
Wizard, I Have a Roguelike Character Sheet
巫师,我有肉鸽面板
- Status
- Ongoing
- Length
- 278k Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
131Chapters
970Recommendations
26Fans
PausedPace
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Reader comments 18
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Well, after reading 25 chapters, the protagonist's brain seems to be on a single thread. The butler has done this so many times, but he just won't say anything, right? Does he have to wait until the big shot gets poisoned in front of him so he can show off?
Three consecutive crises haven't resolved the issues, and the game is constantly reliant on luck. This situation is only acceptable at the beginning; they should hurry up and get through this part of the story. Besides, isn't the protagonist supposed to be able to revive? Is this a trope they're just using up and then discarding?
The cheat code is too fragmented, offering only a minor, disjointed improvement. Strong in the late game? If the early game is so bad, who's going to see the supposed late-game power?
This kind of writing is boring 😓 I'm going to find a roguelike game to play; playing for two hours would be more enjoyable than reading these dozens of chapters. Roguelike games write so much meaningless plot in the early stages, and the characters aren't even that well-developed.
What are you writing?
Is the main character mentally challenged? He's like a primary school student, it's too overpowered!
This is a protagonist-torture novel, over a hundred chapters in, and they've only managed to kill one Potter. To kill that Moshi Moshi, it'll probably take close to two hundred more chapters. Even if it's a slow burn, this is ridiculously slow.
I think this book is going to drag on forever...
The initial period was too frustrating to watch.
Chapter 64, you could say it's okay to read and the author has their own ideas, but you could also say it's quite awful and makes you want to give up. While cheating is possible, the real enjoyment comes in the mid-to-late game. Even with excellent early-game development, being instantly killed by a single attack is pointless and frustrating to watch.
I can't hold on, I can't hold on after 12 sheets.
The protagonist's journey is arduous, and the early plot is unlikely to be engaging.