
Demon Slayer: I Can See the Treasure Drop Prompts
斩妖:我能看见掉宝提示
- Status
- Completed
- Length
- 226k Words
- Genre
- Eastern Fantasy
- Audience
- Male
- Subgenre
- Eastern Xuanhuan
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
3kRecommends
23Fans
95Chapters
Tags
Synopsis
Reader comments
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It's written like a game. It shouldn't be included in a fantasy novel or a game novel to the point of harming them.
The first few pictures are all nonsense, you can see the rewards after killing them, and they are so good, the three golden ones will make you lose it.
Hundreds of high-quality ordinary items, basically purple clay teapots and jade bracelets, only 31 taels of silver were sold out after they were sold out, the prices are ridiculous
The game eats people. . . But 🧠
As mentioned before, monsters are everywhere. If you go to any town and kill monsters, you will be the target of others. Others will collapse and say that everything is destroyed. It's disgusting.
Brainstorm ideas
If you have any interesting ideas or items, please share them and I will adopt them as appropriate~^_^
This monster is really a rare thing. The protagonist kills all the monsters that are robbing others. It's really funny.
It was interesting in the beginning, but it started to get boring after chapter 30
The pace is too slow, I can't stand it anymore
Okay, okay, I just like this kind of simplicity and roughness. However, there are some problems with the details. For example, the bracelet turns into a sword. This is nothing in itself, but the protagonist should be surprised. If you don't plan to write about a female protagonist, I suggest you write a little bit of slutty words to spice it up. It seems tiring to keep fighting monsters and leveling up.
Author, your layout is too small. Just use the invincible attack and combat skills at the beginning.
The protagonist doesn't need to enter the sect, it's good to be a casual cultivator
The combat capability of carrying good things is also high. Just think in real society, you can see too many good things, ranging from small antiques to as big as the President of the United States. The problem is that you don't have the money or ability to get them. In the early stage, it should be set so that the opponents are all wealthy demons with high ambitions and low hands. If you carry good things with you, they will explode. Of course, it would be painful to look at this kind of setting if it were like this from the first to the highest.
I haven't watched it yet. The protagonist dropped treasures, but others also dropped them.
This plug-in setting drops things that do not belong to the monster. This is the setting of the game, okay? Why don't you just drop the top-level equipment directly from the first-level ants? Whether it is plug-ins, plots or characters, they are all to make the novel interesting. This plug-in setting directly makes you no longer want to read it. Even if you can only see the drops, it is good not to force them to drop.