
Stop Reviewing My Game!
别给我的游戏做评测了!
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Stats
324Chapters
0Votes
5.2kRecs
53.1kFans
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In booklists 3
True Insight: Games Like Illusions (Game Development Novels)
Mainly sharing game-development stories. If you know works like these, please recommend them in the comments. Everyone is also welcome to bookmark and follow the list. Updated irregularly.
21Books2.1kFollows1yUpdated
Currently Following
Creative ideas and wild concepts
21Books10Follows2yUpdated
Booklist for the 'Beacon Fires Across the Land' Game Writing Contest
There are ten works featured on the homepage for this event. Let me test them out first and see what they're really like.
10Books2.5kFollows2yUpdated
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Reader comments 35
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Why doesn't the protagonist buy a navy to write negative reviews? If the money spent on trolls is also included in the promotion, the price of the game will be higher. When the seven days are over, a video will be posted saying that independent game producers are being suppressed by their peers. By then, the money and traffic will be full 🙂 and he will directly turn to Shenhaowen (
First make a beautiful girl harem game, and after a month or two announce the addition of a male character card pool, group the most popular character among the players into the CP of a little boy with black stockings, and in the subsequent plot, mock the protagonist as a useless waste without a girl, the protagonist cannot refute, and can only limp away. 🤭
If you are a bad gamer, I suggest you learn more from Yu Zhong
The original game is anti-routine but not homogenized, which is a plus. Recently, it has been getting better and better, and it feels like becoming the richest man after betting on losses. The difference is that the richest man writes about the utopian company that workers dream of, a kind of anti-capital article, while this book describes a utopian studio where practitioners only want to make good games The protagonist's negative review feedback system does not seem to play its original role of negative reviews equaling money back, but in fact it is guiding and providing motivation step by step - the original intention of game practitioners. The writing of Xiang Chichi, a two-person character, is not interesting. The description of the emotional line in Chapter 78 is very abrupt. I don't know if it is because the author is not good at writing emotional lines or something. On the other hand, in addition to the insignificant but very important negative review feedback system, Chi Zi is undoubtedly the current "True. System. Chi Zi's Mother" in this book, the second plug-in. So from the reader's perspective, the tool person's attributes are far greater than her own secret admirer attributes. Without taking off the vest, from Li Buyan's perspective, Chi Chi and Chi Zi are two different characters, so there is a strange sense of separation.
The protagonist wants to seriously make a domestic 3A game, but the setting of Water Margin is a disadvantage. This is not to say that Water Margin is not good, but based on reality, the 3A audience is mainly abroad, and there are still too few domestic people. In addition to the background of the game, the main storyline and game content are very boring (such as Jie Shengchengang, Lin Chongluocao, etc. How can a player know the specific situation without a reader's God's perspective) There is no basis in foreign classics, and the experience of playing it will definitely not be good. Don't talk about reading books just to play games. If I can't understand a game without reading hundreds of pages of classical Chinese, why should I play it? Let alone the translation of classical Chinese and cultural understanding. Really, if there is such a 3A, whether it can make back its money is a question.
Good
Although the creativity is bad, this kind of thing is the same as eating, and you can still watch hahh
No moles, let's have some fun
This is the confidence that Yuzhong gave me. Jpg
It's not easy to leave negative reviews
Learn from SM's Blizzard and go to the Internet to express discriminatory remarks against foreigners. I will scold everyone except my own country. I don't believe there are no negative comments.
Bad games are easy to make
Cursed Land, Hongxia Island, Mountain Order, Gray Mountain Incident, Lord of the Rings Gollum, NBA2k24, Kong Island, Destiny of the Walking Dead, Eve of the Holocaust, these games are all very good to learn a little bit about. If it's not good enough, you can learn from Tao Dapao's infinite loading. If a game's optimization fails to keep up with the times, it will definitely have a lot of bad reviews.
Feedback
After reading more than ten pictures, this book is not suitable for readers who want to see "copycats slap the indigenous world in the face". In my opinion, the pace of this book is a bit slow, and the emotional feedback the text gives to readers is not strong. Readers who have a certain empathy for the subject of "indie games" are required to read it with a calm mind. (I am not the target reader, so why was the introduction given to me?) Let me mention two points. The first one is the feedback from game experiencers after the first game was designed. This is a small climax of the first paragraph, but I feel that the author did not write the feeling that interests me. This kind of plot that makes the anchor break his defense, you must make me find it interesting and funny. For example, in the novel "Titan" with the same theme, the plot of the monkey playing with the cat Leo is described. If the text doesn't make me feel interesting, then I'll just go to the next page and leave. The second point is that the second game was released too slowly and contained a lot of unimportant text. After the first game, the studio employees came on stage to pave the way for the protagonist's determination to play solo, get inspiration, and then have a transition to start the next game. If you go to other games, the pace will seem very slow. In addition, the first game failed to give me a feeling, so I will leave. (Well, that's where I went) I talked about something that made the author unhappy, and finally talked about something that made him happy. The subject matter of the original game article is a bit eccentric. Think about the rhythm and outline carefully, and try to get a guarantee. It should not be a big problem. (?) Above