Matsuda Jinpei played a full-dive game.
The game was highly realistic, or rather, absurdly realistic. It didn't let players save, and failing meant starting a new run.
Each player was limited to one thousand runs. After the thousandth run, the game would forcibly log them out.
On top of that, the game's skills had to be learned by the player, little by little, just like in real life.
Its only advantage was that physical abilities could stack, but the increase was tiny, only one percent.
Matsuda Jinpei had already failed 999 runs.
Who knew saving just four people could be so hard?
After 999 runs, he was practically a jack-of-all-trades, and his physical abilities had reached superhuman levels, yet he still couldn't save those four.
Matsuda Jinpei was determined to save those four bastards on his final run.
But something about the people in this run seemed off.
Bourbon took a keen interest in him and frantically gathered information about him.
Scotch sought him out with a clear purpose as soon as he joined the organization.
Violet Liqueur was obsessed with earning a special place in his heart.
Even Date Wataru, the only one who wasn't part of the liquor store, acted like they were close.
And that wasn't all. Rye, his partner from previous runs, had changed too, showing an inexplicable familiarity with him in subtle ways.
Matsuda Jinpei fell into deep thought.
Could he still complete the mission in this state?
Theme: Life is a game you can't reload