
The Underworld Game Designer Starts by Crashing Phones
阴间游戏设计师从卡爆手机开始
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3y ago
- Source
- Qidian
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396Chapters
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Reader comments 40
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When it comes to operations in the underworld, learn more from NetEase planning.
I suggest you consider Three Kingdoms. Being number one on Steam's perennial negative review list is not something you can boast about 😍
If you dare to attack, you will be defeated and returned A hundred horses robbed the Wei camp, and their achievements shocked the world Seeing the subtle things, understanding people's minds
I have a plan. There are many ways to disgust players in Souls games, so I won't go into details here. Careful and unique boss design has always been a feature of Souls. It is generally taboo to pile up monsters maliciously in boss battles. Therefore, in order to improve the level of the underworld, stacking every boss will reduce the quality of the game, or be banned by the system, so my suggestion is to use other bosses. S are all normal designs (according to soul system standards). After the final boss is designed, click and directly copy and paste another one. The attack health range and attack desire will not be changed. At the same time, the online function is prohibited. If you are questioned about malicious piles of monsters, it is said to be a plot setting. Players who finally beat the final boss will definitely suffer and curse at the same time There is another plan, do It is a strategy simulation game similar to Total War Simulator. It has a well-designed level-breaking mode. Each chapter has one or two inconspicuous small levels where you have to challenge multiple high-level units with inflated prices at the same time. Then, using the unofficial version as an excuse, only a small number of lottery players and some anchors will be given a trial version, and they will be asked to make strategies, and they will try it again before the official version is released. A large-scale balance adjustment will be made to reasonably increase the strength of those units with inflated prices, and then create a new pass mode. Players who finally bought the official version will find that the guide is useful most of the time, but some inconspicuous levels that are not the last one or two cannot be beat. The anchors are busy making guides for new levels and have no time. They can just use their time to harvest a wave of netherworld value.
It's just a book. You can read it when you don't have a book to read. If you are really speechless during the development process, you might as well just take it out from the system. It's a fool-proof production that can be done by one person almost as well as a team of a large company. So what else do you need? Employees can do it by themselves in the early stage.
It does have the flavor of Tenda😁 But I think we can try to expand into other fields like Tenda Just writing about games is too boring Since it is an underworld game system, you can design it into an underworld game theme park, an underworld game e-sports apartment, an underworld game e-sports school, and an underworld game peripheral shopping mall. There are many things that can be expanded. I think it will look better if it is written like this 😁 Come on 😁
Basically, it's a bit like Mr. Pei's routine, using the system to separate people from their endless pursuit of money. Mention a plausible but vague need and let your IdeaKing staff help you realize it. This is a game system. The highlight lies in the swing between the protagonist's idol baggage and the desire to make money in the underworld game. The burden of being an idol and the mentality of spending money other than his own made him want fame, and he was willing to spend money on his employees, and always maintained the gameplay without stretching his hips; however, the desire to make money forced him to find and create underworld games to disgust players. Of course the biggest pleasure is being stabbed in the back. Whether you are diverted by the media or passers-by, whitewashed, or stabbed in the back by your own employees, it is all backstabbing. But the various games you write are quite innovative and interesting. In particular, I named the earth-flavored Will-o'-the-Wisp motorcycle, which I find very interesting with its Chinese-style Shamut elements. This is an interesting direction, a magic modification game, it can also be said to be a suture monster. If you simply copy the game, everyone will just get tired of it. You, Renrenrulong, can think about it. Each employee must have some characteristics. The trio of programmers, connections, secretary assistants, and start-up team all have average roles. It can be seen that the artist plays an important role, and the social status of the artist can also be a help when the time comes. Isn't this a new team of 100 people recruited? You can create some characters and write some characteristics. Also, you can now consider building your own website. There is no rush for the game platform yet. You can also consider a game manufacturer and start developing domestic consoles. Later, in pursuit of fame, you can also set up an independent game incubation base. If you have enough skills, you can consider writing about strange phenomena in the gaming industry or change them the other way around. You can also get a brother to take the blame, get an overseas outsourcing company, and then create some really disgusting little works and let the brothers take the blame. Get some extra money. The first one is Cat Leo or the ultimate politically correct scripted game. Or create a bug-based online game, which is full of bugs. You can have various bugs, but it has a very interesting world view and NPCs. (You can refer to the light novel of Mao Ermao) This is all a small effort. When the game company grows in scale, it will have to be the 3a type of Dark Souls that the brothers mentioned before (just come to Black Water Margin), the Diablo 2 remake with an absurdly low drop rate, and a bunch of RTS games with completely unbalanced races but very interesting.
How should I put it? From Edgewalker to 2077, the narrative rhythm has been very strange. It describes the previous plot in detail, but only briefly mentions the exciting and key points. Although the previous episodes of Edgewalker were great, weren't the last 8-10 episodes more exciting than the underworld, whether it was the quarrel between Lucy and the male lead or the necessity of implanting a prosthetic King Kong, especially the death of Rebecca and the kiss under the moon, when Lucy landed on the moon. These things that can clearly be described with emphasis are brushed aside. Forget it originally, I thought maybe Edgewalker was foreshadowing after all, so let's watch 2077. In the end, the same problem persisted in 2077. There were too many descriptions of the previous tasks, and the perspective completely followed the female anchor. Stealing the chip and Jack's funeral filled several chapters. Then I wrote the Black Mewtwo mission. It's not that this mission is not good, it's mainly because there are too many missions that are better than him. Moreover, it is written as cdpr does, and cdpr only has a little linkage content, so the content in the book is exactly the same. Then the problem arose again. The demon ending and other endings were just brushed aside, leaving players dissatisfied. To be honest, whether it is the ending of the devil, which reveals a large part of the truth of the plot, or the ending of the star, where he escapes from Night City with the heroine. No matter what, it is more worthy of description than a black Mewtwo. Especially after just describing how powerful the new version of Adam's Hammer is, what I originally wanted to see was the player's shock at the ending, but the result was once again taken away. To be honest, I would be really bored if I still wrote it like this.
In fact, what is so difficult about the protagonist really wanting to play the underworld game? Isn't "Journey to the West: The Return of the Monkey King" which sold for 249 yuan on PS4 the best example? 🙂
Maybe it's because I haven't played enough games, but Titan's Protocol 3 in the single-player game and the scene about deleting data to help others in NieR Automata impressed me the most, and they are still fresh in my memory. Unfortunately, there are very few novels written about these two. . .