
Shadow Oath
阴影誓约
- Status
- Completed
- Length
- 852k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 7
The Sand Sculpture Male Protagonist Ventures into a Different World
They are all books that I am pursuing or reading, and there is basically no internship. My personal tastes are rather mixed. I prefer those without a heroine or an emotional line. Those with strange ideas, interesting settings, excellent writing, and those that can relieve stress. The protagonists are strong and can show off or be funny. The vicious licking dog who can't walk when he sees a woman and the lover who is entangled in feelings. The vicious and indecisive Madonna and the stunned young
Platinum. Great PTSD Patient
I try my best to test drugs every day, do not recommend books that are too high on the list, and try to ensure that the narrative writing is above the standard. Personally, I prefer books about fantasy, game worlds, history, and territory construction. I hate the current trend of writing books entirely around Goldfinger. Serious writers should still create a world with a solid foundation (of course, most people don't have the ability or time to do so. They can directly base it on history or use
Fantasy and Mystery and Transcendence and Resurrection
This book contains a collection of popular new books and popular books. It is updated frequently and highly recommended.
What You Are Reading, My Book List
I can't say how good the list of books I'm reading is, but it's to my liking, and I hope you'll like it too.
Bowing to the Swaying Shadows of Flowers
I want them all!
Finding the Right Feeling Is the Most Important Thing
A book with feelings
Ogma's Bookshelf
Fantasy·Supernatural·Light Novel·Foreign History Highly recommend DND flow
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After reading the full text and the comments from many book friends, I would like to express my own opinion: Many book friends say that it is weak and has poor rhythm, which does make sense. I think there are the following problems: 1. The contradiction between the protagonist's character design, the prophetic setting of the story's time-travel into the game, and the constant occurrence of unexpected events. The protagonist is obviously a person who knows the direction of the plot. He knows that there are no special worlds and opportunities in this world in the early stage, and that the boss after that is too supermodel to gain benefits quickly and cannot be defeated. From the beginning, he planned to run to other worlds and come back after gaining experience. As for the environment, the protagonist knows that the end is coming, and the author can exaggerate the atmosphere well, but there are constant accidents on the road, which makes people feel anxious. The idea is good, but there are many inexplicable accidents along the way. Even the protagonist himself said that he has very bad luck. He has lost all his props in several adventures and just can't escape. Take "Super Mechanic", which is very similar to this book, as an example. It is also a game, and it is also prophetic. After escaping from Germination, Master Han has a relationship with the Federation, working as a mercenary, finding key people, digging for treasures to upgrade, and fooling players. All operations are planned in advance by himself, and each one can bring him closer to his goal. On the other hand, this book was fine before the protagonist took revenge, and it was considered a strategist. As soon as he got his revenge, he suddenly encountered some drow. I felt that the satisfying feeling of revenge was suddenly stuck in my throat, and I felt uncomfortable, so I insisted on doing it. After that, the fishmen came again and again to engage in drow. The protagonist obviously said he wanted to leave, but he just refused to leave. It feels like the whole world (the author) is against the protagonist. My advantage of foresight was almost not brought into play. None of the treasures in my hand were obtained by my own planning. They were all accidents. The plot conflicts with the characters and the environment, creating a sense of separation and making readers feel anxious. Naturally, they feel that the plot is watery and the rhythm is not good. It's like in the middle of the game, you are level 10 and you are doing the main mission. You need to find your daughter who was kidnapped. You are extremely anxious. When you look at it, you need to be level 20 to take the mission. You have to find chickens and dogs for others and fight monsters to level up. It makes people anxious. 2. The professional characteristics are not outstanding and the substitutability is too obvious. As the most important potion, it has not been mentioned much since it first appeared. There is no scroll that is easy to use. It is a fireball and a buff spell. Since I bought all the scrolls, why not choose the Master? Let's take a look at all the professions that appear: Friendly: Dragon Monk, powerful and mysterious; Monk (girl): multi-form transformation, powerful; Master: long-range attack, close combat plus buff is not enough, the protagonist has several bottles of magic potion and none of his spells are strong, awesome. Enemy: There is no one who can compare, they are either irrational elite monsters or just soldiers. Looking at it this way, the power of the protagonist, the demon hunter, only exists in the background. In fact, it doesn't matter what profession it is that is weak, but no one that is strong can beat it. If there is a problem, there is a solution. I would like to make some suggestions of my own: 1. The plot should be simplified (there is no shortage of stories in this background), but the author should have prepared the story, which is basically impossible. Either strengthen the protagonist's subjective will, and don't keep emphasizing that there is no oil and water in the world and that he must run away. Before each adventure, highlight what you can gain from it and make money on your own. Don't be the one who has no choice but to do it every time. 2. Highlight the characteristics of the demon hunter. He is obviously a hunter and is good at hunting prey in a targeted manner. Don't just engage in encounters. If you like encounters between heroes, just click on the mad battle. Strengthen the potions, highlight the status of potions, and add more permanent buffs. Upgrading can also be related to potions. When it comes to novels about the most powerful potions, there's no one who doesn't know about the Lord of Mysteries, right? You can refer to his potion settings to expand the range of the potion. As for the new setting of natural blessing, it is indeed novel, but I personally think that the effect can be replaced by magic potions. Isn't using monster corpses to make potions less expensive than sacrificing them? Every time I saw the sacrifice, I thought it was that kind of wizard rather than a witcher. Finally, I support the author. I like the witcher profession and the setting of this book. I hope the author can write better.
As of the just updated Chapter 69, this book can be said to be excellent food. The storyline, world background, and worldview framework are all brilliantly polished by the author! Emotional drama may be his weakness, a little stiff, but it can also be seen that he is working hard to overcome and improve, and he cannot choose to give up just because he is not good at it. In my opinion, the most taboo thing in the game world is to get into a certain rhythm. Mindless fun, blunt leveling, inexplicable favorability of women, blunt development, and mixed private goods may ruin the plot. When your emotions are high, it is the time to be most vigilant. Fortunately, it has not appeared so far. So far, I think the most exciting part is the variables caused by the monk's broken promise, which not only highlights that accidents can happen at any time, but also makes the protagonist not so smooth, which increases the thickness of the plot. It's always good to have an extra hand. It's not that he's smart, it's the information gap and past experience that allow him to win. My own opinion, I hope to see this book become the new fairy grass.
I have one thing to say, update GKd, and try not to get involved with certain factions. Many novels that were quite good in the early stage became unsightly when the factions were integrated.
I have read the book for such a long time, so I will write a long review for Qingsong. Without further ado, the main text begins: To the readers: Now I find that the plot is slow to advance, please give Qingsong some time. The world view of DND is very huge. It is precisely because of this huge and wonderful and rigorous setting that DND has its unique charm. So it is obvious that DND is difficult to write and it is difficult to control the plot, so we have to admit that this is a fine book, so like Just like a good meal, don't be afraid of being late. We still pursue quality, because not all readers understand DND, and dry battles and upgrades are actually not good-looking. Some unique introductions are indispensable. The description of local customs will make this virtual world more real. That sense of substitution is the reason why we love it. No one watched the classic DND at the beginning, but later they were all excellent products, making us yearn for this magnificent and mysterious world. End of text, to the author: Qingsong, are you okay? Hurry up and update it. If you don't put it on the shelves now, I won't say anything. If you put it on the shelves and update a chapter, I'll give you a monthly ticket and post it as proof. Please don't be a pigeon.
I haven't watched it for so long, and I thought I'd wait until 1 million before killing it, but today I suddenly couldn't help but click on it. Let me state in advance that I am a dnd enthusiast, and my understanding of the dnd background is at least more detailed than 80% of the authors from the starting point. To be honest, when I saw the witcher in Chapter 4, I was a little overwhelmed. I still know a little bit about the background of the witcher. To be honest, it is really not reasonable at all to substitute the background of the witcher into the dnd worldview. There are many levels of professions in the dnd world, and there are many who are more extreme than the witcher. Why do civilians discriminate against witchers? Also, the duty of a witcher is to hunt monsters. Has the author had a detailed understanding of the good camp ranger paladins in the dnd world? Whether it is popularity or hunting monsters, these two professions are dozens of ways ahead of the witchers. The author borrows the world view of dnd, but claims that without demon hunters, civilization cannot survive. Then where do you place other professions, or adventurers? After all, compared to the Witcher's Green Grass Trial, a ranger who knows magic is not popular, he still can't draw an arrow and can't shoot an arrow, and the animals are disobedient. Originally, it would be a good setting to substitute the demon hunter profession into DND, but it is really uncomfortable to put all the background, including the discrimination of civilians, into it. Of course, I have only read the first four chapters. If there are additional settings or other things later, just think of me as farting, please be gentle.
To be honest, the author's plot is actually not bad, and his writing style is also good. But there is a bad habit that I really need to change. Write one or two sentences about the plot, and then add a long paragraph of various explanations. This kind of writing is really wordy. Some very simple things are said over and over again, and a long paragraph is written that is unnecessary. This is very annoying to read.
Can you please stop writing about that monk? Dozens of chapters are all about her. Where is your sense of crisis? Instead of running away quickly, you are playing house with her.
I couldn't stand the whole chapter of this book. I finally read a dnd novel, but the discussion about the witcher in the chapter was so hard that I couldn't stand it. I just read about ten chapters and expressed my personal opinion. I don't understand the system structure of dnd, but The author should write a book that at least should not allow a large number of people who know about DND to complain wildly. It would be too immersive for people like me who know only a little about it. Even before the story started, I lost my desire to read it because of what Zhang said. It is a pity that whether the writing is brilliant or not has nothing to do with me.
The plot involving the monk was so speechless. I know that it will definitely be useful to gain the friendship of a monk from the good camp, not to mention that I am going to let her teacher take her to the main continent. But she has too many plots, and the protagonist is all about helping her settle things, starting to help her save her friends, and then she directly ignores you. Although there is a reason, she directly forgives you? For a noble, a sword worth 1,500 gold coins is nothing. They forcefully give the protagonist an excuse to forgive her, and then help her train her mind, help her heal her broken arm, rescue her from the cell, and help her find friends. I just saw this and I really can't stand it anymore. It's all about her.
The writing is very good, but the pace is too slow, which makes it uncomfortable A lot of plots don't need to be so protracted, and it's not like every branch of the game needs to be clear. I think if you, the author, are going to spend space on the small map in the early stage, you shouldn't spend any time writing later to arouse readers' expectations for the subsequent map. Just like if you keep writing about going to the North and other dimensions, then readers will definitely not be happy to see the protagonist hanging around in such a small place.
This demon hunter profession was immediately dismissed. What the hell? No wonder this book got such bad results. You might as well write another dragon novel.
Adventurer! The distant wind brings you a gift: a monthly pass
A few days ago, I was editing my doctoral thesis for my wife without reading the book. Today I opened it and found that the grammatical problems in this book have become more and more serious. There are at least three grammatical errors that can be picked out in a page displayed in 18-point font. Many sentences are only half-length, and the components are lost after being written. I suspect that the author was confused by his own embellishments and did not reread it a second time after writing. I have a very simple and easy suggestion: buy a Chinese language volume called "Five-Year College Entrance Examination and Three-Year Simulation", and then go through the parts that involve modifying incorrect sentences. Next, buy some Chinese papers from previous years' college entrance examinations, and only take the first few multiple-choice questions. When the correct rate exceeds 80%, the problem will be basically solved. Many people regard learning as a task for various reasons in middle school, and are proud to forget it after graduation. Little do they know that this seemingly ordinary knowledge is a wealth that you can use throughout your life.
In fact, this is not the first time, but every time I see this kind of heroine, I feel that the emergence of the female-free mainstream is still reasonable.
The plot relies entirely on a supporting female character, and dozens of chapters are all related to her. There are also all kinds of delays. It makes me feel sick just watching it. Hard licking?
After watching the latest chapter "Return", I felt that the pace of the plot was too slow and dragging! I don't know what your outline is like, whether you are preparing to save the world or run away in the end, but I want to remind you that you have written 640,000 words so far, and the protagonist is only level 5, so you are planning to write 1.28 Million words for the protagonist to be level 10? How many words are there in legend? Is the legend complete? Is there a plot that reaches legendary level? The ancient evil objects are obviously not something that the legendary level can defeat, so can they defeat them? Demigod? Do you want to have the title of God? Do you want plots from other planes? In the first few chapters, I mentioned that I was going to the Northland and had made a plan. However, 640,000 words have passed and you have not yet arrived in the Northland. Needless to say, you have made a good plan. With your current plot progress and word count, I am afraid that what you write will not be a long masterpiece, but a grand masterpiece! Of course, there's no problem if you write a grand book. The problem is that I'm afraid that you won't be able to handle it on your own. After a million words, you will push the progress like crazy and end up with a bad ending. That would be very embarrassing!
Write about what I find so far about this book that appeals to me and what I hate about it. First of all, let me say that the background worldview, characters, occupation system and skills are relatively consistent, and they are all familiar game attributes, which makes it look very comfortable. Taste is right. As for what I hate, it is that there are already many worlds mentioned, including planes and the main world, good gods and evil gods. Obviously the author's outline is very ambitious, but why is your progress so slow? In the current world, you have a main plot, and based on the main plot, there will be branch plots. How many years do you plan to write to finish Northland and Star Boundary Travel? Are you ready to harvest all those insignificant characters into team members? I hope the author will take a look back.
It's chapter 100, and I'm still saving girls from the slums. Either the girls have problems or their sisters are lost. I'd really like to thank you.
When I saw that I chose the witcher as a profession, I thought it was good at first. However, a large part of the witcher's ability comes from potions, and the author did not abandon this part. However, potions are nothing more than killing monsters and then collecting materials to obtain potions. This process will be repeated infinitely, and it is easy to be homogenized. I hope the author can bring a different experience
I just read it. To be honest, it's too boring, with too many settings and too many details. When I see something, the author can first introduce to you the origin of the thing and what it will experience in the future, and then introduce how the protagonist faced this in his previous life. Many details can be mentioned in one go. Anyone who can read this book will at least have a basic understanding of DND. Originally, DND has a lot of confusing versions, and also uses the world view and setting of a demon hunter.
The random thoughts of a casual setting party It can be regarded as an attempt to rationalize the evolution of the witcher system under the framework of DND. Currently, there are two most prominent features (also core abilities) of this profession. The first is an alchemical potion that is low in cost (compared to traditional dnd mage potions, etc.), Simple to make (relatively), but only those in this profession can afford it. It can directly obtain the target ability related to the source of the main material within a certain period of time (Chapter 014). It is different from the traditional DND potion based on active ingredients and magical effects. It is suspected that the effect is produced by imitating the body structure of the creature from which the ability comes (Chapter 109). The second is several sustainable ability bonuses (spirit hunting oath) that can be obtained by communicating with the natural will through simple altars and simple rituals after killing the target and retaining the soul (Chapter 020). The elaborate traditional DND rituals are almost abandoned, and the ritual background biological abilities are directly obtained. The two have many similarities. They all achieve the same or even better effects than other means through relatively simple operations, and these effects all inherit the background creatures of the sub-master material, and are only applicable to those who have advanced to the Demon Hunter profession. This directly reminds people of shamans and primitive druids (druids). Perhaps we can regard the alchemy potion of the witcher and the spirit-hunting oath as rituals pointing to the will of nature. Through the influence of the main material symbolizing creature on the ritual performer (referring to the spiritual correspondence between the materials, timing, process and other elements in the ritual and the object pointed in the ritual, a certain characteristic of the pointed object is attached to the ritual subject. The "characteristics" in this type of ritual are specially designed to produce certain abilities) to obtain a certain ability of the overall image of the creature with the background of the main material as part of the "natural will". Under this speculation, the witcher's modified body itself constitutes a universal ritual framework and undertakes most of the tasks of completing the ritual. The external operations of alchemy potion and spirit hunting oath are only used as assistance and guidance, which makes the above characteristics fit harmoniously under the DND framework. It is worth mentioning that the inertia of the evolution of shaman and druid as spellcasting professions is to continue to favor spellcasters, and demon hunters are a physical profession, and many operations in their core abilities are almost simplified to the point of "fool's operation" compared to spellcasters. This obviously comes from a holistic, top-down design, which can only be accomplished by a large organization with a deep understanding of various career advancements and rich technical accumulation. The characteristics of the witcher itself are suitable for low-cost wild security management in low-development areas. Maybe we can also make up a short background story...
The limitation is that the crisis is too close, and many plots seem to be a waste of time.
The author said before that after the battle on the beach, the writing became more chaotic. I personally have similar feelings. Previously, the protagonist was more assertive and able to grasp the development of the plot. The main line is to first solve the pollution, then go to a familiar place to upgrade as quickly as possible to get treasures, and finally find a way to escape. After getting involved with Drow, I feel that the protagonist is becoming more and more passive and the pace is getting slower and slower. For example, it feels like a waste of time to get involved with these drow. The enemies are strong and the situation is unfamiliar. Upgrading is not as convenient as in the North. To put it bluntly, whether you defeat their conspiracy or leave them alone, everything will be over within a few years when the evil comes. It feels like the protagonist has overlooked a huge problem, that is, who is the protagonist going to save? Can my aunt and cousin save me? If they want to be rescued, the protagonist must seriously tell them about the danger of the evil coming and be prepared to run away. Even if my aunt doesn't believe it now and won't run away immediately, she should still be prepared to change cities. The crisis is coming too quickly. If you want to save people, there is no room for ambiguity. In fact, the protagonist can do this at the beginning, just say that he got the apocalypse after being polluted, and then ask his aunt for resources. The way to prove it is to use his own prophet. He is desperate, but he is not using the resources as much as possible? It's rare to find a wealthy family. As a result, the Riddler is now involved, and the aunt is half-informed about it. It is also involved in the drow's affairs, and the protagonist is becoming more and more inseparable. If the protagonist wants them to survive to the end, then let them run to the city in the north first. This will also make it clear that the danger of evil coming is clear. Now that this city is going to be in ruins in the future, is it possible that the protagonist still spends a lot of time trying to think of ways to change the future? If the protagonist doesn't want to worry about his aunt and cousin at all, then he can just run away. The monk girl is also a problem. Should she be saved? Then there are a bunch of kids, do you want to take them with you? There is a channel for legendary monks, but with the style of monks, will they run away when evil things come, or will they stay? The background of this book was hit by a disaster a few years ago. This setting has its own particularities. The time is too short and you have to race against time. The plot setting has strong limitations. The protagonist's decision-making must be very reasonable and cannot be rushed and leisurely. Many plots seem meaningless. Everyone will be finished in two years. Why do you still care about so many trivial things?
I heard that the outline of this book was released and I came back to burn some incense. It turns out that the author had no intention of letting the protagonist leave this plane from the beginning, so why not create a savior character from the beginning? Then a lot of things will fall into place. Many people think the plot is dragging because they think this plane is just a novice village.
The plot drags? Regarding the amount of updates, I remember reading a book that had more than a thousand chapters about the wizard's apprentice. You have written that you have no confidence in yourself and your mentality is broken.
The Witcher is a trap. I suggest you don't fall into it next time if you write a Western fantasy. If you write a warrior/warlock, more people will follow you. If you insist on writing a witcher, you will give yourself a cage. No matter what you write, it will not go well because the settings conflict. Those who know DND think he is weak, and those who know witchers don't like the second setting/also think he is weak. Both sides are not happy. If you design a new profession, do it well and explain it clearly, there will be no problem (before the first chapter). What I am most afraid of is that you will create a different second design in the name of a name that does not belong to the world view, and the strength positioning is not clear - it is not completely digital. Write slowly, one chapter a day is fine, but it can't be watery, and the plot/characters can't be meaningless. In fact, the most important thing is: there is a beginning and an end... I hope you will have a new book~
I said a month or two ago that your plot is too slow. If you don't believe it, what else did I say? If you persevere like the Amber Sword, you can actually succeed, but in the end you still don't believe it. Stop writing books. You are not confident in your own creativity and don't know your own perseverance. You will write a few unfinished books.
I didn't watch the plot before because it was too slow. I wondered when it would be finished if it was written so slowly. Sure enough, it was a eunuch.
Also, the author has done a good job. Now, in my eyes, if you can give an outline, it is a bad job. If you don't say anything, you don't write or give any information, that is a eunuch. By the way, why are my requirements so low?
When a hobby turns into a job, it's not so pretty. I hope that the protagonist of the next book will not be too great. It is difficult to be the protagonist, difficult to write, and the concept of salvation is too huge. This should be learned from Fu Tuzi's Master of the Abyss. At first, Brother Suo just wanted to save his sister, but what was the result? Successfully became a god, punched the demon lord hard, and turned the tide to repel Baator Hell. Finally save the main material plane.
I just wanted to give you a monthly vote to support you, but the result was gone.