
You Made This Game Just for Yourself to Play?
游戏做出来只给你自己玩儿是吗?
- Status
- Completed
- Length
- 839k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Stats
259Chapters
0Votes
1.4kRecs
38.5kFans
Tags
Synopsis
More by this author
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Reader comments 28
Google Translate
Shennong's poison test identified: arsenic
No game developer will teach players how to play games, because it is essentially a service industry, just like a restaurant chef educating customers on what is authentic, or a car driver telling you the benefits of taking a long way around. You can wear a vest, change your number, and find a navy. But you can't take it personally. The fun players have in playing games is to develop gameplay and push limits. If you directly lock the upper limit and cut off other people's interest in development, most of them will say that they have no permission and quit the game.
I really need to delete the emotional line. What I wrote is such a crappy reply.
The purpose of reading this kind of book is to read the game that shocks players in other worlds, not to read the love affairs and intrigues of the protagonists.
Before it's too long, let's quickly cut off all the emotional drama behind it, right? Really off-putting.
I feel like the author is still a student and takes school stuff too seriously.
It is indeed a book that guides daily poisoning. Death by poison, death by poison
It's too fast. As soon as a game is ready for sale, it's time to make the next version or another game and sell it. One game a week. Even if it's unavailable, you don't have to make a 3A game a month to sell it. Players won't feel tired, and readers will look like a running account without a sense of immersion. I can control the timeline a little bit.
Cutting off the emotional line will return 1, cutting off the workplace struggle line will return 2, cutting them all will return 12, and increasing efforts will return 666.
It is recommended that people in the protagonist's company not participate in competitions for their own games. It's okay to teach people who don't know how to play, but developers are not allowed to compete. There are too many ways to promote skins and games. You have to go to competitions to show your understanding of the game. Even if you torture teams that currently don't fully understand the game, I don't find it satisfying. As the protagonist of a time-travel plug-in, I have to bring my understanding of games from my previous life to the game I created. Isn't this just bullying others who are not familiar with it?