
I Fix Bugs in Games
我在游戏修BUG
- Status
- Completed
- Length
- 641k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 5y ago
- English
- Request a translation
Synopsis
Stats
298Chapters
1kRecommendations
5.1kFans
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Reader comments 25
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It feels like a melodramatic plot is about to unfold, and new plot holes aren't being introduced; this book is in danger.
Will there be bugs like invincibility and infinite attack power later on?
It seems like some of the protagonist's enemies are a bit too rich. They're all equipped with substitute death items! But these substitute death items seem completely pointless to me; it feels like if someone has money, they'll just get one for everyone 😅. Especially that knight order, the mid-to-high-ranking members and the assassins basically all have one…
The idea is good, but it's too contrived. It's all about showing off for the sake of showing off. The plot should be well-written, and the showing off should follow the plot, rather than writing the plot just to show off.
Having read up to chapter 12, I have a suggestion. The protagonist is supposed to fix bugs in the world, but why do other characters still have the same bug after the protagonist fixes one? What's the point of having a protagonist then? Even if the protagonist spent his entire life fixing it, he couldn't possibly fix every single bug completely, right?
Good idea, but you need to practice your writing.
I suddenly couldn't continue reading the last few chapters; it felt off. Especially the support for this guild—it felt so out of place and forced.
The writing is actually alright; the main problem lies in the plot. Basically, only the protagonist feels like a real person. Everyone else seems more like an NPC (player versus player).
It feels like a melodramatic plot is about to unfold, and new plot holes aren't being introduced; this book is in danger.
If this were written about a Ubisoft game protagonist, they'd be sent flying into the sky and diving into the earth on the spot (just kidding).