
Building a Gaming Empire, Starting with FPS
游戏帝国从FPS开始
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Stats
604Chapters
2.3kRecommendations
20.2kFans
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In booklists 1
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Reader comments 32
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I don't know what the author was thinking. They clearly knew readers didn't like the earlier content and that their pacing was off, yet the final solution was to tell readers to bear with it. It's completely incomprehensible. Even established authors have the luxury of being capricious, but it's truly unexpected for a new author to be so willful.
It's poisonous! Let me list the poisonous spots first. 1. A game designer was charged a penalty for breach of contract upon joining the company. 2. A 22-year-old fresh out of college, and he's already in charge of the game's design?! 3. Why can I still work in the game industry after leaving my previous job? Aren't there any non-compete agreements?
Let me introduce the contents of the first 50 chapters. The protagonist gave the company two cash cows and transferred about 100 million yuan to the company. The company took advantage of the protagonist twice. In a fit of anger, the protagonist had his family pay him 30 million yuan in breach of contract fees and quit.
Unbelievable! They didn't run away despite the 30 million yuan penalty for breach of contract at the start. You could say you were incredibly lucky not to gamble on it.
The peaches have already been picked, why aren't you running away?
Nowadays, authors often make things up without any real work experience, talking about things like paying employees exorbitant salaries or charging new employees tens of millions in breach of contract fees. Before writing a book, please do your research and don't stray too far from reality.
The protagonist, previously a mid-level manager, incurred a 30 million penalty for breach of contract. I suggest the company directly develop a slave system. Even if you earn 300,000 a month, you'd have to work for the company for over 80 years to earn that much in breach of contract penalty.
The beginning is baffling. The inexplicable breach of contract penalty, the idiotic villain—one minute he's signing the contract because of his sister's illness, the next he's saying his family is well-off. It's like the book is completely disjointed. If it's supposed to be a wish-fulfillment story, why all the unnecessary, rambling setup?
Unbelievable! I thought I could finish the company's storyline in a dozen or so chapters at most, but then I got messed with twice in a row, and they just handed over two stable money-making games, CF and Counter-Strike Online, to the company. I can honestly say that if it weren't for those annoying people earlier, the results would definitely be much better.
I know there are a lot of flaws in the beginning of this book, but I'll explain them anyway. As you can see, Owl's first few books didn't get signed, and his internal submissions were repeatedly rejected, so he got a little disheartened. In a fit of anger, he said, "Isn't it just about highlighting conflicts and dilemmas? I refuse to believe I can't write well!" And then...