
This Necromancer Game Is Way Too Realistic
这个亡灵游戏也太真实了
- Status
- Completed
- Length
- 705k Words
- Genre
- Western Fantasy
- Subgenre
- Sword & Sorcery
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
226Chapters
931Recommendations
35Fans
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Reader comments 13
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How to distinguish between real and otherworldly games?
How to identify the mysterious games in novels that involve going to another world to work for the protagonist: 1. The game information is mysterious. It suddenly appears out of nowhere, and it is said to be in closed beta. You may be able to find the registered company, but it is an empty shell. The development team is hidden or there is no information about it at all.
It's good that they don't install it at all; why bother installing it as a regular game? There's no need for that. I am Extraordinary Games, so what? Pretending to be weak to fool others is no longer fashionable. It's even a bit toxic.
In the game, the rich spend money to beat me, and in real life, the rich spend money to buy their lives and outlast me. This has broken my family's spirits 🤓.
This is too complicated. With your setup, the optimal solution would be to unleash a necromantic catastrophe in the city and wipe out humanity on Earth. That would be much simpler than fighting in a magic world.
It looks alright so far, looking forward to more developments.
Let's see if I can keep writing.
😎😎😎
Having read over fifty chapters, the fantasy theme of multiple characters traveling to the West is great, and the game design is also very good. However, the storyline from chapters twenty to forty, where players organize teams, is completely unnecessary. I thought the battle would start in two more chapters, but it dragged on for over twenty chapters...
So, the reason why the necromancer in the novel fell was because he wasn't smart enough and didn't know how to form cliques. And who says the dead can't worship other gods? The same principle applies: the platform is a very good thing.
Lu Pu
Lu Pu