
Prince of Tennis: My Talent Evolves Without Limits
网王:我的天赋无限进化
- Status
- Completed
- Length
- 911k Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
296Chapters
3.7kRecommendations
26.7kFans
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Reader comments 21
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It follows the exact same pattern as that idle game, making me suspect the studio used the same template. There's no need to follow it; it's unoriginal.
The main character is well-developed, but the "golden finger" (cheat code) feels a bit lacking.
I feel it would be better not to add this cheat code. Instead, the protagonist could have similar physical talent to Akutsu, or abilities similar to Niou Masaharu, learning something new in every match. That would be similar to the protagonist's current situation, but it would be much better for the logical consistency of the novel's world and for the overall reading experience.
Aside from her name, her family background and everything else was completely unexplained; she just played basketball the whole time, with no other plot developments.
Poisonous herbs identified
Poisonous weed. The writing style is okay, but the execution of satisfying moments and the handling of detrimental moments are poor. The author's attempts to be cool backfire, and even with a cheat-like advantage, they wouldn't be that good in real life.
You might as well let them lose the two doubles matches, then let the protagonist and Atobe win, and finally put all the pressure on Jiro! Even though they still lose, it won't be a major flaw. With all the boosts and bragging you had, losing to Atobe was understandable since the protagonist was just starting to develop. But losing to a half-crippled Tezuka is incomprehensible!
There's nothing wrong with what's written; the strong should ruthlessly humiliate the weak.
The "golden finger" (referring to a specific online advantage or advantage) is too prevalent, and there are too many articles like this lately; it's probably just another studio using a template.
This cheat is fucking overpowered; it can reveal the opponent's most powerful items in just one game.
It's more like data tennis, analyzing the opponent's body language and thought processes. The so-called weaknesses are simply a matter of sufficient data collection, one's own physical condition, and technical ability. It's effective against weaker opponents, but unpredictable against stronger ones. This is true of Atobe's Ice Kingdom, and it's also true of Prince of Tennis.
The author's imposing manner, sharp gaze, and timid demeanor were quite awkward to read.