
Shameless Game Designers, Get Out of This Text-Based Game
无良策划滚出文字游戏
- Status
- Completed
- Length
- 324k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
159Chapters
4.6kRecommendations
6.1kFans
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EN
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Reader comments 27
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An experienced bookworm, judging a seedling: most likely a dry weed, a small chance a gem, and a very small chance a roadside scrap (a poorly written ending). The world-building is currently quite grand, and some parts are quite engaging. The author repeatedly emphasizes that the protagonist is a terrible planner, but how can a seasoned planner not have some understanding of the plot, not this?
What crime did the original owner commit? They won't say, it's all so vague and unclear.
Let me guess the setting of this book.
1. The so-called word game should be a series of real-world alternate reality, so whether you're looking at skills or just spacing out, the events will automatically move forward (after all, time stop doesn't exist in the real world). 2. This kind of exploration must be very dangerous. I wonder if any other organizations besides prisons are currently conducting similar explorations.
Doesn't Waterbird advertise its new book in its previous volumes? I wouldn't have known if I hadn't taken a look today on a whim.
Will we continue with Pokémon in the next book?
Go write about Pokémon, you're a Pokémon master.
Since the male lead is a Red Stone Dog planner, this book should be a protagonist-torture story. It should torture the male lead until he's impotent.
I miss you, waterbird
I still want to see your Pokémon.
Waterbird, I beg you, please take some more medicine before you collapse again! You need to update faster, the writing is good, and the premise is decent. You can't be this unlucky, right? I'm rooting for you! 💪💪
Suggestions for the next book
Aside from Pokémon, most of the authors have abandoned their projects, and after ten years of writing, I'm still only at level 4. My writing is clearly good, but it doesn't appeal to the masses. Maybe I should just give up on artistic pursuits and write an infinite novel? The few books I've abandoned all have good premises; with some polishing, they could become dungeons, and each dungeon could be padded with 300,000 to 400,000 words, enough for at least one book.
The writing style is a bit strange. The author is either a novice writer or a maverick who has gone astray. Most of the content seems to be very casual, written wherever the pen takes them. Some parts are clearly explained, while others are quite vague. 1. The game designer's background seems to be an element deliberately pieced together to obtain the "dog designer" skill.