
Making a Horror Game, Starting with Sadako
从贞子开始制作怪谈游戏
- Status
- Completed
- Length
- 673k Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 4y ago
- Source
- Qidian
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In booklists 5
【Great Books Are Meant to Be Shared】(Personally Vetted, Well Worth Reading)
I've read every book on this list myself. Only the interesting ones make the cut. Please follow and send flowers.
A Friend's Reading List (Over Ten Years as a Veteran Reader, Quality Guaranteed)
This list only recommends books I've personally read and especially enjoyed. I've been reading for years and know how hard it is to find a good book, so I made this list to share my favorites with fellow readers. My tastes are pretty varied. I like well-developed power systems and unconventional storytelling. I'm not a fan of formulaic or mindless wish-fulfillment novels. I read fantasy, fan fiction, xuanhuan, and plenty of other genres. I especially enjoy summoning stories, farming stories, Pok
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Reader comments 40
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Is this off topic?
The Gods chapter seemed to me to be more of a sense of absurdity than fear. Take the Gods chapter as an example. The plot is that the church of Leziren cursed everyone in order to cause trouble, and then the players came in to kill and kill. In the end, I felt that it was a waste of my money and I stopped reading. Even if I take the perspective of the player, it will be the three perspectives you described. I don't think there is anything scary about this game. I just say it requires operation, is difficult, and the plot is too clear. You can say that the plot is very good, with touches, knives, and twists, but there is no sense of horror. Is it scary that the loss of sanity will affect reality? Will he become a psychopath? That shouldn't be the case. Aren't horror games meant to scare people? Why do you become a terrorist when you play a horror game? Another thing is that Cthulhu has a lot of fear of the unknown and knowledge. That is to say, the more knowledge you have, the crazier it will be. Therefore, you need to stay rational to access more knowledge of gods. But what can I say? I feel like the god of Cthulhu is just like that. You will be affected just because you can't beat him. Crazy is also crazy in the game. This thing should not be brought into reality. In one sentence, the game should be a game. If removing Cthulhu can affect reality, all it will bring is the twisted sense of absurdity. People will be afraid of the unknown, and this fear will shape God Cthulhu, but people will not fear God Cthulhu. What people fear is the unknown, not God. Let me give you an example. I am still scared when I see an old corpse in a mountain village, but I can say that Azathoth is a fool. Cthulhu just makes me physically uncomfortable. I can safely say that those gods are stupid, but I still dare not look at the old corpse in the mountain village. This is terrifying. And isn't that security system in front very good? Why do you have to remove it? Doesn't scaring people into problems affect your game? If the security system kicks people offline, they will be considered dead. Your setting makes it seem like you have to kill people in the game. What if there is something wrong with someone's health and a murder occurs? Brother, you are a game planner. You are not mentally ill. You are not making games to kill people. You are playing games to stimulate people. Excessive stimulation will kill people. You are writing about a horror game, not about Cthulhu. Please be clear. Players cannot be frightened in the novel, and readers cannot be frightened outside the novel. It is useless.
The author, I felt a little inappropriate when I read chapters 193 and 194. You wrote a book about a game, but in the end, believers of an evil god appeared in the real world. Anyone who knows a little bit about Cthulhu knows that the emergence of the evil god means that the world is heading for destruction. As a normal person (of course, the author later said that the protagonist is a hidden believer, I did not say it), after knowing that the evil god really exists, and casting his gaze on the world through his own game, he will immediately delete all information about the evil god, right? Because you really can't afford to gamble on this thing. But the protagonist actually thinks that attracting the attention of other old people is the biggest gain, and he is still thinking about setting up a stage for Nyarlathotep to let him have fun. This is no longer a question of whether you can play or not, you are already anti-human.
What I hate the most is that the protagonist is being plotted every time before trying to solve the problem. It makes people feel that the protagonist is just a stupid young man with no social experience. I also feel that the protagonist has no brains and is plotted by others at every turn. It is very unpleasant to watch.
Glaki
Lake Habitat The oval body has countless pointed and sharp spines that look like colorful metals; at the rounder end of the oval is a soft, foamy face with a round and thin mouth, and three eyestalks protruding from it with yellow eyes. The underside of the body is covered with white cones that may have been used for locomotion. Its body was at least 10 feet wide in diameter... Long penises grew on it... It stood tall, its pulsating and swaying roar deafening... A spine stabbed a victim (for details, you can go to search station b: Nixi Yith-ver)
Supplement: You can treat all the characters on the character card as intelligent NPCs. Don't really treat the characters on the character card as real intelligent creatures, otherwise you will feel that some chapters are a bit poisonous Currently: Chapter 51
Even though I know it's for the plot, it still feels quite outrageous. Entertainment is so developed but there are no good horror games. It's not because it's restricted like in China. Horror games are arguably the best developed because everyone has fears, but not necessarily comedy. If comedy can develop, then horror games can definitely develop
The subject matter is good, but the reason for the 10th terrifying dream is very far-fetched and a bit embarrassing to watch. It makes me feel that people in this world are fools.
Sure enough, it was bad. From the beginning of the break, I knew it was definitely either a eunuch or a bad one. The upgrade speed was too fast, and the plot collapsed. I started from wanting to make a horror game to just wanting to make Cthulhu. . . . This is embarrassing.
I think Naija can be used as an active NPC in the game scene. He is a fun-loving person, and he has so many clones that he can roam around. As a card, it is not completely uncontrollable. As long as it does not destroy the general plot of the scene, there will be no problem.
The slap-in-the-face scene was too cliche and extremely stupid. Personally, I feel it's better to concentrate on writing the game part.