
I’m a Game Designer for the World of Anime
我,二次元游戏设计师
- Status
- Completed
- Length
- 665k Words
- Genre
- Light Novel
- Subgenre
- Original Fantasy
- Updated
- 3y ago
- Source
- Qidian
Stats
190Chapters
0Votes
392Recs
2.7kFans
Tags
Synopsis
More by this author
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Reader comments 20
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Eastern music is also very important. The plot and music complement each other.
When I saw Dongfang, I clicked in.
It's okay and can be read, but there are a few points to make. The first one is that the conflict arrangement is too rigid and the atmosphere of routine is too strong. The second point is that the character dialogue is too written, and the person speaking does not feel like a human being. The third point is that the evaluation of games is too concentrated and fragmented. Each game author can arrange one or two, such as representative players like Meng Lang Zhouxing, or game anchors, or college students and employees. Two or three scattered online comments are enough. The author can write a long review. Otherwise, a dozen comments on a game is really a bit complicated.
I was originally very happy to read Dongfang He Game Production's article. After reading more than fifty chapters, I was shocked when I saw the establishment of a company and the recruitment of people. There were so many subversive plots that it was a bit hard to accept. My requirements for game production writing are very low, as long as I can write well about the feedback from players and outsiders about the game. The problem is that the dialogue of the characters in this book is so incompetent that they don't look like normal people, the things the villain does are inexplicable, and the protagonist's process of making the game is even more inexplicable. Two people just casually made a large-scale mobile game. After giving some advice to their colleagues, the colleagues went back and completely changed the game's plot, redone it, and added various skills and occupations. If making games in this world is really that easy, then players should have a very high excitement threshold for games before they can boast about new things, but the players here act like they have never seen the world before. We have always emphasized the strict level of designers in this world, and players' trust in high-level designers is directly reflected in their purchasing power. However, S-level designers and major game companies behave like fools, and the protagonist is like a fool out of a pile of fools, and then becomes the king of fools. The plot is also very fast. The two games have finished the story. Even if you release a new Touhou in a few days and then release a mobile game, the pace will be much better. In the middle, there is a long talk about low krypton, high krypton and console mobile games. It is completely unpopular. The mobile game is also quite unnatural. You can write courses to give benefits and then sell skins. With a 30 yuan permanent card, you can make tens of millions in gaming revenue. It is so fantastic.
I think the development of the protagonist can be imitated by mhy. The development process of mhy is really like a cool script. From the early days of single-player buyout, the second game made by mhy was cracked within a few days. He had to help others promote the download address of his pirated game. Now the company's valuation is 3000e, which is pretty awesome.
Since we are making a two-dimensional game, we should refer to MiHoYo's approach and focus on character and plot design.
It's been almost 23 years, and there are still people writing about Che Wan
Two-dimensional games take plot as the core, characters as selling points, PVP is prohibited, and gameplay is secondary.
The writing is okay, and it can be considered a good game book with good rhythm and interesting points. Start from the first chapter and read the latest chapter in one go, without any poison. As you read, you can see the shadows of many novels of the same type, which are the same collection of game texts. The only characteristic of this book is that the female protagonist has a very high appearance rate. Whenever the male protagonist appears, the female protagonist will definitely appear...
3 Theatrical version is not enough to finish writing Yu-Gi-Oh! A duel to link a game will take at least five minutes If the two sides fight back and forth, it will be about five minutes A master duel will take longer. It takes five minutes to watch the opponent unfold. Sometimes it is normal to play a game for more than ten minutes