
The Game Is Made Just for You to Play, Right?
游戏做出来只给你自己玩儿是吗?
- Status
- Completed
- Length
- 839k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
14.7kRecommends
38.5kFans
259Chapters
Tags
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Reader comments
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Those who want to watch it without a female protagonist can do so.
Shennong's poison test identified: arsenic
No game developer will teach players how to play games, because it is essentially a service industry, just like a restaurant chef educating customers on what is authentic, or a car driver telling you the benefits of taking a long way around. You can wear a vest, change your number, and find a navy. But you can't take it personally. The fun players have in playing games is to develop gameplay and push limits. If you directly lock the upper limit and cut off other people's interest in development, most of them will say that they have no permission and quit the game.
I really need to delete the emotional line. What I wrote is such a crappy reply.
The purpose of reading this kind of book is to read the game that shocks players in other worlds, not to read the love affairs and intrigues of the protagonists.
Before it's too long, let's quickly cut off all the emotional drama behind it, right? Really off-putting.
I feel like the author is still a student and takes school stuff too seriously.
It is indeed a book that guides daily poisoning. Death by poison, death by poison
It's too fast. As soon as a game is ready for sale, it's time to make the next version or another game and sell it. One game a week. Even if it's unavailable, you don't have to make a 3A game a month to sell it. Players won't feel tired, and readers will look like a running account without a sense of immersion. I can control the timeline a little bit.
Cutting off the emotional line will return 1, cutting off the workplace struggle line will return 2, cutting them all will return 12, and increasing efforts will return 666.
When writing a game, write the game well. The love between a man and a woman is a supplement, not the main story. The protagonist has just made some progress in the main storyline at the beginning and yet you spend so many chapters writing about a woman. What do you want to do? Do you want to develop your game writing into romance writing?
It is recommended that people in the protagonist's company not participate in competitions for their own games. It's okay to teach people who don't know how to play, but developers are not allowed to compete. There are too many ways to promote skins and games. You have to go to competitions to show your understanding of the game. Even if you torture teams that currently don't fully understand the game, I don't find it satisfying. As the protagonist of a time-travel plug-in, I have to bring my understanding of games from my previous life to the game I created. Isn't this just bullying others who are not familiar with it?
Why do developers like to publish their own game guides? Doesn't this shorten the life of their games?
It can be seen that the author played King of Fighters when he was a child, and then wrote based on his impressions. When normal streamers play this game, most developers will test the frame rate by themselves (even when Yinzi went to play Street Fighter 6, he would first go into the training mode to check the frame rate). Those who later play without looking at the frame rate will look for combo charts written by others who have measured the frame rate to practice. Besides, fighting games are the most difficult ones...
I suggest you write less emotional scenes, it's so embarrassing! So unexpected
The failure of all game reviews is that the author has never played the game himself, and then insists on writing about it. The group of people next door who write about LOL are none of them who are really ranked higher than the master, and then they write about the game and rank. It is extremely embarrassing and speechless.
From a bystander's perspective, it's too ugly to watch a developer step down from the stage to win the championship in an official competition. It doesn't feel fair, and all competitive games in the future will be criticized to death. If you want to illustrate the protagonist's skills, you can add an entertainment match after the winner is decided. Make a setting where the protagonist will have achievements, titles, skins, etc. After winning. I won't talk about relationships, workplace struggles, etc. I really skipped them.
If you don't know how to write a love line, don't write it. Just cut it off. If you look at it, you look like a woman in reality is too embarrassed to even take a look at it.
Don't write about that woman, it will only affect my viewing of the game. I jumped to the title halfway through and it has nothing to do with the game. I can only say that the introduction of the game is very attractive to me.
StarCraft 1 didn't even come out and went straight to StarCraft 2, and then there was an epic plot?
If you have any good game recommendations, please leave a message below
The story between Shi Manman and Shi Manman is really amazing and exciting. You will know if I am right or not after watching it.
It's hard not to think of Mr. Ou when the heroine's name is given.
I really want to watch the ESL, IEM, GSL, WTL, and Golden League games after StarCraft is launched.
Is this a female author?🤫
After watching 14.15, I feel like it's just like that. It can't break through my resistance. Just ignore it.
Monthly tickets + recommendation tickets are provided, write quickly! ! !
Watching is okay; watching and returning to the west is not okay. More! If you want to watch the plot released by Watch, I will give you a monthly pass