
Psykers in the Reincarnation World
轮回世界的灵能者
- Status
- Completed
- Length
- 290k Words
- Audience
- Male
- Subgenre
- Infinite Flow
- Updated
- 1y ago
- Source
- Qidian
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618Recommends
1Fans
143Chapters
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The writing is a bit dry. Then start with Warhammer's Psychic Power. . . . Not everyone has played Warhammer. Even said. Only a few have played it. Your book is too niche. . . It's completely mindless to hit and pull all the time, but in a book about this kind of hitting, you can't overwhelm the protagonist, you have to be happy. Anyway, there are too many flaws in the book. I am not a critic, and I also hope that the author can achieve good results. However, I have been reading books for more than 20 years, and I really think this book will be a hit.
The setting is interesting. But there are too many typos and sick words. And the plot advances too fast.
No, I really can't watch it anymore. The plot setting and everything are good, but I feel that the copy is too hasty and dry, making it feel like a reluctant routine. The story is originally good, but the whole thing feels like tasteless, tasteless, and a pity to abandon. In addition, the most important point is that there are too many typos and some unreadable phrases and sentences. I feel like I am a pirated version of what I read on the web. It has directly changed from tasteless to potato shreds and stir-fried ginger. It is disgusting.
Does the author like to delete posts with so few comments?
I can't understand it for some reason. Is it too dry?
I feel like there's nothing to see, I can see all the way around at a glance
You can think of the psionic energy in Warhammer as the evil energy in Warcraft. They are all omnipotent, but most of the manifestations of psionic energy are in the form of holy light, and the essence of psionic energy is the projection of the soul in the subspace to borrow power. The price is that the more you use psionic energy, it will be absorbed by the subspace after death. You can run multiple times and steal the power of a world through psionic energy to strengthen yourself without being bound. It's wonderful.
Very good idea, but too dry
Is the first world original or fanfiction?
The Assignment Many races in the galaxy have individuals who use psychic powers, or psykers. This title includes human psykers, Space Marine Librarians, all Eldar, green-skinned psy-boys, and Chaos Sorcerers, while creatures such as Warp Daemons are composed of pure psychic power. Some races lack psykers or psychic talents, such as the Tau, and there are even beings called anti-psykers. The human untouchables, the Necron Pariah, the Qulithas assassins, etc. Are all living examples. In order to help various departments more easily identify psyker threats, the Empire adopted a rating system called "grading" to detect and record individuals' psionic activities and power levels, dividing psionic talents into 24 positive and negative levels. Levels of positive psykers Ρ/Π, these two levels are ordinary people without any psyker performance Ο/Ξ/Ν/Μ/Λ/Κ, people in these six levels have only unconscious or slight psychic activities, the level is so low that it can only manifest in high-pressure environments, and they cannot control it. Usually this phenomenon is explained as "good luck" or "lucky" Ι/Θ/Η, these three levels are medium psychic talents. Individuals can realize the existence of psychic powers. Since psychic powers can be controlled through personal efforts, people above the level Ι (Iota) are regarded as true psychics and are subject to the supervision of the Inquisition and the Astral Tribunal. Jurisdiction Ζ/Ε, possessing high psionic talents. People above these two levels will show their psionic talents very early, which has already constituted a security threat and requires immediate attention from imperial agencies Δ/Γ. Only one psyker of these two levels will be born per billion people, and they will show extreme Unless they are quickly discovered by the Empire, their untrained brains are left to handle such levels of psychic energy. Death and possession are common occurrences. Talent, so the vast majority of human psykers with this level of talent are in a mentally unstable state when they are discovered Α+. In extremely rare cases, there will be existences that cannot even be accurately described by the twenty-four point method. Just looking at the psychic power is already in an explosive state. The empire collectively calls them Α+ (Alpha plus) psykers. If left unchecked, such psykers pose a direct and catastrophic threat to the Imperium. In theory, a trained Alpha+ psyker can do almost anything, from tearing a Titan in half to raising an army of great demons. Unless capture is absolutely certain, the Inquisition usually executes Α+ psykers on the spot Β+/Γ+. For any psionic level higher than Α+, the order of naming will be reversed. The Β+ (Beta plus) level is considered to be the limit of the human brain's ability to withstand psychic energy, and sanity will gradually disappear. However, according to the registration data so far, the highest psychic energy registration level is Γ+ (Gamma+) Δ+/Ζ+/Ε+, and these three categories are the only ones left. In theory, their positive level is comparable to Ω+ (Omega plus) in negative psychic energy. Ζ+ (Zeta plus) is regarded as the limit of psychic power that a living body can carry. Higher levels of psychic energy require the user to rely on non-living body structures to survive. Negative psychic level Among the 24 levels, negative psionic levels will extend below the Ρ (soft) level. They will not bring serious consequences due to being uncontrolled like psykers, but some rare individuals also show stable warp or other negative effects. Σ/Τ, suppressing individuals with a high concentration of psychic talents, they will show the talent to ignore subspace fluctuations and psychic phenomena Υ/Φ/Χ/Ψ, people at this level will show different levels of psychic powers Degree of immunity Ω, the true untouchables, they are inert in the subspace and will cause negative psychological effects on others. The main manifestation is that there is a "blank" area around the individual, and psychic or subspace creatures cannot penetrate this space. People with Omega (Omega) level negative psychic powers are easy to distinguish. Scientific detection by the Empire has shown that the dead zone around the subject will interfere with the operation of natural "psychic currents", causing normal people to have irrational fear and disgust towards them. For psykers, people close to the Omega level will feel more physical and mental pain. Bitter Ω-, this level is a level specially set for Qulisas assassins, and is strictly restricted to the Assassin Court. These people with negative psionic talents are specially genetically modified and equipped with special equipment to maximize the effectiveness of their negative psionic abilities.
When psykers use their powers, they must draw energy from the nature of the Warp. To demonstrate magical abilities that would otherwise be impossible. However, the use of psionic powers can sometimes have unexpected and unpleasant consequences, as the energies of the Warp are unpredictable and the existence of daemons in the Warp who are attracted to psykers. When a psyker uses psionic powers, he or she runs the risk of incurring psionic side effects in proportion to the power they choose to expend; therefore, the risk is greater with stronger powers. Most psionic side effects cause little harm. However, they are also likely to suffer from subspace backlash, which is a very harmful phenomenon. Psychic Phenomena When psykers focus their powers, they invite the essence of the Warp into the real world, which can cause things like frost on nearby objects, ghostly whispers filling the air, and statues weeping tears of blood. These psychic disorders are not dangerous (most of the time). They do, however, instantly alert others to a psyker's presence, and even some harmless effects can cause superstitious Imperial citizens to flee in panic. The following are some of the known psionic side effects. Dark Foreboding A very weak breeze blows past the psyker and the people around him, and everyone will have a strange feeling, as if something unfortunate has just happened somewhere in the galaxy. Warp Echo For a few seconds, sounds and other noises will cause an echo, regardless of the surrounding environment. Ethereal Stench A faint odor is produced in the air around the psyker, which may be pleasant or offensive. Mounting Paranoia For a period of time, the psyker will feel itchy in the middle of the shoulder blades. Grave Chill The temperature will drop sharply in a few seconds, and everything within a certain range of the psyker will be covered with a thick layer of frost. Unnatural Aura All animals within a certain range will become panicked and restless. Memory Worm Everyone within sight of the psyker forgets trivial things. Spoilage All food and drinks within a certain range have spoiled. Haunting Breeze A gentle wind will blow around the psyker for a few seconds, blowing away very light objects within a certain range. Veil of Darkness For a short period of time, from the perspective of everyone within a certain range of the psyker, night has arrived and the entire area is plunged into darkness. Distorted Reflection The psyker's mirrors within a certain area shatter, and other reflective surfaces become distorted or rippled. Breath Leech Everyone (including the psyker himself) becomes short of breath for a while and is unable to run or charge. Daemonic Mask For a brief moment, the psyker takes on a demonic appearance, making them hideous and corrupted for a certain period of time. Unnatural Decay All plants within a certain range of the psyker wither and die. Spectral Gale Howling winds erupt around the psyker, lifting him slightly into the air, forcing him and anyone within range of him to perform a simple agility or be blown to the ground. Bloody Tears Blood oozes from stone and wood within a certain range of the psyker. If there are portraits or statues within this range, it will look like weeping blood. The Earth Protests The ground suddenly shakes, and everyone within a certain range (including the psyker himself) must pass a regular agility, otherwise they will be knocked down. Psy Discharge The air within a certain range is filled with static electricity, making people's hair stand on end. The psyker flies up to a certain height and falls back to the ground after a second or two. Warp Ghosts Ghostly apparitions fill the area around the psyker, flying in all directions and howling in agony for a moment. Those within this range must pass a test or gain 1 point of insanity. Falling Upwards Due to the brief loss of gravity, everything within range of the psyker (including himself) rises 1d10 meters into the air, falling back down after a second or two. Banshee Howl The deafening wail extends a kilometer away, shatters glass, and has a chance of deafening those, including psykers, for a period of time. The Furies The psyker will be thrown to the ground by unseen hands and convulsed for a period of time, while the wind will roar within a certain range of him, blowing up lighter targets, forcing them to pass agility or be blown down. Shadow of the Warp In an instant, the face of the world changed. Everyone within a certain range glimpsed the center of the Warp. Everyone, including psykers, had to pass a test or become insane. Tech Scorn The machine soul resists your unnatural ways, all technological equipment within a certain range temporarily malfunctions, and all long-range weapons jam. Warp Madness A violent ripple of detuning causes all creatures (except psykers) within a certain range to fall into temporary madness and gain corruption points. The Perils of the Warp The Warp is a dangerous and unpredictable entity, and psykers risk insanity, death and destruction every time they draw power from it. Sometimes, when a psyker triggers a psychic side effect, what actually happens is far worse. The following are some of the known psychic backlashes. The Gibbering The psyker screamed in agony as uncontrolled warp energy coursed through his unprotected mind. He must pass a willpower test or gain insanity. Warp Burn A powerful burst of energy from the Warp strikes the psyker's mind, knocking him unconscious for a period of time. Psychic Concussion With an energy blast, the psyker will be unconscious for a period of time, and everyone within a certain range must pass a willpower test, otherwise they will also be unconscious. Psy-Blast A blast of power throws the psyker high into the air and onto the ground. Soul Sear The power of the Warp passes through the psyker's body, scorching his soul. The psyker is unable to use psychic powers for a period of time and gains corruption points. Locked In A force traps the psyker's mind in an ethereal prison. The psyker falls to the ground in a catatonic state. After that, he must rely on his own willpower to overcome it. After successfully overcoming it, the psyker's body recovers. Chronological Incontinence Time around the psyker is distorted, and he disappears instantly, only to reappear some time later. Psychic Mirror The psionic energy of the psyker is reflected back to himself. The effect of the psionic energy itself is not affected, but the target becomes the caster himself. If the psionic power is a buff, the effect disappears and damage is dealt to the psyker. Armor cannot protect against this kind of damage. Warp Whispers Ghostly demonic voices fill a certain meter range around the psyker. Everyone in the area (including the psyker) must make a difficult Willpower test or gain corruption points. Vice Versa The psyker's spirit is thrown out of his body and into the body of another nearby creature or person. The psyker exchanges thoughts with a random person within range. This may include companions or even enemy soldiers. During the exchange process, each person's skills, willpower and other spiritual-level things are retained, but other characteristics of the new body are acquired. If one of the bodies is killed, the effect ends immediately. Oddly enough, both parties to the exchange feel disgusted by the process, and are unable to look each other in the eye for some time afterwards. Each person gains insanity points for this experience. If there are no creatures within the psionic range, the psyker must make a Willpower test or enter a catatonic state within a certain time and gain insanity. Dark Summoning A lesser demon appears around the psyker for a period of time or until it is destroyed. It hates the psyker and attacks the fool who summoned it. Ethereal Storm All sentient creatures (including psykers) within a certain range will suffer a certain amount of energy damage that ignores armor. Blood Rain A psychic storm breaks out, covering a certain area. Any psionic energy used in this area triggers the Warp Backlash, with the exception of gusts of wind and rain of blood. Cataclysmic Blast The psyker overloads and emits a powerful lightning bolt of warp energy. Anyone within its range (including the psyker) takes energy damage and all the psyker's clothes and equipment are destroyed, leaving him lying naked on the ground smoking. Mass Possession The demon ravages the minds of all creatures within a certain range for a certain period of time. Everyone within the attack range must spend time mentally fighting against the influence of the demon. Those who fail in the struggle will receive certain corruption points. The Surly Bonds of Earth The gravity within a certain range flips for a certain time, and all living things and unconstrained objects leave the ground at a certain speed. At the end of the duration, reality corrects itself and everything smashes to the ground, potentially causing damage to everyone affected. Demon Host (Daemonhost) Psychics must pass a difficult willpower test. If they fail, they will be possessed by demons and become demon hosts. This backlash immediately creates an unbridled demonic host that is ready to attack. Only the destruction of the demonic host can free the psyker (although he may die if his body is destroyed in the process). If the psyker somehow manages to survive this outcome, he automatically gains a number of corruption points. Warp Feast A rift was torn open in reality, and psykers were sucked into the warp, accompanied by a slight hiccup. He evaporated