
From Dungeon to Gaming Empire
从地下城到游戏帝国
- Status
- Completed
- Length
- 1.6M Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 8mo ago
- Source
- Qidian
Synopsis
More by this author
In booklists 10
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True Knowledge: Knowledge-Dimension Reduction (Infiltrating the World Through Transcribed Works)
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Reader comments 36
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I haven't played the game but I enjoyed watching it.
The writing process is non-toxic, and it is very enjoyable to read I fell into it before I knew it. Please support the author more Put some pressure on him and let him see the power of readers.
When an author writes a game, it's not just about the plot.
Now that I've read Chapter 160, I must make some comments. I don't know if it's because the author has never played the game, but many game mechanics and branches are not introduced. Many of these are the highlights. For example, Sekiro collects fish scales and jar people to exchange for skill books, etc., Such as the monster synthesis function of Xuanyuan Sword. You've already written about beating the boss of the main drama, but you didn't mention the Demon Refining Pot at all. Players are trying to use the Demon Refining Pot to refine demons. Wouldn't it be more fun to train a great monster like Sun Wukong? This kind of plot can also highlight some non-head players. I played Xuanyuan Sword, and as soon as I came here, I started catching monsters to combine them into monsters. You are so unlucky
Shennong tastes grass
Game Wenxiancao, non-toxic and edible
I gave up after seeing more than a hundred chapters. I had expected that it would not be too long. Games are one circle, and fantasy is another circle. Dungeons that drop treasures in dungeons cannot be added to fantasy, because as long as you write it once, you can only continue to write fantasy and superimpose it That will only kill the dungeon, and make all those who did biochemicals and dropped arms in the early stage useless.
Someday the plot of the game is no longer complete, let me give it a try, brother.
The plot of the game can be embellished. If you really want to intersperse the words with water, it will be fine. What I want to see more is the development of the territory, the story between the lords, adventurers and the natives, rather than the adventurers wearing a vest and entering the secret realm, and then a long game plot.
Secret realms are boring to watch. I want to see the development of the territory more. Moreover, adventurers all enter secret realms wearing vests. Then all the secret realms are written in the same way. The plots can be found online. They just change the names. The skin change is too serious and there is no highlight!
So looking forward to it
When I play games, I like to expand little by little. I feel a sense of accomplishment by taking over cities and wiping out forces. 🙂🙂🙂 I like it so much. Give me a reward.
Wouldn't it be better for the protagonist to explain the problem and let them explore it themselves? You can just post an announcement on the door. It's so profitable.
[Personal suggestion, not representative of all readers] It is better to write less game plots with linear plot flow. This involves consciousness instead of keyboard and mouse. Either give players the ability to change the tragedy independently by loading files, or give a rough description and mainly focus on the player's reaction. The plot of the game that has been reproduced is not as interesting as the parts of the game that allow players to play freely, especially the Sui and Tang Dynasties of the Ten Kingdoms. The part where you know that Yuwen Tuo's approach is right, but you still have to act uninformed to destroy Yuwen Tuo's plan is really a bit disgusting.
I feel that too much detailed description of the reason leads to a serious problem. There is no problem in writing, but every time it is because of the reason, you write a lot. People in the Crimson King will not read your detailed descriptions. People who like to read detailed descriptions will also seem to be weak because you have to write three to four hundred words for something that can be written in one or two hundred words. Every time, you have to explain dozens or hundreds of words to something that can be explained in a few words.