
Who Makes Games to Lose Money?
谁做游戏会亏钱啊?
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Synopsis
364Chapters
0Votes
2.9kRecs
28.7kFans
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Reader comments 21
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Has the author ever played a stand-alone game? This is the first time I have seen a player's account banned due to a bug in a stand-alone game. And can a player's account be banned in a stand-alone game?🥵
Wow ₍₍Ϡ(੭•̀ω•́)੭✧⃛, these settings look exactly the same
I specially subscribed to a chapter to express my views. Making games is not a new subject, and female bosses losing money is not a new gimmick either. Many authors give me the feeling that they don't understand games, and they just write stuff that makes them feel good. As soon as the names of these games were introduced, I no longer had the desire to read any more. It's not that these games are bad, it's just that most of them can only be regarded as sketch games, and most of them are independent games. In particular, there are games written by the author himself. The book Losing Money to the Richest Man has already shown me how bad the author's own original game is. It can be said that if someone really did that in reality, he would definitely lose money to his grandma's house, and the game would be nailed to the pillar of shame.
A few thoughts on this book
In fact, when I first read the beginning of the novel, I was a little disappointed. I thought it was another game novel that just followed the trend without thinking. I even thought it was plagiarizing from the book "Promised to Make a Bad Game...". However, there are still some small surprises in reality, but this surprise does not actually lie with the male protagonist. In fact, the role of the male protagonist in making games is too dry. He is constantly launching new games, and then the host is working on the program effects. It is recommended to add a little production process as lubrication. What actually surprised me was the female protagonist. In terms of talent setting, the author did not let the male protagonist lead a team by himself. Instead, he built the female protagonist's team from the female protagonist's previous failed business and the tenants in the apartment, and the male protagonist was just one member of the team responsible for the game. At least in the articles I have read, the author is quite innovative in shifting the center of the team from the male protagonist to the female protagonist. This is also the first time that I felt that the female protagonist is not a silly fool who throws money without thinking. His characteristics in the game of the team are not just a tool to provide money. This part has great potential. In my personal opinion, this book can have a structure similar to two protagonists. The male protagonist only needs to use the game as the starting point of an IP to create him, while the female protagonist's task is to extend this IP and turn him into a cultural symbol belonging to the Tarot Company, just like a certain foundation. Here is an example. Since you use Tarot as your company culture, and the heroine also prefers this aspect, why not add your company title [Fool] [Magician] to the game to create your own content. Wenchao Wen, although Wenchao has limited the scope to one copy, how to copy is up to the copyist. The most essential part of this kind of writing is not to list a series of masterpieces for you, but to allow you to add your own things to the slightly deficient works to make its overall structure more perfect.
Don't understand
I've seen Chapter 63. Arknights has made between one billion and more than two billion, but the heroine still wants to pay compensation? The previous article said that the heroine's uncles and aunts were disappointed with her because of several investment failures. At the end of the year, she was afraid that the game would fail and they would say she was lucky. So while she hoped that the game would succeed, she also hoped that the game would fail. After the success, she persisted and wanted to compensate. No, I wonder if there are so many successful games, is it so difficult to change your mind? After making so much money, do you have to lose money? Make yourself money? If you make a money-losing game, you won't think that you can just take it all away. What will the employees and the male protagonist think? And as the daughter of a large group, the heroine never thought about how she would get so much money? No inflation or anything? Is it legal? What's going on with the male protagonist? The female protagonist asks what is not good about xx, is it easy to compensate or asks the male protagonist, etc., And then gets the answer and immediately asks to do it. The male protagonist also has many ideas, saying that it is because it is difficult to do it or there is a big company market, so there are opportunities to make money, etc., But he did not see it once or twice? And the game also has problems. There is less content about the game than other games I have seen. It is more difficult to understand if you have never played it. The plot of the game also feels like a brief introduction and too little is said. It is a bit difficult to be a fan of the review, but it is understandable In conclusion, you don't have to read it if you have seen the same type. If you haven't seen it, you can accept what I said or read it. Regardless of what I said, the author's writing is also fine.
Lethal Company remember to add the modo of Maskless Mask and Onomatopoeia
So damn familiar
A large copy of the Qidian novel is indeed correct.
The plots have become quite homogeneous recently.
Recently, I feel that there is not much content. The process is just to release a game and then compete with the enemy company, and then the enemy company overturns. Our game has good reviews and sells well. There is no problem with original games, but in fact, our actual experience of these games is not as satisfying as those games that have been made and proven. Rather than continuing this routine, it is better to write about daily life.
It's over, here's the problem, I'm too lazy to continue reading 😅
The whole article of independent games is used incorrectly. Independent games are not non-online games that are buy-out PC and console games.