
Game Production: I've Really Come Ashore
游戏制作:我真的已经上岸了
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
28.4kRecommends
83.7kFans
401Chapters
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Synopsis
Reader comments
In booklists 3
Re-Create the Glory of the Game, Remain Undefeated in Youth, We Will Never Leave
Those lost times... Are regained bit by bit. The glory of the game has long since dissipated, but I still remember the classics I watched back then. They may have faded, but I dare not forget them. Old books and new books, old wine and new wine, have their own tastes. Put the old books first, then sort out some new books, and then slowly put out new books with potential. [In addition, if you are interested in other categories, you can pay attention to Shanzhu's main book list: Seedling Madnes
50Books8.6kFollows8moUpdated
🐷Pig's Knuckle Pavilion✝️game Pig's Knuckle🐷
This single owner is very lazy and has left nothing behind!
14Books75Follows3yUpdated
Mountain of Books and Sea of Books
I like it better. I wish I could think of as many names.
10Books4Follows2yUpdated
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Give feedback
Maybe it's because the story mode has been fixed. Recently, it feels like a unit game to me - choose a game, think of a plot for it, launch the game with "original intention", wrap up the plot, and so on. The main line seems to have disappeared very simply, and sometimes there seems to be no connection between games. It's hard to say whether this is good or bad. As a complete story, it is almost inevitable to present "Luo Bai"'s life about the game. But as someone who doesn't play games very much, it's actually not bad to watch the author relatively simply share one game after another – a bit like watching someone else's Amway. However, while this model gives readers a sense of stability, it can also lead to boredom due to repetition in a certain sense.
Brothers, are there really such people in reality?
The author's selection of games is too forceful. The next Ori game is Dark Dungeon, a niche cult game that is overhyped and embarrassing. Moreover, it is a complete copy without any improvement or optimization. Doesn't the author have his own ideas? Will the eight-axis movement not be improved when making Dark Souls later? I don't understand whether to make Ori or Hollow Knight. The two types are the same. If you want to form a certain connection with Dark Souls later, you should make Hollow Knight first. After all, from the perspective of development difficulty, Hollow Knight has three producers, but Ori needs a production team. From the perspective of upgrading, it is more reasonable to make Hollow Knight first.
After reading it in one sitting, the review says it is well worth reading for those who like to read game articles. It can be seen that the author is very careful. Even in the transitional chapters, he has written many good jokes (some of which I still don't fully understand without reading the reviews, but I learned them, lol). However, the disadvantage is that it is not suitable for reading ten lines at a time, otherwise it will feel boring if you don't get the jokes. There's nothing you can do about it, either reduce the foreshadowing (but it's easy to lose the atmosphere), or update it well (but it's easy to collapse). This can only be decided by the author himself. However, I prefer to write as it is. It doesn't matter if the update is slow. There are too few articles for a novice like me to read. It is quite difficult to make this kind of game articles popular. I always feel that there may not be many editors who play games? If the author wants to make money, he usually needs to be rewarded by a supportive person. This kind of writing is relatively niche, but fans are very loyal. Because there should be relatively few people who want to read novels, play games and are old internet nerds. I feel that this group of people only has a small part in the 80s, a part in the 90s, and a small part in the 00s. The people born after 2005 basically play mobile games and watch videos. The current starting point payment seems to be 70, 80, 90? For example, I like reading this novel because my parents did not buy a mobile phone when I was a child, so I could only play computer games. After many online games, I finally fell into the single-player trap. Even so, I have many games that I have not played (in fact, everyone has their own type of game that they like to play. For example, I like action, RPG, MOBA, meat pigeons, and FPS. I can play it but not very much), but it does not stop me from reading this novel with gusto. I feel that the author still wants to express something. For example, I personally like the two chapters on Unifying Thought, but not everyone likes preaching. My suggestion is to add more chapters if there are such chapters after it is put on the shelves, otherwise some readers will find it useless. Although I personally can accept this kind of chapter. Finally, let me give you some personal advice. In the early stage, the protagonist will definitely release exquisite independent games, form a 3a game team, and then continue to recruit troops. Small games can be released between the 3a releases. In the early stage, you can copy the popular games in the previous life, and create the golden signboard of the original intention abroad to pave the way for the release of Chinese cultural games in the future. The advantage is that the early stage is easy to write, after all, they are all ready-made. The disadvantage is that most of the Western culture, if the author is willing, some of the games that do not involve plot description can be reskinned into Chinese cultural backgrounds, such as Tomb Raider, Demon Transformation into Ghost Blowing Lamp or Tomb Raider Notes, Assassin's Creed: The Legend of the Assassin and the history of later generations, etc. The plot of the original game can be transformed into various well-known novels such as Douluo Zhetian and so on. There are also a few good domestic games, such as Meteor Butterfly Sword (Eternal Calamity), Taiwu Scroll, and maybe even the one called Dark Wukong that hits the street? The last step is to write original games. It is best to get advanced engines or holograms or simulation cabins from the system. Here we can briefly mention getting national support to use games to improve the level of scientific and technological progress. From then on, the national-endorsed author can write game plots without having to write brain-burning business wars. However, this should be a mid- to late-stage plot. For original games to be exciting, they must have stunning graphics (oriental aesthetics, master-level art of the protagonist), realistic physics (technology provided by the system), and touching plots (you can make up your own or directly improve the online novel to create a series of ten or eight parts. After all, the natives of the different world have never read the original work, lol). The current early plot is definitely based on past life games. After all, it is easy to write. However, if it cannot be magically changed later, it will deviate from the original intention of the protagonist: to spread Chinese culture. As for game production technology, AI has been very popular recently, but in reality it can only be said to be tasteless. AI painting has no soul, and it is troublesome to change the drawing (it is being improved now, the direction is to make AI drawing layers easier for the artist to change?), Especially the hand, it is terrible. The AI voice acting is very powerful, except when the mood fluctuates violently, it is not very good. Chatgpt is expected to independently generate non-repetitive lines for NPCs, but this requires customizing gpt's personality, and gpt's response time is a bit long for the game. Finally, here are a few creative ideas. The most popular game is definitely Car, Gun and Ball, which can be attacked using virtual cabins to reduce dimensionality. In the end, all games will definitely be made into a virtual world similar to "Oasis", and you can even play your original games in the game. This virtual world can also be used as a set for The Sims... In fact, the audience for hard-core action games is not that big. The only fun ones are Devil May Cry, Bayonetta, God of War, Monster Hunter, King of Fighters, Sekiro, and Nioh. It is very suitable for the cultural background of magic modification, but during the writing process, you must always compare it with the original work, otherwise it will not feel good. I have played the trilogy of Assassin's Creed. If Ubisoft can improve the plot and not be too repetitive in collecting, it is actually quite fun (this series can magically change Chinese history, Assassin's Biography). The Dark Souls series can actually be magically modified. After all, the core is difficult, and the plot is just the icing on the cake. It is really fun to torture players. I've said it before about the ancient tomb. There is also Titanfall 2 that I have played. The campaign mode is the best among gods. Borderlands is a great experience. I have also heard that Warframe cares about the player's liver. The breakup simulator has many two-player games, such as Kitchen Kitchen, and even two-player games, Cuphead. Make online games, there are MOBA eating chicken poison milk powder, CSOL speeding and dancing, and even making a SAO with advanced technology. Action games are not very exciting to write about. I can only imagine you talking about how handsome Dante is with four weapons, the royal guards forging iron, Vergil flying around pretending to be cool like the wind, and the phrase "father is kind and son is filial". Cheating game cat Leo. Meat pigeons have Hades, death cells. I have also played some games that I found interesting: Star Wars produced by Rebirth Studio, Fallen Order, Little Nightmares 2, Old Gun 5, Nioh 2, Sekiro, and Resident Evil. I bought a copy of Ancient Sword as it was only made in China. I couldn't say it was more fun. That's all I remember for the time being. I personally don't like Minecraft very much, and Japanese games are too expensive and I've basically never played them. I mostly play games with action elements, or RPGs, or meat pigeons. The above is for reference. It would be better if any readers could add their favorite games. So as to give the author more inspiration. If the author didn't write down, I would probably subscribe. If you feel that the writing is not good, you can take a leave of absence. After all, it is too difficult to find a game article that is both logical and enjoyable.
The last writer who died miserably in battle was Kamen Rider 01. The author should consider it himself.
I wanted to read a cool article, but I was disgusted. That's awesome.
It's so outrageous. You copied Dota Auto Chess from Teamfight Tactics. You, a private person, made it too abstract.
Hurry up and write Genshin Impact? This kind of cross-generational game, even if it takes more time, it will be fine. There are so many plots in Genshin Impact, and the fun points are endless, and we readers will also enjoy it.
Business war is like boiling water to pour money trees and boiling Feng Shui fish. .
What can I say? The author's technique is too poor. If he keeps writing like this, he won't be able to write for a long time.
I have read a lot of novels, but no author has written a masterpiece like Lao Gun 5. Despite having rubbish art, rubbish combat system, and a lot of inexplicable bugs, Lao Gun 5 still has countless people worshiping it. It is unique among all masterpieces, like gold on a garbage heap, dazzling and breathtaking.
If you use too much force, it will make you look embarrassed
As soon as I saw the introduction, I knew what the ingredients were. The magic mirror has always been better than the magic mirror. No matter how popular butter is, players' expectations for it will never be as high as those of those masterpieces, not to mention that it is just a DLC character. Besides, Company I has released a lot of masterpieces, and the gameplay and characters are not much more varied than the magic mirror, but how many people know about it? After all, it's just a temporary exception, and it's just a sudden surge in popularity. No matter what, it is basically impossible for the expected value of butter to be higher than the expected value of a popular 3A masterpiece, unless there is a game that uses the money of a 3A masterpiece to make butter, but is it possible? In my opinion, I Company's game, which is the most expensive in Butter, is not half as popular as Magic Mirror. After all, it just happened at the right time. (As for why galgame and Bazuo are not mentioned, I can only say that the audiences are different, and the sizes are even less comparable)
After reading Chapter 51, I understand why the author is not top-notch among novels of the same type. I want to add my own things to game production novels too much, but my ability to express myself is not enough. Looks like drama and fragmentation. Furthermore, the author seems to have written other traditional brainless novels, and some detailed descriptions in the article perfectly fit the setting of brainless novels. Author, you need to understand that the reason why game production articles are so popular is because most of the people who like to read novels also like to play games. The large base has achieved this type of results. However, those who love reading novels and playing games are basically senior readers. When they watch game production, they feel great about rushing to the earth to make masterpieces, and they recall their past game experiences in the twenties. A game that I have played for a long time will give me a sense of immersion when it crushes another world game. And you, the author, like to add unnecessary plots and descriptions to your novels. It can be said to be superfluous. Refer to your writing style yourself, and then look at other students with good scores. You will find that there is no difference, or even a little better. But the results are only a fraction of others. The problem arises here, this kind of writing needs to be pure.
I think two or three chapters of player content for a niche game are enough, and writing too much would feel awkward. Mainly because I'm not very interested in this kind of game, and I can't stand it if I write too much 😒
Does writing a book still contribute to the fertility rate now? There is almost no routine in your article. Why do you just add a subordinate to get married and then find a fiancée? Is the word count low or is it what the editor requires?
What kind of creation master level is plagiarism or called transfer master level?
There are pits and lightning points everywhere 😅😅😅
I haven't read it, but I wanted to report it after seeing the author conjuring spirits in the magic mirror ᕕ(ᐛ)ᕗ
Is it difficult to collapse? Can foreign platforms be banned in China?
How to say it. After seeing Chapter 44, I was forced to quit. The author's life logic was completely messed up, and he was forced to make more drama for himself. It feels like how awesome I am.
The meaningless preaching in several consecutive chapters starting from Chapter 50 has no positive effect on shaping the characters or advancing the plot, and is a serious poisonous point. Although the author's personal statement is a one-sided reference to Mr. Sakurai, the timing is wrong. The Mahayana period has what the Mahayana period should say. The protagonist is a nouveau riche and talks about these industry summaries. The character design is a bit annoying. Please imagine that you have entered a start-up company. After hearing that your boss has completed a project, he starts to give instructions. What expression should you show... Of course, the protagonist's career has just started to improve, and he tells his fellow start-ups that he will be deducted for being late for a meeting for one minute. This is really annoying. Also, no matter how much it is advertised as a national game, the protagonist still relies on plagiarism and system failure. Therefore, in essence, whether it is management or game concept, if the protagonist wants to face the situation, he really should not preach as a boss. Just, instead of vague business philosophy, it's better to write more about treating employees well. Comment, the grain and grass are slightly dry and may not last long...
Chapter 41 gave me a headache. The protagonist has always been so confident. I thought he had some big moves. In the end, winning depends entirely on the opponent's actions. Don't tell me what the reality is like. If you can't solve this problem, don't write about it in the first place. Once you write it, think of a solution. Instead of winning or losing, it all depends on the opponent's actions. This plot is very exciting, okay?
The plot at the beginning is very retarded. It's just for the sake of tampering with reality. Buy a master-level CG game for 6 yuan, and if you are hacked, you will be given the key directly. I am speechless.
For me, who has only played Red Alert in a single game, this novel has no sense of immersion...
Even if it's limited and free, I still can't watch it. It's too poisonous. I haven't watched it since it was over 150 yuan.
Doesn't anyone care about what this chapter says?
It was disgusting to read before it was released. As soon as I opened this chapter, I said it was original. It is indeed the origin of all things.
Overall, it's not satisfactory.
It has made great achievements in the concept of game production, but its rationality is a bit poor. To put it simply, the plot line has simply become a pile of good games, with a hammer here and a stick here and there, without sustained, long-term and focused operations. Especially when I came out of Terraria after becoming famous, well... I spent more than a thousand hours in Terraria, and it really felt like peacekeeping. The birth of many games is based on the background of the times. If they are separated from the background of the times and released separately, they may not be able to replicate their success. Also, I read book reviews, and some people said that the game Dark Dungeon is one of those games that is well-received but not well-received. In fact, many such games that are more Western fantasy do not have a wide audience in China. The popularity of stand-alone games in the country is not as popular as online games. In stand-alone games, there are some people who like Western fantasy backgrounds, and there are also some people who like Eastern backgrounds, which are relatively scattered. It's really hard to have such high popularity. On the contrary, I feel that the grand occasion described in the novel can only be achieved by a game like Black Myth Wukong. Of course, the original god can also be used, but this is too complicated, so forget it. Also, you moved League of Legends out again almost ten years ago. Which version of the League of Legends version did you move out, and how to optimize the image quality? Alas, what should I say? In the end, this evaluation is still unsatisfactory. Well, a lot of dialogues and plots in the book are quite interesting. But this game arrangement is fun, but not completely fun. I hope the next book will be better.
Trial reading of the new book - "Game Making: I've Really Got Ashore" - Ori
[Recommendation] This article is an article related to game production. It describes the various game details set by the author very well and is very readable. It is different from game writing such as LOL and Peace Elite. This article is a description of Ori. The subject matter is very novel and is worth reading. Book title: "Game Production: I have really landed" Author: Xiao Subei Tags: Game Production, System Status: 140,000 words [Serial] Recommendation index: ★★★★☆ [Recommended reader type] Readers who like to read game articles, especially Ori readers, it is worth reading. [Brief Review] Excellent ①Although this article is written by a new author, the topic is very novel and different from popular game articles (Peace Elite, LOL). After the protagonist Luo Bai Juexin's omnipotent game production auxiliary system, he created "Magic Mirror" to become popular, and then Ori. ②The author's detailed descriptions of various characters are very good. He will not dumb down the villain, and there is no such behavior of forcibly reducing his intelligence. Although the villain is a little bad, there are still many advantages in making a game. Defects ①Although the subject matter of this article is relatively new, the routines are too old, and it feels like a routine within a routine. I believe it would be better if the author could change this. ②The author changes the various plots very quickly. It would be nice if the writing could be more detailed. {"TopicId":"847235287436099584","TopicName":"New book trial reading"}
The front is okay, the back is average.