
You Asked Me to Make a Game That Loses Money, So Why Did You Really Lose Money?
让你做游戏亏钱,结果你真亏?
- Status
- Ongoing
- Length
- 1.0M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Other names
- You Were Told to Lose Money By Making Games, and You Actually Did It?English name
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In booklists 4
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Great Novels That Never Got Popular
⭐⭐⭐⭐⭐ Novels I think are good, across a range of genres. I rate each one based on my own impressions: five stars ⭐⭐⭐⭐⭐ is the best, and one star ⭐ is the lowest. Books on this list start at three stars ⭐⭐⭐.
🎶Books I've Actually Read Before Adding Them Here🎶
Books I can generally get through. I only add books I’ve actually read. I don’t want to feel like the book is insulting my intelligence. I prefer lighthearted stories, games, urban fiction, ghosts, and novels about anime, manga, and entertainment. I’m done with stories that are nothing but fighting, leveling up, and repeating the same cycle forever. Pet-beast battles are fine, though. But don’t blame me if a book goes on hiatus or has a terrible ending. Take it up with the author. I’ll send a kn
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Recommending sweet-romance stories, single-female-lead stories, and no-romance stories with intelligent characters and few major flaws! A book will be recommended only if it meets the following requirements: 1. The number of discussion threads in the reader community, or comment section, must be greater than the number of articles published by the author. 2. It must have a single female lead or no female lead. 3. It must not contain obvious romantic ambiguity with female supporting characters o
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Reader comments 23
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Why does the protagonist have to force a rival company into every game he makes, creating a rivalry storyline? Then the rival company flops, while the protagonist's sales skyrocket. It's completely predictable, inexplicable, and utterly unsatisfying. Wouldn't it be better to focus more on player feedback?
Making money by losing money is easy.
Garbage modeling, garbage graphics, garbage management, garbage artwork. They're constantly releasing pay-to-win items and even have a gacha system. The drop rates are off the charts, and the story is utterly nonsensical. I don't believe any player can stand it.
It's alright, but I hope the settlement period is shorter, and that it doesn't affect profitability after settlement. The key is that exciting moments or crucial plot points should be presented earlier. If the protagonist is to subvert the tropes (referring to the tropes in this type of book), then subvert them thoroughly, not in a mediocre way.
How an author manages to get their content free for a limited time.
What's the deal with this book being free for a limited time? We're all familiar with limited-time free offers, but why is this particular book free? Let me explain. It's simply that this book is free for a limited time. You might be surprised, but that's the truth. I was surprised too! So, what are your thoughts on why this book is free for a limited time? Feel free to leave a comment below.
Has the author strayed a bit off-topic? The money-losing system is certainly a satisfying element, but the core of this story is still a game novel. Like entertainment novels, half the plot revolves around the emotions—sadness,, joy, or even the act of showing off—that games (entertainment works) evoke. The author uses the protagonist's perspective to lead the reader to relive those feelings.
It's well-written. I've always thought the author's first book was the best; the later books were less interesting. The logic in the first book was the strongest, and so far, the logic in this book is also sound; it's not mindless writing. I hope the author doesn't introduce any awkward plot points later on. I'll subscribe to the whole thing to support the author. 🙂
So be it, it's free for a limited time. Sometimes I wonder if I haven't worked hard enough, if I haven't written well enough articles, if I haven't retained my readers, if I've offended the editor, or if I've just been having bad luck lately.
I'm genuinely here to take advantage of the system's freebies. Sekiro itself is of good quality, but in this world that hasn't been tested by high-difficulty games like arcade and Metroidvania, it's bound to have low ratings and poor sales in the early stages, but it won't be too bad either. The system currently has 10 million gold.
Chapter 227 describes: Perhaps there are other things to consider. After so many successful raids, my personal bank savings have reached 330 million. I could try doing something else, like investing in a factory or research project, organizing a concert, or something similar. Otherwise, keeping so much money around gives the impression that the protagonist lacks ambition and personal ideals.
It's well-written, but the financial data could be more precise. The development cost of Sekiro in our area alone was at least $20 million, let alone the much larger budget depicted in the novel. The author of Halo 5, the most expensive game ever made, should probably look into it; its development cost exceeded $500 million, and the rocket designs in their game involved real rocket design experts.