Pedelan, a land abandoned by the Pope, awaits the Divine Fire from the heavens to burn away every sin. The Lord promises to rescue the devout from punishment, while leaving the unrighteous in the sea of flames as a warning.
Thus the religious guards, secret police, and sentries patrol the streets every night. Foreigners hunted down are sent to work in the southern mines, while travelers denounced by others are hanged.
Those devout to the Lord are called patron saints. Their bodies do not decay, and their names remain on the calendar of feast days. After the Lord's resurrection, they will follow Him, awaken from their long sleep, and leave Pedelan, the land of punishment. Blasphemers, meanwhile, will become madmen, idiots, or fanatical witches on nights of the new moon, and burn away to nothing in the hell of the Divine Fire.
The Mass priest told her, "Either die from poison or in the mines, or follow the Lord and become one of His disciples."
Flora thought: No way. What kind of lousy game is this? I want to go home.
According to the official walkthrough, the way to beat the game is to flee south, assuming the fake identities of various NPCs along the way. The journey will bring random events such as town checkpoints, police inspections, robbery, car accidents, and imprisonment, before finally crossing the border.
Only after she actually entered the game did she discover that the south had just one road leading to the outside world: Highway 27.
And the border had been closed for twenty years.
A partly road-trip story with a fictional religious setting.
Theme: Love and courage.