
I’m a Game Designer for the World of Anime
我,二次元游戏设计师
- Status
- Completed
- Length
- 665k Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
190Chapters
392Recommendations
2.7kFans
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Reader comments 20
Google Translate



Eastern music is also very important; the plot and music complement each other.
I clicked on this page because I saw it was in the east.
It's alright, watchable, but there are a few points I need to mention. The first problem is that the conflict arrangement is too forced and feels too formulaic. Secondly, the dialogue is too formal and makes the speakers seem inhuman. The third point is that the game reviews are too concentrated and fragmented.
I was initially quite happy to see the Touhou Project and game development story, but after reading over fifty chapters, the part about setting up a company and recruiting people in Bengbu became so ridiculously illogical that it was hard to accept. My requirements for game development stories are low; as long as they effectively convey player and external feedback, that's fine.
I think the protagonist's development could be modeled after miHoYo. MiHoYo's development process is really like a wish-fulfillment novel. From its early days of making single-player games on a buy-to-play basis, to its second game being cracked within days, and then having to help others promote the download links of its pirated game, miHoYo has now reached a company valuation of 300 billion, which is pretty impressive.
Since we're making anime-style games, let's take a cue from miHoYo and focus on character and story design.
It's been almost 23 years, and there are still people writing about cars.
Anime-style games prioritize storyline and character development, prohibit PvP, and consider gameplay secondary.
The writing is decent; it's a plagiarized game novel with a good pacing and satisfying moments. I read it straight from the first chapter to the latest, and there were no major flaws. However, as you read, you can see the shadows of many similar novels—a culmination of the same old plagiarized game novel formula. The only unique feature of this book is the exceptionally high appearance rate of the female lead; she almost always appears whenever the male lead does…
Three theatrical films are not enough to tell the whole story of Yu-Gi-Oh! A single game in Duel Links takes at least five minutes. If the two sides play back and forth, it will last about five minutes. Master duels take even longer; you can spend five minutes just watching your opponent's setup, and sometimes a game can easily last over ten minutes.