
Making a Horror Game, Starting with Sadako
从贞子开始制作怪谈游戏
- Status
- Completed
- Length
- 673k Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 4y ago
- English
- Request a translation
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In booklists 5
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Reader comments 40
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Have we gone off-topic?
Having finished the Gods arc, author, you seem to be too obsessed with the Cthulhu mythos, forgetting the sense of fear that horror games need to deliver. To me, the Gods arc feels more absurd than truly frightening. Take the "Gods" chapter, for example. The plot is that the church of the entertainers cursed everyone to cause trouble, and then the player came in and started killing.
Author, I felt something was off when I read chapters 193 and 194 of your book. This is supposed to be a game story, yet cultists have appeared in the real world. Anyone with even a basic understanding of Cthulhu knows that the appearance of an evil god signifies the world's impending destruction.
What I hate most is when the protagonist is always being schemed against before trying to solve the problem. It makes the protagonist seem like a clueless, naive young man with no social experience, and also like he's brainless, getting tricked at the drop of a hat. It's incredibly frustrating to watch.
Glacier
Lake habitat Its oval body was covered with countless sharp, pointed spines, like colorful metal; at the rounder end of the oval was a soft, bubbly face with a thin, round mouth, from which three eye stalks bearing yellow eyes protruded. The underside of its body was covered with white cones, presumably for movement. Its body was at least 10 feet in diameter… long, gnarled penises grew on it…
Additional note: You can think of all the characters on the character cards as intelligent NPCs; don't treat them as real, intelligent beings, or you might find some chapters a bit toxic. Currently available: Chapter 51
While I know it's for the sake of the plot, it still feels pretty absurd. With such a developed entertainment industry, it's surprising that we don't have any decent horror games, unlike in China where it's restricted. Horror games are arguably the easiest to develop because everyone experiences fear, but not everyone can have comedy. If comedy can thrive, then horror games certainly can too.
The subject matter is good, but the reasoning behind the 10th terrifying dream is very far-fetched and a bit awkward to watch. It made me feel like everyone in this world is an idiot.
It definitely ended badly. I knew it would either be abandoned or a terrible ending from the moment it stopped updating. The progression was too fast, the plot collapsed, it went from wanting to make a horror game to just wanting to make a Cthulhu game... That's just so awkward.
I think Nyarlathotep could be used as an event NPC in a game scene. He's a fun character, and with so many clones, he could roam around. As a card, he's not entirely uncontrollable, and as long as he doesn't disrupt the overall plot, there shouldn't be any problems.
The face-slapping scene is too cliché and incredibly stupid. I personally think it's better to focus on writing the game portion.