
Global Reincarnation: My Dungeons Are Taking the World by Storm
全球轮回:我的副本全球流行
- Status
- Ongoing
- Length
- 144k Words
- Genre
- Eastern Fantasy
- Subgenre
- Xuanhuan
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
53Chapters
333Recommendations
2Fans
PausedPace
More by this author
Readers also read
King of the Arena, Starting as an Online Fighter
My Breadmaking Skills Can Slay Gods
Journey to the West: Summon the Jade Emperor from the Start
Beautiful Aunt, Don't Turn Around! You've Committed a Grave Taboo!
Reconstruction After the Plague
Lord: I Told You to Level Up, Not Fuse Things!
Game Invasion: The Universal Copycat
The Top Immortal of the College Entrance Exam
A Pair of Living People
Apocalypse Game: Double Starting Abilities and Optimization!
Losing My Way to the Top: My Boss Only Wants Me to Fail
Starting Out in Gagali as the Protagonist
Reader comments 7
Google Translate







A world where the strong prey on the weak is impossible to run a business in. Vendors will be robbed, shops will be forcibly taken over, and if anything good appears on the market, it will immediately attract countless people to snatch it up.
What does this content have to do with the title? What does your system, which relies on luck for enhancement, have to do with creating dungeons? If you're invincible as a plagiarist, why would you need dungeons?
Author, you could check out "Game Five Thousand Years," a similar story with multiple instances of dungeon crawling. It's quite good, and you could learn a thing or two from it.
Where is the conservation of order manifested?
Honestly, this novel is very similar to your previous one, and I personally really like it. However, it's already chapter 52, and the side story still hasn't appeared.
Does the author have copies of the industrial, agricultural, commercial, and consumer sectors—that is, the primary, secondary, and tertiary industries?
I came from the last book, and I support it.