
The Underworld Game Designer Starts by Crashing Phones
阴间游戏设计师从卡爆手机开始
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
396Chapters
2.6kRecommendations
31.7kFans
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Reader comments 40
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When it comes to underhanded tactics, learn more from NetEase's game design team.
I'd suggest you consider playing Three Kingdoms Kill; it's not just hype that it's consistently ranked number one on Steam's worst-reviewed list. 😍
If you dare to invade, I will make sure you suffer a crushing defeat. A hundred cavalrymen raided the Wei camp, their merit shaking the world. Observing small things to understand big things, and comprehending people's minds
I have a plan. There are many ways to annoy players in Soulslike games, which I won't go into detail about here. Thoughtful and unique boss design has always been a hallmark of the Souls series. Intentionally piling up monsters in boss battles is generally a big no-no.
This is a good resource; you can read it when you have no other books to read. The development process was truly frustrating. You might as well just take a pre-built system and make it as easy as a foolproof project. One person could do the work of a large company team, so why would you need employees? You could have done the initial work yourself.
It definitely has that Tengda vibe 😁 But I think we could try expanding into other areas like Tenda did. Writing about games is too boring Since it's a game system set in the underworld, you could design it as an underworld game-themed amusement park, an underworld game e-sports apartment, an underworld game e-sports school, and an underworld game-themed shopping mall. There are many things you can expand on; I think this would be a better way to write it. 😁 Keep it up! 😁
The underlying approach is somewhat similar to CEO Pei's style, using a system to separate people from their endless pursuit of money. They present a vague, ambiguous request and have their idea-generating employees implement it for you. This is a game system, the highlight of which lies in the protagonist's oscillation between his idol image and his desire to make money from a grotesque game.
Well, the narrative pacing from Edgewalker to 2077 has been strange. It describes the earlier plot in detail, but glosses over the exciting and crucial parts. While the earlier episodes of Edgewalker were excellent, weren't the last 8-10 episodes even more thrilling and bizarre?
If the protagonist really wanted to make a game set in the underworld, what would be so difficult? Wasn't "Monkey King: Hero Is Back," which sold for 249 yuan on PS4, the best example? 🙂
Maybe it's because I don't play many games, but the single-player games Titan Protocol 3 and NieR: Automata, where you delete data to help others, are the ones that left the deepest impression on me. I still remember them vividly. It's a pity that there are very few novels about these two games.