
In What Era Are You Still Making Traditional Cards?
什么年代了,还在传统制卡
- Status
- Ongoing
- Length
- 3.9M Words
- Genre
- Sci-Fi
- Audience
- Male
- Subgenre
- Future World
- Updated
- 1y ago
- Source
- Qidian
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In booklists 16
[Blue Halberd Storytelling, Detailed and Detailed Review]
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There was Shen Nong in ancient times, but now there is Ao Bing. Shen Nong tasted all kinds of herbs, but Ao Bing was not talented. He only tasted three chapters and died of poison. A brief introduction to the content of the three chapters: classic time travel, orphan start, civilian origin, crush on the school beauty and dating someone, embarrassing name system reincarnation card making The three contents include: the protagonist complains about full talent, the different world does not require common sense, the classic gangster protagonist is weak and incompetent but arrogant, has a complicated heart and strong imagination, and the card is low-level but the effect is super model
The previous writing on Goblins and Heroic Spirits was good, but it fell apart after entering the third volume. Things like the rules of fate basically collapsed when touched.
The early plot is the ultimate persuasion to quit
I have roughly read about thirty chapters so far. For me personally, there are a lot of surprises: 1. The protagonist has too many random thoughts and inexplicable complaints, which is neither funny nor advances the plot; 2. The various jokes are too dense, and there are a lot of messy jokes in the early stage. The stitching is inexplicable, and it feels weird every time. Occasionally, one or two can be said to be a tribute, and it is so densely packed with jokes, it's so weird; 3. The rock magic core can turn into three series of goblins, which is even more strange. You can set it yourself, even if you don't tell which series it is? Just say it's a magic core card 4. The protagonist gets impulsive in his lower body at every turn, just, inexplicably, it's not possible without H; It's hard to find card-based novels, but I really don't like them, so I gave up If you can accept the above, you can try it
These few photos lately have been a bit too bland, I imagined them for a day and thought they would be exciting. Overall, it's quite good. The author can look at the novels that use the same old routines to show off. It's quite suitable for the author to write this kind of game. The routines are the same but the writing is really cool. I hope the author can describe more details.
The first dungeon is exciting, the second dungeon is online, and now I see that the third dungeon is very bland from the beginning. The authors are complex. Currently, the natural disasters refer to the Twelve Apostles of DNF, and the card playing has elements of Yu-Gi-Oh!, Shadowverse, and Hearthstone. It's a hodgepodge. I look forward to writing better in the subsequent dungeons.
Is there a bug? Or why are there repetitions?
The first and second worlds are really beautifully written, and the settings are also very novel.
The author continues to guard against theft. I can't bear to keep up with the updates, but after watching them every day, an extra chapter comes out the next day. What's the difference between my experience and watching a pirated version? I declare that I will not update or customize this book, and will wait until you finish it. As for whether you are a eunuch or not, I don't really care. I don't care if I'm still in the mood to read this book after you finish it.
I just discovered this book. It's very nice 👍. Just like what I said downstairs, this book will be popular. If not, I will stand on my head.
To be honest, the first dungeon, Sunset Forest, is OK, but the second dungeon, Holy Basin War, is not. I can't understand it at all. Looking at the comment section, the second dungeon seems to be based on an anime or manga, but the author at least gives an introduction to the dungeon and considers the feelings of people who have never seen the anime. The feeling that the second dungeon gives me is: the author knows, book friends know, the protagonist knows, but I don't know.
Yes, the more I write, the better. The first part is a bit cliche, but once I started writing the copy, it started to get better. The further I read, the more I couldn't stop reading. Everyone, this book is a 🉑️following🉑️invest
Damn it was written so well and I discovered it so early. Do you know how painful it was for me? Don't crash, update soon.
The author of the deck construction needs to put some thought into it. I keep seeing a huge loss of cards, a huge waste of resources, and then everyone just draws one against one, which feels very boring. It is best to get some search cards, as well as cards that transfer resources. For example, when summoning XX successfully, add a card in the Goblin field to the hand. The Tyrant is too short of cards. It would be great if the Goblin could be specially recruited from the deck when the Tyrant is successfully summoned (how can there be no thousands of troops behind the king). I think the author should set up a distinctive expansion method for each deck. The first few cards can allocate the resources of the entire deck and rely on the mechanism to win For example, I think Goblin should not be a deck that relies on powerful monsters to suppress others. Tyrant can It's no problem to make a powerful terminal. The remaining goblins should be a steady stream of monsters. When a goblin is summoned, it can pull a bunch of goblins. As long as they are not killed in one round, they will be full in the next round. The effect of each goblin does not need to be too strong, but together they will be a headache. The dragon deck has relatively few monsters, but every monster is very strong and has great resistance, giving people a feeling of being unable to understand and being too desperate. After it is released, you can retrieve a bunch of supporting magic traps and let each of them destroy the world Or there is an agency deck, which is full of various high risks. Trap cards make the opponent tremble every time they move, or undead decks, which move the deck into the graveyard and keep going out, or plague decks, where monsters are fragile but can infect the opponent's monsters, mechanical decks, summon parts, assemble big monsters, or like Exodia, you can achieve a special victory by collecting five cards in your hand. It feels like the protagonist's deck is now like a card pile, and there is too little linkage between the decks. But to be honest, the supporting character decks actually have quite distinct personalities that make people remember them. The protagonist's friend's slime deck should also be carefully designed, such as defeating the opponent's monster to trigger devouring, and then obtaining the opponent's effects and attack power, etc., To create a deck that devoured slimes. (It feels like it's going to be as sunny as Dark Priest) What I mean is that each deck must pursue its own unique mechanism and have an interesting enough development (different ways of persecuting opponents). Don't blindly pursue high-attack, deadbeat monsters, otherwise the deck will be seriously homogenized later. It seems different, but it turns out that they are all high-attack monsters, and then they become more and more boring. I actually don't understand these very well. I hope it can provide some inspiration to the author. The author just insists on being himself. I hope to see more interesting card groups in the future. PS: I actually prefer the original world, so that the author can balance the relationship between plot events and card groups by himself, and there is no reading threshold.
To be honest, I personally feel it is too watery, especially when playing cards. . . Of course, it may be because I am not a poker player and I just want to see the copy. . But now the copy is also good
What should I say later? The setting becomes more and more complicated, and starting from the goblins, you can move closer to a multi-racial world like Warcraft. In the second world, heroic spirits begin, and in the third world, human beings become extinct. How can I say this? The direction gets weirder the more he writes, and the cards become clearer the further they go. The author has started to run out of ideas. He said that the second deck was built as a dragon. Obviously, he didn't know how to edit it, so he simply changed it to a heroic spirit. The strongest point in writing this is that he didn't set this point, and completely ruined it for himself. If it were me, the terminal set should be a miracle reappearance or something, but the terminal of the second deck turned out to be some kind of meteorite from the sky? The three worlds are more straightforward. The only human beings, what kind of star beasts are you fighting? If you are so united, what kind of goblins are you fighting in the first place? The decks that were supposed to become more and more complex are becoming more and more monotonous. A very interesting feature of card games, plug-ins, is it really just one world and one set of cards?
For card-based books, if the process of making cards is too long, it will overwhelm the main story. If you create one story each time, it will interfere with the main plot. If you delay it more, the main plot of the book will become even more fragmented, which will interfere with the readers' enthusiasm for reading.
The author is afraid that he has watched too many episodes of Genshin Impact 9+ before he can write the defense plot for the third dungeon. The World Tree, Imaginary Number Tree, and World Forgotten all jumped out at me, so he just went through the settings without looking at what the point of his writing was. Earlier, I was taking risks to print cards and play cards, and then the author of the third dungeon just let himself go. My style of painting suddenly changed, I stopped playing cards, I stopped taking risks, I stopped reincarnating, and I played a few natural disasters. I wrote a lot of frivolous things that were stinky and long, just like I changed the book.
In the plot of obtaining the Divine Seal Card, the protagonist's first thought was not to use a card deck that could compete with the gods to interrupt the black hand that was reaching out, but to expose his biggest secret reincarnation experience? What kind of operation is this?
Chapter 1: Point of complaint: As a school beauty, it is normal for someone to like you. How about a classmate in a key class who already has a card and warns an ordinary classmate who does not have a card to court the goddess? Although I don't want to understand it, the world of dog licking is like this. In a world where cards are paramount, do you want a person without cards to duel with a person who has cards? All I can say is that I don't understand my ex's stupidity. I also told the goddess (they are not familiar with each other) that she will be my girlfriend if I win... I can only say that the author has a wonderful mind.
The setting of the worldview highlights one word: retarded, forcing the world's fighting methods to be adapted to Yu-Gi-Oh. The problem is that this world is extraordinary and manifested, and this method is just like retarded.
You can stop after watching Demon Continent
The rest was completely rewritten by another person. He wrote the beginning of the story again, and the setting was completely different. At the beginning of the novel, it was clear that there was a system and the dungeon could be worn just after time travel, and then the first dungeon was Goblin, right, and now it is inexplicably said that the protagonist traveled through elementary school, and obtained the system after playing a game of cards, and then kidnapped him to obtain the card book. The first dungeon also became the Fairy Forest. Later, we were asked to re-watch the protagonist and replay the dungeons one by one. It is not the same dungeon as the previous dungeon in the novel. Why? What was that thing I was looking at before? The birth of cheating people for money
After 300 sheets, it becomes a piece of shit.
Just go ahead and don't hesitate. The author has no outline and just writes whatever comes to mind. It's all based on obscenity. It's simply disgusting.
What kind of card game is Stitch Monster, but it looks okay. The writing style is quite funny and sometimes makes me laugh. It will be more interesting if you know the plot of the cards. Those who have played Shadow Verse Hearthstone Yu-Gi-Oh can give it a try. It has the flavor of an infinite flow simulator. It is very boring to read in the real world, and it will be much better if you enter the copy. (Blindly guessing the real world is the future of the copy world)
Sweeping graves, offering incense, and other deceitful poems.
Don't look at it anymore, it gets messier as you go to the back.
Nice
It looked very good to me. I was fascinated by it and couldn't stop reading it for several days. Why are there so many bad reviews in the book review section? Although it looks good to me, seeing these negative reviews will still affect my perception of this book😥
The ones in the front are pretty good, but the pickers at the back are very fascinating to watch.
It's almost finished but the end is cut off Or is the author gone?
The front is pretty good, Goblin Slaying the Dragon. But the setting behind it is too bad. It was originally a copy of the alien world of Yu-Gi-Oh! + Your own experience. You can see all kinds of original outrageous card construction facelifts. It would have been pretty good. Just play cards and defeat powerful enemies and that's it. But the author is not satisfied. This is a bad thing if he is not satisfied. Yu-Gi-Oh! Has added the ability to fight on its own. This is somewhat acceptable, because Yu-Gi-Oh EX has the ability to summon card spirits to actually use it. But the underlying rules of the Yu-Gi-Oh! World have become one of natural disasters, which is too problematic. In this case, playing cards becomes dispensable, because theoretically the other eleven natural disasters cannot be defeated by the protagonist no matter how many cards are printed. Because the rules for playing cards are at the same level as others, they can choose not to play cards. How can you win without playing cards? If we don't win, humanity in the main world will have to be destroyed, because it is impossible for humanity as a whole not to develop. Who wants to stay still? You can't say that you played half of the cards in the entire book and then stopped playing at the end. This doesn't mean it collapsed. If you insist on letting other gods and natural disasters play cards with you. This is too far-fetched. Let's talk about the supporting role of the witch. This character is a complete failure. When fate is involved, it is easy to write down. Because in any novel, as long as it is the God of Destiny, it is equivalent to being semi-invincible. Any feat performed by the protagonist can easily turn out to be an arrangement of fate. In this way, it is easy for readers to feel frustrated. No matter what the protagonist does to defeat the strong and overcome difficulties, it becomes a clown's trick. The readers who assume the role of the protagonist are directly humiliated. And the protagonist followed the witch's instructions exactly, which is really unbearable. If it were me, even if I let other gods or something win, I would never let the witch get her wish. Anyway, it created an invincible person and turned the protagonist directly into a fool. Not recommended
Stop cooing! The writing is very good. I voted for 20 monthly votes at one time and will continue to update.