
Sandbox Survival Game from Scratch
从零开始的沙盒生存游戏
- Status
- Completed
- Length
- 800k Words
- Genre
- Sci-Fi
- Audience
- Male
- Subgenre
- Time Travel
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
21kRecommends
45.2kFans
356Chapters
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In booklists 1
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The setting of this book is worth reading
When I was sleeping just now, I suddenly thought, would there be a novel about traveling through sandbox games to survive, develop, and become stronger? But then I thought about it again. Sandbox games are not RPG games. Characters do not grow in the game, but rely more on tools and equipment, such as MC. Even if the Ender Dragon is defeated, taking off the equipment is still the initial attribute (additional mods will be added). Will such a novel not have the excitement of the protagonist becoming stronger, and no one will read or write it? So, after some searching, I found this book. After reading the introduction, I think it seems pretty good. Then I realized that the protagonist's development and survival in different games is actually a process of becoming stronger. Just like from forest to famine, the subtle mysterious hints become more obvious, the mysterious power (magic, sanity) is put on the bright side, and the change in the world view will naturally bring about the growth of the characters, which is what I am looking forward to. Although I haven't started reading the book yet, the setting is already attractive enough. (By the way, does MC really not plan to add mods?)
I just saw someone in the comment area saying that there is unlimited streaming and many people quit after just one look. I think this is wrong. Although my computer is not good at home, I can only watch the live broadcast to understand the game. But I still find that the author writes well. He breaks away from some game features and adds realistic features, but it just doesn't feel that the characteristics of the character are highlighted. , And I am personally looking forward to Deep Sea Trek. After all, Deep Sea Trek cannot be played online. I hope there will be a team. After all, Deep Sea Trek is really lonely (although there is a new version, it feels like a new version does not change the medicine). I have not watched many games like Seven Days to Kill. Before I watched it, some people said that the game upgrade panel was gone, and they complained that it was inconsistent. According to the game plot, I don't think it is necessary. As long as there is an outline and some basics of the game world, such as Arknights, the game panel is there. After all, except for those like Naruto, Alliance, and One Piece, when writing novels, small and big things have been decided at a certain time. There is no need to be too strict. This book I like the book very much. I hope the author will not castrate. Ps: I typed this list on my mobile phone while I was sleeping in bed, but I thought about your article again while suffering from a bad cold, because I very much support this novel and the author, and I hope it will not disappoint people 😒🤓🥱
Billions of zombies? ? ? It's time to eat! It's time to eat! !
Dog-headed bird
I feel this is more vivid
Among the sandbox games, Minecraft, Ark: Survival Evolved, and Don't Starve are probably the most famous ones. There is almost no one who hasn't played them.
From Ark: Evolution to the node, the descriptions before and after give people the feeling of two different themes. The first is about struggling to survive, even a bit of a farming style, while the latter returns to the conventional fantasy style, but describes the survival of Cthulhu in a fantasy way.
Emmmm, I came to the forum and was looking for guides when I suddenly saw this novel. I said I would come and read it. As someone who has read novels for almost ten years, I think the biggest problem with this book is that it pays too much attention to the game settings and then forgets that the protagonist is still a human being, and does not give the protagonist a more independent personality. It just so happens that I have recently read the first four books of Ghost Blowing Lamp. Taking Ghost Blowing Lamp as an example, the success of Ghost Blowing Lamp lies in eating too much. The writing style is good, but I can't afford it, so I just write the writing style. The first four parts of the world-beating Ghost Blowing Lantern have a way of speaking, thinking patterns, clothing, weapons and equipment, transportation, food and drink expenses, natural scenery, etc. That accurately describe the people and things of that era, and many other things that make people feel deeply immersed in it. The era of the long night has not been specifically mentioned, but there is a rough time, that is, a few decades ago. At that time, the sky was much bluer than now, the scenery was better than now, and the cars were all old models. It can describe some novel things that cannot be felt when playing games, but can only be felt after entering the game, such as the aurora at night, the paintings on the wall, the photos beside the bed, the scenery after school, etc., Which enriches the text not only with the harsh weather survival environment, but also gives the novel some warmth that can be read.
Volume 1 is particularly well written, The Long Night. . . Joining other players later is really a downer on your IQ.
You can also get to the Ark ahead. There is nothing left in the famine. Isaac has changed. Suddenly Cthulhu
Is this multiplayer time travel or something? Plant a picture by the way
In fact, it feels like the protagonist can be separated from some game settings, which will make it more interesting.
. . .
This protagonist will not only help a stranger out of kindness, but also bring Brother A to life and destroy a town out of pure curiosity. I don't quite understand what is in his mind.
. . .
In order not to collapse the power system, the author suppresses the protagonist's ability as much as possible. Once the protagonist encounters two or more enemies, it is a life and death crisis. The protagonist has not yet seized every opportunity to become stronger. Personally, I feel that the protagonist is not playing a life and death game but a virtual online game, and the protagonist has no conflict of interest. Forming a team is too childish. It feels like setting up team members to be assigned together is just to stab someone in the back. Personally, I think the protagonist should team up with someone who has experienced unforgettable things together, such as the woman at the beginning, and the team must reflect the value of teammates. Whether it is blocking guns or providing logistics, don't write it as one god and three scum.
Come on, there are very few people who write about this kind of content. I need to be more diligent. I'll give you some suggestions. After Ark, you can write about Ice Age, Deep Sea Trek, and No Man's Sky. These are all good themes. In short, it's just an open sandbox world.
If you can't write about single-player survival well, you have to write about multiple people.
The writing is quite good, but the writing of this female lead is boring and useless. If you can't write a female lead role well, just don't write it. Giving him a male supporting role is not as difficult as writing a female lead role. Moreover, if you can't write a good female lead role, it will only increase boredom.
How does the author of Terraria plan to write it? The protagonist should be a more powerful ordinary person now. Normally, San would go crazy when seeing a big eyeball bumping into him.
This Xie Nainai looks a little uncomfortable, the crow's mouth is really disgusting
As soon as I saw a sandbox game, I decided to collect it. Sandbox games are my favorite
Terraria should be the pinnacle of this book's combat power
Don't Starve is my favorite. The first computer game was Don't Starve. At that time, I was surviving online with my brother and his classmates. Ah, that was my lost youth.
When talking about the seven-day killing, I think of the video about liver wind.
Rarely are they all my favorite games
It's good for a single player, but not for multiple players. It also requires 1 million yuan for every time you pass through the world. It's not that dangerous. It's okay to say that you can kill 100 million in seven days without going.
. .
I just like to see the protagonist survive alone, not as a team.
This is the first time I've seen someone write about Terraria. I support you.
I was thinking about writing Terra in the future to bring out Calamity and fight it?