
This Archer God Is a Little Too Strong
这个箭神有亿点强
- Status
- Ongoing
- Length
- 3.0M Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
708Chapters
8.9kRecommendations
65.2kFans
PausedPace
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Reader comments 17
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I only read the introduction and here are my thoughts: If a game is this unbalanced from the start and other people have such good talents, why should I bother suffering?
Online game novels are really weak these days; such a good one only has 20-something reviews. It's been a long time since I've read such an interesting online game novel. Many online game novels feature a lone wolf protagonist because that's the easiest to write; the hardest part is portraying the supporting characters. This one is different.
Is that you, Mo Qiong? Why don't you become a member, a Black Emperor, or punish containment objects instead of playing games here?
This is the recruitment page.
Taking the protagonist as an example, his talent is an SSS-level passive effect. Take Tata as an example; her talent is an S-level active effect. This is an area where everyone can brainstorm and unleash their imagination, including but not limited to: Functional passives, imaginative passives, damage-dealing passives, and annoying passives.
The more real-world games I play, the more I crave novels about virtual reality games, perhaps just to fulfill my desire to play those games within the fictional world. But online gaming platforms like Qidian (a popular Chinese online literature platform) are no longer popular; online games are now categorized into fantasy, alliance, and game development novels.
The biggest problem in the decline of online game novels
No matter how good you are at a game, you're still just an ordinary person in real life. This is the biggest reason why online game novels have become so popular. That's why most online game novels now feature otherworldly settings or game powers that can be brought into reality. Simple online game novels cannot provide satisfaction.
My sincere advice is that when writing online game novels, the level of a randomly generated talent at the start should only represent rarity and uniqueness, not strength. Some novels directly mention a hundredfold increase in power; reading even the synopsis of those is a waste of time.
I've read twenty chapters, and I can tell the author is probably a newcomer. The pacing is a bit off, and the twenty chapters seem to throw a bunch of settings out of context without really engaging them. The main problem is the plot; I still don't understand what it's even saying. I prefer reading word by word, and I enjoy well-written or engaging stories, but this loose content and dry dialogue makes it a painful read…
I don't understand why someone who's good at MOBA games is also a pro at virtual reality games.
Seeing the reference to LoL instantly killed my interest.