
Zhengde of the Ming Dynasty: Summoning the Fourth Calamity
大明正德,召唤第四天灾
- Status
- Completed
- Length
- 2.0M Words
- Genre
- Historical
- Subgenre
- Song-Yuan-Ming Dynasties
- Updated
- 6mo ago
- English
- Request a translation
Synopsis
Stats
602Chapters
10.5kRecommendations
78.6kFans
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Reader comments 33
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Internet celebrities becoming courtesans? If they actually get taken advantage of by local NPCs, who can they complain to?
If the author has enough experience, they could try writing about political intrigue, where players can act as troublemakers in politics, fearless of death or even the extermination of their entire family for reform. It would be much more interesting than playing a common soldier, provided it's written in a way that's enjoyable. Just imagining players writing a scene where they crack down on corrupt officials and benefit the people is exhilarating.
Here's a suggestion: realistic games are all about realism; they shouldn't allow players to choose bizarre or outlandish names. Furthermore, the goal is to give players a sense of time travel, and also to make them fearless of death.
Novels written nowadays are all mindless.
Traveling back to the late Ming Dynasty isn't about vying for power; that's pointless. With yields of only a few dozen jin per mu, you're helpless in years of famine. What you should really do is increase yields to 400 jin per mu; even 200 jin per mu would win you the hearts of the people. Only after solving the food problem can you develop industry.
The author could check out "The Fourth Calamity," a book about rebuilding the Tang Dynasty; it was quite good two years ago. I subscribed to the entire book.
Actually, I think the article about the Fourth Calamity would be suitable to focus on the Song Dynasty, because the Song Dynasty reached a new height in culture, which perfectly complements the Fourth Calamity's relentless bombardment.
The best-written Fourth Disaster so far.
If you criticize that game from the late Ming Dynasty, then we're practically half-brothers.
Right now, it's all about industrial development and outward expansion. There's no internal infrastructure, no civilian infrastructure, and there's also the issue of education. Development relies entirely on the players; the Ming Dynasty itself is inhabited entirely by Hilichurls.
Why did they even introduce these dungeons? What's the point of dungeons? They just distract players.