
I Transmigrated into the Lord of Calamities
我穿越成了天灾之主
- Status
- Ongoing
- Length
- 670k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
241Chapters
2.5kRecommendations
4.3kFans
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In booklists 1
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Reader comments 19
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I've realized that it's not that I dislike younger sisters, it's that all the younger sisters on Qidian (the game's developer) are the same style, and I dislike that style of younger sister.
The protagonist's younger sister is a bit annoying.
The protagonist is already a god, but he lacks any real prestige. There's a Sanity setting, but how can he chat with his followers? And that Sena character... She's written like a traitor, but she's just an ordinary person. What gives her the right to look down on gods? Please! Your protagonist is a god, not a human noble!
Do you remember the protagonist is an evil god? He does things that are more righteous than any righteous god. You might as well write a story about a righteous god who revives and summons players because of some event. You even have to interfere with the evil god's sacrifice. You could make this a large-scale dungeon. Why don't you care about whether old ladies can cross the street? (That's the meaning, not that you're actually asking me to interfere.)
The author felt the story was uninteresting because the protagonist didn't get stronger; this is just my personal opinion.
The book is good, but how does the protagonist become stronger? He says through faith, but even after developing a following of indigenous believers, there's no mention of faith itself. He says through calamities, but the player has killed quite a few over time and hasn't become stronger. What makes the protagonist stronger? I don't understand.
The author mainly focuses on the protagonist's impact on the new world, right? But don't describe the player's specific construction process too much; it'll become a mere chronicle. You should either describe the player's actions and their interaction with the world, or introduce characters outside the player to broaden the world-building. The key to isekai (another world) stories is having a bizarre world for the player to wreak havoc in; a serious construction narrative is uninteresting.
The author is actually a woman! It's so well-written; it's been a long time since I've seen such good player-themed fiction.
Let's see how it goes?
It's pretty boring. I don't even know what that little sister is. She has absolutely no opportunities to grow up properly. The player's personality wasn't shown, and the book title didn't match either. The protagonist himself doesn't even have a path to growth; that's what Outer Gods are like.