
You Asked Me to Make a Game That Loses Money, So Why Did You Really Lose Money?
让你做游戏亏钱,结果你真亏?
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- Ongoing
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- 1.0M Words
- Genre
- Gaming
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- Game System
- Updated
- 1y ago
- Source
- Qidian
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In booklists 4
Great Novels That Never Got Popular
⭐⭐⭐⭐⭐ Novels I think are good, across a range of genres. I rate each one based on my own impressions: five stars ⭐⭐⭐⭐⭐ is the best, and one star ⭐ is the lowest. Books on this list start at three stars ⭐⭐⭐.
A Mixed Cache of New and Old Books
Recommending books with decent writing or interesting premises.
🎶Books I've Actually Read Before Adding Them Here🎶
Books I can generally get through. I only add books I’ve actually read. I don’t want to feel like the book is insulting my intelligence. I prefer lighthearted stories, games, urban fiction, ghosts, and novels about anime, manga, and entertainment. I’m done with stories that are nothing but fighting, leveling up, and repeating the same cycle forever. Pet-beast battles are fine, though. But don’t blame me if a book goes on hiatus or has a terrible ending. Take it up with the author. I’ll send a kn
A Little Library of Single-Female-Lead, No-Female-Lead, and Sweet Romance Stories (*^ワ^*)
Recommending sweet-romance stories, single-female-lead stories, and no-romance stories with intelligent characters and few major flaws! A book will be recommended only if it meets the following requirements: 1. The number of discussion threads in the reader community, or comment section, must be greater than the number of articles published by the author. 2. It must have a single female lead or no female lead. 3. It must not contain obvious romantic ambiguity with female supporting characters o
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Reader comments 23
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Why does the protagonist forcefully recruit a manufacturer to be his opponent in every game he makes and write a rival game? Then the opponents came to the rescue in various ways, and the sales of the protagonist exploded. There's no suspense at all, it's inexplicable, and there's no sense of excitement at all. Wouldn't it be nice to write more about how players feel about it?
It's not easy to lose money
Garbage modeling, garbage image quality, garbage operation, garbage original painting. Krypton gold props are produced like crazy, and a card drawing mechanism is also set up. The probability is adjusted to the lowest, and the plot is crazy to eat Yoneda Kyo. I don't believe there are still players who can continue to play.
It's okay, but I hope the settlement period will be shorter and the profit will not be affected after settlement. The key is to make it fun or to show the key plot forward. If the protagonist wants to go against the cliché (referring to the clichés of this type of book), then he should go against it thoroughly, and don't make it neither better nor worse. Looking at it now, it seems that the protagonist reacted like this every day, but don't you think it would be better to talk about destiny afterward? Now that the imagination is stable, it is better to be filled with emotion when watching the reversal later. (My humble opinion may not be applicable, but I hope to change it in the future. Going against the previous routine is also called anti-routine, but if it feels better and is suppressed, it is not called fun, but called poisonous. Time waits for no one, but we can look back on the past.)
On how the author managed to obtain the exemption
What is the reason for the limited exemption of this book? I believe everyone is familiar with the limited exemption of this book. But what is the reason for the limited exemption of this book? Let me let you know it together. In fact, this book is limited for exemption. You may be surprised how this happens, but this is the fact. The editor is also surprised. So this is why this book is limited for exemption. What do you think? Welcome to leave a message in the comment area.
Did the author go astray? The money-losing system is indeed a cool point, but the core of this article is still game writing. Game production is the same as entertainment novels. Half of the plot points are in games (entertainment works) that make people sad, touching, happy, or pretentious. It is the author who uses the perspective of the protagonist to lead readers to relive the feelings at that time. Therefore, these two types of articles test the author's selection of related works and description of related plots. Basically, at least 40 to 50% of the plot of a certain work must be based on player feedback after the work is launched. Not to mention the actual records of a few game anchors, there must also be at least a few common fans' playing situations, right? There seem to be few player characters with names, surnames and plots in the whole story. Before 80% of the plot went online, apart from the settlement, after it went online, I just copied a media review and it was over? How popular it is, how good the reviews are, how unsaleable it is, and there is no sense of reality at all. The whole story feels like the protagonist is pressing a calculator against the system, which is duller than a running account 😥
The writing is very good. I always think that the author's first book is the best, but the subsequent books are boring. The logic of the first book is the most online. The logic of this book is also online so far. It is not a brainless article. I hope the author will not have too embarrassing plots later. I will order all of them to support 🙂
The exemption is limited. Sometimes I think about whether I didn't work hard enough, whether I wrote the article well, whether I didn't retain readers, whether I offended the editor, or whether I have been unlucky recently.
I really want to look at the system. The quality of Sekiro itself is good, but in this world that has not been tortured by difficult games such as arcades and Galaxy City, it will inevitably have low ratings in the early stage and sales will not be very good, but it will not be bad either. The current system gold is 10 million. As long as the protagonist can collect 4 to 5 million before settlement, he will win. Keep reading. If it is like Mr. Pei's routine, I will be rich. It only represents my personal pride, so don't blame me.
Chapter 227 writes: Maybe I can have some other things. I have ruined the Tongzi so many times and my personal bank balance is already 3.3E. I can try to do other things, such as investing in some factories or scientific research, organizing some concerts or other things. In this regard, you can learn from Mi and Yingjiao (their companies are close to each other, and they almost learn from each other in this regard. Anyway, I think they are quite fun to play), set up their own acoustic studio, and organize the excellent music in their games into a concert or something else It's time to provide the protagonist with pursuits other than blasting. The company's professional managers also need to start training. They can give employees dream funds or something like Gree or Mr. Pei In fact, it is a bit aesthetic fatigue to just keep blasting Tongzi gold coins. It is time for Tongzi to blast other things, or use the gold coins that Tongzi explodes to do something else The author has always wanted to say that blasting Tongzi is for enjoyment. In fact, there are very few texts on this aspect. The presidential suite of a 5-star hotel in Beijing, Shanghai and Shenzhen does not exceed 5 million a year, and the rest of the cities only 3 million to 4 million. Add in other vulgar luxury enjoyment, 10 million a year is already a lot More, those rich people seem to spend a lot of money, mostly for their own hobbies and cultivating their own tastes and corresponding social circles The protagonist does not have any hobbies worth spending a lot of money on, nor does he buy a lot of antiques and artworks to cultivate his own tastes, nor does he have enough and suitable circles to socialize with, so in fact, the accounts are full of dead money that can be seen but not available The remaining cash does not have much value, it can only look good. Anyway, the article no longer reflects the country's financial supervision, so you can try to expand the company's business. The article already has the prototype of a professional league. You can try to develop it around the game. The professional league can also set rules and develop in compliance. The company's offline carnival can be held. There is no need to invest all the money in the game. 500,000 To 1 million or some "small" amounts can be intercepted and used as various temporary benefits for the company's employees. Anyway, I can find a reason. Good, don't be afraid that the system will not be able to report, it's time to show the "argument" The author's perspective can be broadened. Games are the main task, but some other industries can be developed to adjust it. Anyway, there is basically no daily life of the protagonist in the article so far. It is better to use auxiliary industries to fill this part of the blank The label currently revealed by the protagonist is the explosion of gold coins, so you can try a more elegant explosion of gold coins to explode Tongzi. Those gold coins that exploded are more valuable, otherwise it would be too dry to look at now There is only the game industry, nothing else, just like a great novel, it is interesting in the early stage, but in the later stage, there is no need to write, because the world view is too cramped, rich people will not just save money and spend it blindly, they will spend the money very valuable, it is the value they think it is worth, not the value in the eyes of the world, every money has its own purpose My current thoughts are There are only these. If there are others, I will add them. I hope the author can think about the following outline. The game industry is not only about games, but also sets up model studios, acoustic studios, aesthetics studios, text plots, etc., And even funds schools, etc. I don't want the protagonist and the author to be trapped by the single project of the game I hope the author can think about my appeal while keeping the outline. If it goes against the outline, just pretend I didn't say it.
The writing is quite good, but the financial data could be more rigorous. The R&D cost of Sekiro here is at least 20 million US dollars, not to mention it is so generous in the novel. The author of Halo 5, the most expensive game, can learn about it. The development cost exceeds $500 million. The rocket design in their game was developed by real rocket design experts.