
Stop Reviewing My Games!
别给我的游戏做评测了!
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
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53.2kFans
324Chapters
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In booklists 3
Book List for the "War of War" Game Essay Collection Special Event
A total of 10 works are presented to us on the homepage of this event. Let me try the poison for you first to see what happens.
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True Knowledge: Traveling with Knowledge Is Like Illusion (Game Production Article)
Mainly sharing game production articles. If you have such works, you can comment and recommend them. In addition, everyone is welcome to collect and follow, and we will update it from time to time.
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Reading in Series
Creative imagination
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The protagonist wants to seriously make a domestic 3A game, but the setting of Water Margin is a disadvantage. This is not to say that Water Margin is not good, but based on reality, the 3A audience is mainly abroad, and there are still too few domestic people. In addition to the background of the game, the main storyline and game content are very boring (such as Jie Shengchengang, Lin Chongluocao, etc. How can a player know the specific situation without a reader's God's perspective) There is no basis in foreign classics, and the experience of playing it will definitely not be good. Don't talk about reading books just to play games. If I can't understand a game without reading hundreds of pages of classical Chinese, why should I play it? Let alone the translation of classical Chinese and cultural understanding. Really, if there is such a 3A, whether it can make back its money is a question.
😏Why doesn't the protagonist do a Three Kingdoms game at this time?
Why doesn't the protagonist buy a navy to write negative reviews? If the money spent on trolls is also included in the promotion, the price of the game will be higher. When the seven days are over, a video will be posted saying that independent game producers are being suppressed by their peers. By then, the money and traffic will be full 🙂 and he will directly turn to Shenhaowen (
First make a beautiful girl harem game, and after a month or two announce the addition of a male character card pool, group the most popular character among the players into the CP of a little boy with black stockings, and in the subsequent plot, mock the protagonist as a useless waste without a girl, the protagonist cannot refute, and can only limp away. 🤭
If you are a bad gamer, I suggest you learn more from Yu Zhong
The original game is anti-routine but not homogenized, which is a plus. Recently, it has been getting better and better, and it feels like becoming the richest man after betting on losses. The difference is that the richest man writes about the utopian company that workers dream of, a kind of anti-capital article, while this book describes a utopian studio where practitioners only want to make good games The protagonist's negative review feedback system does not seem to play its original role of negative reviews equaling money back, but in fact it is guiding and providing motivation step by step - the original intention of game practitioners. The writing of Xiang Chichi, a two-person character, is not interesting. The description of the emotional line in Chapter 78 is very abrupt. I don't know if it is because the author is not good at writing emotional lines or something. On the other hand, in addition to the insignificant but very important negative review feedback system, Chi Zi is undoubtedly the current "True. System. Chi Zi's Mother" in this book, the second plug-in. So from the reader's perspective, the tool person's attributes are far greater than her own secret admirer attributes. Without taking off the vest, from Li Buyan's perspective, Chi Chi and Chi Zi are two different characters, so there is a strange sense of separation.
Good
Although the creativity is bad, this kind of thing is the same as eating, and you can still watch hahh
It's not easy to leave negative reviews
Learn from SM's Blizzard and go to the Internet to express discriminatory remarks against foreigners. I will scold everyone except my own country. I don't believe there are no negative comments.
No moles, let's have some fun
This is the confidence that Yuzhong gave me. Jpg
Bad games are easy to make
Cursed Land, Hongxia Island, Mountain Order, Gray Mountain Incident, Lord of the Rings Gollum, NBA2k24, Kong Island, Destiny of the Walking Dead, Eve of the Holocaust, these games are all very good to learn a little bit about. If it's not good enough, you can learn from Tao Dapao's infinite loading. If a game's optimization fails to keep up with the times, it will definitely have a lot of bad reviews.
Feedback
After reading more than ten pictures, this book is not suitable for readers who want to see "copycats slap the indigenous world in the face". In my opinion, the pace of this book is a bit slow, and the emotional feedback the text gives to readers is not strong. Readers who have a certain empathy for the subject of "indie games" are required to read it with a calm mind. (I am not the target reader, so why was the introduction given to me?) Let me mention two points. The first one is the feedback from game experiencers after the first game was designed. This is a small climax of the first paragraph, but I feel that the author did not write the feeling that interests me. This kind of plot that makes the anchor break his defense, you must make me find it interesting and funny. For example, in the novel "Titan" with the same theme, the plot of the monkey playing with the cat Leo is described. If the text doesn't make me feel interesting, then I'll just go to the next page and leave. The second point is that the second game was released too slowly and contained a lot of unimportant text. After the first game, the studio employees came on stage to pave the way for the protagonist's determination to play solo, get inspiration, and then have a transition to start the next game. If you go to other games, the pace will seem very slow. In addition, the first game failed to give me a feeling, so I will leave. (Well, that's where I went) I talked about something that made the author unhappy, and finally talked about something that made him happy. The subject matter of the original game article is a bit eccentric. Think about the rhythm and outline carefully, and try to get a guarantee. It should not be a big problem. (?) Above
It's not easy to make a bad game. From time to time, you will block some people's accounts and even leave some bugs. Learn some games
The protagonist also lost his original intention to get bad reviews due to his continuous success.
I feel that games with a bit of originality are better to watch (although some of the author's games can also see some shadows of real games, but they are still much better than copying them directly). In fact, copying from the previous life does not talk much about the game at all. The focus is on slaps in the face and comments from netizens. For originality, you can also check whether the author has any interesting ideas. I have read a few books about original game design and most of them are quite interesting. The important thing is that they are really talking about games and players. We all know a lot about the content of Wenzhaogong-type games, so we can only write about them to slap other game companies and netizens in the face 😥. The most important thing is that many Wenzhaos are making games very quickly. They release Titans in half a year and become a wolf in a year. It feels like Wenzhao can't write much about games and can only crazily release new games.
When there are many negative reviews, it may be a rubbish game, but if there are no reviews, it is definitely not a game.
It's not easy to give negative reviews. You need as much money as you need to get more money, optimization as bad as you want, and as many bugs as you want.
Don't think it's easy to get negative reviews.
There are many games with rave reviews on Steam, but there are relatively few games with rave reviews overall. Because there are so many negative reviews, we need both the negative review rate and the number of negative reviews. The two themselves are somewhat contradictory. Especially buyout games. No one is willing to spend money to leave negative reviews for a piece of shit. Just like the Demon Realm Guru. Games that attract a lot of comments from players usually have some playability. For example, the operation of Three Kingdoms is terrible, but I have to say that the foundation of the game itself is quite good. Even if a game that had a certain degree of popularity in the early stage suddenly fell into disrepair and had a good base in the past, it would not be difficult to see a flood of negative reviews. Currently, the few games that are well-known for their negative reviews on Steam are still sequels or mid-stream releases on Steam, thus avoiding the early positive reviews. Of course, what is discussed here is the overall review. If the review is over a period of time, it is easier to get negative reviews. But it also requires the game itself to be playable.
I haven't read it yet, but my first reaction when I saw the title was that as long as I was a Three Kingdoms and Shao Qian Er, I wouldn't just get negative reviews casually.
The ending of "Spreading Flowers" can be regarded as a niche masterpiece. The cave at the end did not have too much work, which feels like the author has run out of inspiration. It is indeed difficult to keep writing original games. I look forward to continuing to keep my imagination in the next book.
Since there is already Stardew Valley, Sekiro, Dark Souls, Shifu, and lol in it, how can it still be a world lacking in game content?
This book is great to read and makes most of the games I want to play. Some novels are highly praised, but I really have no interest in the games in them.
No, who allowed you to finish it?
I have saved 31 chapters, and I plan to read them if I have a QQ membership. After all, QQ reading membership is free. Sometimes I'm in a hurry and just start watching.
Full subscription support, a guy who can write well, he is the funniest among the game production articles, and he is also the most creative. I feel that the author is very careful in thinking about creativity. The shortcoming is that the system is not really useful, but the flaws are not concealed.
Recommend an equally good game production text
I recommend a book that also makes original games and has a relaxed style, "In order to save the world, I had to play the suffering game". Yes, it was written by me... If you are interested, you can take a look. I beg the author not to delete my post 🙏🙏
That
Is it possible to make a batch first, and then complete the game bit by bit to satisfy the players, so that if you have bad reviews, the reputation of the players will be reversed, which is not a win-win situation.
It doesn't look good. The first few games are similar to those games from the flash era.
Author, your idea seems to be really turning into a game
No, buddy, I just finished five chapters without reading you? Not that much. I had a lot of feelings in that moment, but I also felt that that was not what I wanted to say, so forget it. Good luck with your next book, author.
The book is good, but is anyone really reading it?
"I have played with guns on the throne of Khorne, drank soup at the cauldron of Nurgle, shared spoils in the house of Tzeentch, and sold songs in front of Slaanesh's bed! This is me, the founder of the empire! The slayer of orcs! The resister of demons, the emperor of mankind, Sigmar!" Sigmar introduced himself to the banquet with his warhammer, and by the way told all the guests how bad he was. "Fellow prophets, who can tell me the future destiny of the human empire! Can it suppress all races and be glorious forever?" The muscular man asked arrogantly. The prophet of Ulric the White Wolf came out first and said: "I see that the future of the empire will be filled with bald priests. They have scriptures in one hand and hammers in the other. They chant the name of Sigmar and brutally surround and suppress Ulric believers. After the civil war, the empire was destroyed." "Heresy! As a devout believer in Ulric, I don't believe your sowing discord!" Sigma was furious and smashed the White Wolf Prophet's head with a hammer. The Great Necromancer stood up again and said: "I saw countless warriors fighting with muskets and giant swords. Soldiers were cut down, priests were bewitched, and the empire was destroyed. Only the world of undead and bones will last forever." "Bastard! Humans will never accept a dead world!" Sigma smashed the bones of the Necromancer with another hammer. The rat prophet took a step forward, and the green crystal ball in his hand projected a picture of the bliss of the world: humans and rats coexist harmoniously, and the future will be prosperous; they provoke wars and sell military disasters, but criticize normal trade; they eat chicken and shoot each other in American style, but they are called They love life; their hands are full of blood, but they claim that they are the victims; they party together on the island, but claim to be human role models who take care of Luo Li... "This future seems pretty good. How can we realize it?" The big golden man asked humbly. "We lie, we cheat, we steal, and we have a course to teach these. With such continuous exploration and progress, the glory of the human empire will surely be realized." "What a wonderful future, I really want to see it with my own eyes." Sigma sighed happily. "Yes, when the empire is about to be destroyed and the last emperor, Karl Franz, dies in battle, you can be resurrected in his body and experience it all for yourself."