
The Unbelievable Game [Infinite]
不思议游戏[无限]
- Status
- Completed
- Length
- 528k Words
- Genre
- Romance
- Era
- Modern Era
- Updated
- 3y ago
- Source
- JJWXC
Synopsis
More by this author
In booklists 33
Explore more →Abandoned Books: A
Personal list, abandoned reads in progress. Original fiction only, don’t come in. Just for my own records, not useful as a recommendation list.
Things I Like
Fantasy setting (Are you seriously policing how many five-star ratings I give?)
Four-Star Reading List
Only books with reviews
Romance-Oriented Infinite-Flow
Romance-themed infinite-flow stories, though most of the male leads don't have much presence. If you don't like heroines who grow over time, you have no taste (just kidding).
Recommended Reading List B
Just recommendations, updated from time to time. These are based on my personal taste, and I read all kinds of books. I'll include books I haven't finished, ones I think are good in part, and ones whose strengths outweigh their flaws.
Top-Tier Niche BG Picks, Just for Me
The kind of stories that make you wish you could forget them after finishing
BG Romance I Absolutely Love
My personal six-star reading list
Satisfying Romance Novels
All kinds of satisfying stories, with relationship and career wins alike.
For Personal Use
A personal reading list for when you're out of books
Plot-Driven Stories
These are some pretty good books, but picking through them is a minefield. I keep getting burned.
Infinite Flow + Crime Investigation + Apocalypse
Third-person BG romance, infinite-loop stories, crime investigations, and post-apocalyptic settings. I like stories with a male lead and a romance plot, but I can't get into ones with really bad writing.
Highly Recommended
Absolutely love these
Infinite-Flow Stories
Female-protagonist fans, come on in. There are all kinds of character setups mixed in, including silly sweet wives and powerful female leads. In short, the female protagonist doesn't suffer, and that's what matters. Most of these are self-indulgent works, so don't expect too much.
My Library 1.0: Original Fantasy Worlds
Alternate-future settings
High-Quality, Wide-Ranging Reads
Western fantasy, infinite-loop stories, a touch of angst, protagonist as a magnet for admirers, and groveling exes. Finding good books is so hard. So many are complete nonsense (collapses sadly).
I Love Independent Female Leads
Four stars usually means it was good but not especially outstanding, or that I don't remember much about it now. Five stars are for memorable stories I would reread, and one star means I dropped it.
Horror, Mystery, and Infinite-Flow Stories
For the past couple of years, I haven't been able to stick with anything that isn't brainy and intense. I just realized I can make reading lists, so I'm tossing in everything I can remember for now. Think of it as a collection of brief reading notes.
Infinite Flow Recommendations
Some interesting infinite-loop novels I’ve read before
Mid-Autumn Festival Challenge
Doing tasks
Infinite-Flow (Romance)
These are books I’ve finished. If they suit your taste, take them as recommendations; if not, consider this a list of ones to avoid.
Female-Friendly
Task
Strong Female Leads
A few of my favorites, and ones I managed to read all the way through.
Finished Reading 3
Saved.
Infinite-World Story Collection
Updated regularly, with plenty more novels in my to-read pile! The ratings may vary, but if they're on this list, they must have something going for them.
Reader comments 34
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Generally speaking, the plot of this book is acceptable, and the subject matter is quite novel. It allows readers to have a little understanding of the werewolf killing game Bloodstained Bell Tower. This is because the author has a lot of personal designs, so it cannot fully express the true gaming experience of this board game. But to be honest, this book is actually unqualified as an infinite stream because it lacks a very important element: purpose. The first is the purpose of the game. As the background of this infinite flow, the game can be said to be the most important core of the entire story. So why does it exist? Who made it? For what reason? Does it force or allow players to voluntarily enter the game world? What is the point of letting players play the game? The above issues are not decrypted in the article. In terms of setting, the author largely distinguishes between the game world and the real world, but the setting of the real world is meaningless, because it is not even a background in the article, and it cannot even serve as the ultimate goal of the player (to leave the game and return to reality). So what's the point of dividing the setting into the game world and the real world? The rest area in the game world (the common area after reaching a certain level) is actually similar to the real world in the first half. It is also divided into different countries. It uses the real geographical location and environment. As long as the player has enough money, there is no difference between living in the game world and the real world. It is just that players can only make money by playing games. There is no other way to obtain it. Money cannot be traded between players, and giving and robbing is meaningless. Even food is harsh. Players can only buy it with the money they get in the game to own it. Although this setting reduces the purpose of competition for players, as long as they have enough money in the rest area, they can achieve absolute safety (but this is gone in the later part of the story). But in contrast, playing the game is a very high-risk thing. In low-level games, at least 3 players must die in each game (all players will die because their own camp loses), not to mention the mortality rate in high-level games, and there is no way to avoid this high mortality rate. Although there is a player teaming mechanism, the teaming mechanism is only designed for a few camps (the werewolf side). In order to save their lives (they don't want to die due to random pig teammates), most players who are good at playing will choose to find players they can trust to form a werewolf team. This also makes the mortality rate in each game higher in disguise (only 3 people can survive at most in each game). Not to mention that in the later stage, even the rest area will face an apocalyptic-like crisis of total human extinction. So what is the ultimate goal of the game? Do you simply want to kill players? So why go to all the trouble of killing players the way the game does? Obviously there is already a base system in the rest area that can wipe out everything. There is no audience in the game (not for entertainment), and there is no behind-the-scenes boss. Even simply saving the rest area from the extinction crisis is an impossible task under normal circumstances. Even if the conditions for salvation are successfully met, the result of whether or not the person is rescued is random. Even if the result is good, it can only last for 5 years at most. So what exactly is the game looking for? ? Speaking of the high mortality rate in games, then we have to ask: What is the purpose of the players? Under the game's basic system, most players play camp games just like going to work, in order to earn money to survive and live in the rest area of the game world, because having no money means immediate death, and although working may also result in immediate death, at least it is possible to survive. But if you climb too many mountains, you will eventually encounter a god opponent or a pig teammate. Death is inevitable sooner or later. The higher the level of entry into the game, the higher the mortality rate. Most players have no hope of completely clearing the game, and in fact no one has ever successfully cleared it, and there is no guarantee that clearing the game will lead to leaving the game world. The clearance known from the ending is only to save the stability of the rest area in the game world (it is still random), and has nothing to do with escaping the game. This makes it very painful for players to play the game. You have to do it in order to survive, but it only delays the time of death. This kind of effort and gain is really unbalanced, and playing the game becomes very meaningless. As the protagonist of the whole text, the heroine is the only one who has a purpose and a desire in the whole text. What she wants is to escape from the control of the game. After reading the whole text, the heroine can only be considered half of the success. The heroine is out of control, but she still cannot leave the game world, and she still has to continue to survive in the rules and environment of the game world. It is purely because the heroine has cheats to ensure that she can survive longer and more stably. As for the male protagonist, I won't say much. The purpose at the beginning was probably to escape from the game world, but in the end it was meaningless because he couldn't do it and didn't want to do it anymore. It was unknowingly very long, but there were also some parts that seemed to be foreshadowing, but in the end became meaningless because they were not written or explained in detail. For example, the significance of the existence of NPCs. The NPCs in this article are just background versions. They have no role. The NPCs in the game will be briefly described because they provide tasks to the players. However, it is over when the players complete the tasks. The plot will not describe the NPCs in any detail. They are purely tools and disposable task points. Not to mention the NPCs in the rest area are completely background versions. Another example is that players can reproduce in the game world, but according to the rules, the mother must bleed heavily when a child is born. The function of this rule is purely to create a thrilling plot for the protagonist team to go to the hospital to get a blood pack when the rest area is unstable, and then it is gone. The plot does not explain the reason for this rule. There is no detailed description of the positioning of the children born, because the game world has very strict rules for players. It was mentioned before that players can only buy everything with the money they get from the camp game, and they can only use it for their own use, including all food and drinks. If they are not bought by themselves, they will disappear as soon as they are imported. So how do the children born by players survive? Is he positioned as a player? Or NPC? Or a new identity? The author did not explain this in detail. He only knew that children will grow and will stop growing when they reach the age of their parents (players stop growing from the moment they enter the game world). Then there are some parts that have not been explained, such as the reason why the rest area has to go through the apocalypse, and how the players come here (this mortality rate can really wipe out all mankind in a few years). These are the regrets of this article, and it is worth reading. However, if you can write and explain some settings in detail when creating a new world view, it will make the world you want to describe more reasonable and imaginative.
Not happy! Is it so easy to give up a companion who has been with you for so many years for a human you have only known for more than a year? Inconsistency, since companions of so many years can easily give up, then these humans are no exception, right? In the absence of love, wouldn't the Duke and the Clown have enough admiration and attachment? Is love so great? Just saying "I like you" and easily abandoning my former companions?
I finished reading it in one go. It's a really interesting game. The male and female protagonists have online IQs, which is really cool. The only fly in the ointment is the last book. I couldn't understand the operation from the moment the heroine was tied up by the hero. After that, the reading was a bit sloppy, so I skipped to the ending. Although I understood that I had to go back to the rest area to save everyone, I still felt unfinished after reading it. If I could know that after a group of them passed through, would they still need to continue living in the corridor? How to survive in the cloister? Or can they return to the real world and start a new life? That'll be fine
After three times of being abominable, I still want the extra story about the Clown Duke,
How should I put it? It feels like I finished watching it but got stuck here in one breath, like a movie that left a suspense at the end but failed to make a sequel. In the end, the protagonists were unable to escape from this world. They worked for a long time without any sense of progress, just like I spent so many days to read this article and got an ending that is not the end...
The clown and the duke????
I've finished reading it, and overall it's pretty good, but I feel that the ending is a bit hasty, and it ends before a lot of things are explained. And I think we can open up a little more structure at the end, and it can only be in the corridor world in the end (of course I like it a lot). I feel that the emotional description of the male and female protagonists can be improved a little bit, but it's really good. Keep up the good work, baby. I'm going to read your next book.
Love and peace (serenity)?
The writing behind it is indeed too idealistic, and the big picture of the game is not reflected, but overall it is pretty good.
I should quit this book after level 9. This book is well written with blood-stained rules and reasoning. After the 9th level, it is different. It is neither reasoning nor infinite flow. It is purely based on the golden finger. Before the 8th level, it is still a game of intelligence. After the 9th level, it is purely based on the golden finger. To borrow the words of a high praise person downstairs, there is no world view and purpose. Maybe the author just wanted to write about the blood-stained bell tower, but at least explain why there are creatures from higher latitudes creating this game to punish humans? And if some people have been pulled into this system, then there must be others who have not been pulled in. Why were these people selected? Are they sinners? Why can't the protagonists completely leave the system and live an ordinary life after beating the final level? If you have to stay in the system after 10 years, then who would want to go there? Moreover, the identity of the heroine was written too flatly here. I thought it would be a big one to raise the level of this game, but when I saw the last chapter, I was filled with questions. If it was purely a massacre of humans, then from any angle humans wouldn't have the strength to struggle, right?