
Stop Reviewing My Game!
别给我的游戏做评测了!
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
324Chapters
5.2kRecommendations
53.1kFans
More by this author
In booklists 3
True Insight: Games Like Illusions (Game Development Novels)
Mainly sharing game-development stories. If you know works like these, please recommend them in the comments. Everyone is also welcome to bookmark and follow the list. Updated irregularly.
21Books2.1kFollows1yUpdated
Currently Following
Creative ideas and wild concepts
21Books11Follows2yUpdated
Booklist for the 'Beacon Fires Across the Land' Game Writing Contest
There are ten works featured on the homepage for this event. Let me test them out first and see what they're really like.
10Books2.5kFollows2yUpdated
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Reader comments 35
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Why doesn't the protagonist buy online trolls to give bad reviews? If the money spent on buying trolls were included in the marketing budget, the game price could be raised. After seven days, they could release a video saying that an indie game developer was being suppressed by competitors, and they'd have made a fortune in both money and traffic. 🙂 It would immediately turn into a story about a rich guy.
First, make a harem game featuring beautiful girls. A month or two later, announce the addition of a male character gacha pool. Pair the most popular character with a little boy in black stockings, and in the subsequent storyline, mock the protagonist as a useless piece of trash without girls. The protagonist, unable to refute, can only limp away. 🤭
The game is terrible; I suggest they learn more from Yu Zhong.
The original game and its unconventional approach to storytelling are a big plus. Recently, it's been getting increasingly impressive, reminiscent of the early days of "The Richest Man in the World." The difference is that "The Richest Man in the World" was about a utopian company dreamed of by working-class people—an anti-capitalist piece—while this book depicts a utopian studio where the…
The protagonist wants to seriously create a domestic AAA game, but using the Water Margin as a backdrop is a major flaw. It's not that Water Margin is bad, but with a realistic setting, the primary audience for AAA games is overseas; the domestic audience is too small.
Good
Although the idea is outdated, this kind of thing, like eating, is still watchable, haha.
No mole, let's have some fun.
This is the confidence that Yu Zhong instilled in me.
Negative reviews are not that difficult
They're copying Blizzard, going to foreign websites to post discriminatory remarks against foreigners, insulting everyone except their own country. I don't believe they won't get negative reviews.
It's easy to make bad games.
Cursed Lands, Red Isle, The Order of the Mountains, Grey Mountain Incident, The Lord of the Rings: Gollum, NBA 2K24, Isle of Kong, The Walking Dead: Fate, and Ephemeral Order—learning even a little bit from any of these games would be very good. At the very least, you could learn from Tao Dapao's infinite loading screen technique; a game with outdated optimization is destined to receive many negative reviews.
Feedback
After reading more than ten pages, this book is not suitable for readers who want to read about "plagiarism and slapping down indigenous peoples in the face". In my opinion, this book is a bit slow-paced, and the emotional response from the writing isn't particularly strong. It requires a certain level of empathy for the "indie game" genre to truly engage with it.