
Full-Dive Online Game: The Ninth Under Heaven
全息网游之天下第九
- Status
- Completed
- Length
- 229k Words
- Genre
- Danmei (BL)
- Era
- Modern Era
- Updated
- 14y ago
- Source
- JJWXC
Synopsis
Tags
72Chapters
1.4kFavorites
7.1Score
210Nutrient gifts
7.7kClicks per chapter
555Comments
More by this author
In booklists 1
Reader comments 44
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In order to avoid JJ swallowing the comments, I will post one more time~ This is a successful novel, but a failed online game article. The success lies in its readability, but the failure lies in its failure to express the characteristics of online game writing. Personally, I think there are two characteristics of online game writing. One is the online game system, and the other is the contrast and contradiction between the Internet and reality. Feature 1 of online game articles: Online game system The characteristic of online games lies in the existence of system functions, such as: system announcements, group chats, gang confrontations, team copies, etc. The fun for many people in reading online game articles lies in the events caused by system functions, such as "laughing/shocking system announcements", "characters' group chat banter", "good friends chatting while fighting over missions/gangs" and other events that can only be achieved in online games. Y University said that it wanted to "write this virtual game world as a real world", so it removed most of the functions of the online game system. However, because the removal was too thorough, the result was that the readers raised questions: "Then why do you use the theme of online games? Wouldn't it be better to just write it as an ancient martial arts novel?" This made some people who were attracted by "online games" feel like they were "cheated" and "selling a dog's meat over a sheep's head." In my opinion, there are only four plots in the article that can barely reflect the characteristics of online game articles: 1. In the early stage of being homeless, I was suddenly offline for a long time due to practical reasons. Unfortunately, Y University did not explain the cause or extension of the disappearance, and the exile itself did not play a major role, so the online game feeling generated by the plot was not important. And this plot can be easily rewritten into ancient martial arts novels, such as "I was homeless and had other things to do, and then I got lost and disappeared for a long time." 2. Bagua Pavilion and Player Forum This part of the plot still doesn't feel like an online game: rankings and information dealers are common settings in martial arts novels, and both have little impact on the protagonist, and even disappear from the novel in the middle and later stages. Since there are too few descriptions and plots about ordinary players in the article, the difference between ordinary players and aborigines is not big at all, and they can be completely replaced by aborigines. Therefore, this plot can easily be rewritten into an ancient martial arts novel: "The protagonist delivers news to the players => The protagonist delivers news to the rivers and lakes." 3. The protagonist is mistaken for an NPC I personally like this plot very much, because the protagonist interacts with ordinary players, and "being asked for tasks" very much reflects the characteristics of online games. Unfortunately, "being asked for a mission" was mentioned in just one sentence, and there was too little interaction with the three players. In the end, the average player was once again ignored by the author, and did not appear at all in the following article... Again, this plot can be rewritten as an ancient martial arts novel, for example, "The protagonist is mistaken for a descendant of a mysterious sect because of his youth and high martial arts skills. The disciples of a certain sect are rescued by the protagonist and come forward to get to know each other and repay their kindness." 4. The protagonists collectively went offline to avoid being tracked by the palace. Although "offline" is also a feature of online games, it is used too rarely... And this plot can easily be replaced by the martial arts plot "the protagonists use the power of the Demon Cult/Hidden Sword Villa to hide for a period of time, and finally leave in batches"... Feature 2 of online game writing: The contrast and contradiction between the Internet and reality The difference between online game writing and other types of writing lies in the fictionality and indirectness of the Internet, which leads to the contrast and contradiction between the Internet and reality. For example: "The girl I like is actually a man!" "The great god I like is my real enemy!" "The person I like is too tall, rich and handsome in real life, and I'm not worthy of him T-T" "The person I like has a fiancée in real life" "I fall in love with NPCs" "What should I do if my good gay friend refuses to meet me?" "My good gay friend has suddenly been offline for a long time. Please give me the contact method in real life!" ... Contradictions that are unique to online game novels and serve as emotional barriers But in this article, such conflicts did not appear at all. The two of them successfully ground each other and then directly entered the pure emotional entanglement of "do I love you or not, do you love me or not"... In fact, I feel that the realistic plot in the article does not help the development of the plot, and I cannot see the necessity of its existence. For example: "Wuzhui ran away from home because of a love injury. When he was in a moor, he walked into the deep forest and was picked up by his master to become his apprentice." "One of Wu Zhui's bamboo horses joins the Six Doors" "Li Huo is attacking a certain family for the benefit of the demon sect, and Wu Zhui happens to be a member of a certain family. The family uses affection and coercion to get Wu Zhui to help, and then Li Huo shows mercy for Wu Zhui." Don't you think this "orthodox martial arts plot" can completely replace the "realistic plot in the article"? Conclusion: Since there are too few "system-related" and "reality-related" plots, it makes people think that this article is "an online game article without online games"... In fact, you are writing pure martial arts, right? When 90% of the plot of an online game article is also pure ancient times, this is no longer creative, but the wrong title and subject matter. P. S. I don't want to cause hatred, but I also advocate "realistic online games." Another author's online game article "I Just Don't Want to Die" is more able to grasp the balance, simulating real ancient times while retaining the unique fun of online games.
This is a successful novel, but a failed online game article. The success lies in its readability, but the failure lies in its failure to express the characteristics of online game writing. Personally, I think there are two characteristics of online game writing. One is the online game system, and the other is the contrast and contradiction between the Internet and reality. Feature 1 of online game articles: Online game system The characteristic of online games lies in the existence of system functions, such as: system announcements, group chats, gang confrontations, team copies, etc. The fun for many people in reading online game articles lies in the events caused by system functions, such as "laughing/shocking system announcements", "characters' group chat banter", "good friends chatting while fighting over missions/gangs" and other events that can only be achieved in online games. Y University said that it wanted to "write this virtual game world as a real world", so it removed most of the functions of the online game system. However, because the removal was too thorough, the result was that the readers raised questions: "Then why do you use the theme of online games? Wouldn't it be better to just write it as an ancient martial arts novel?" This made some people who were attracted by "online games" feel like they were "cheated" and "selling a dog's meat over a sheep's head." In my opinion, there are only four plots in the article that can barely reflect the characteristics of online game articles: 1. In the early stage of being homeless, I was suddenly offline for a long time due to practical reasons. Unfortunately, Y University did not explain the cause or extension of the disappearance, and the exile itself did not play a major role, so the online game feeling generated by the plot was not important. And this plot can be easily rewritten into ancient martial arts novels, such as "I was homeless and had other things to do, and then I got lost and disappeared for a long time." 2. Bagua Pavilion and Player Forum This part of the plot still doesn't feel like an online game: rankings and information dealers are common settings in martial arts novels, and both have little impact on the protagonist, and even disappear from the novel in the middle and later stages. Since there are too few descriptions and plots about ordinary players in the article, the difference between ordinary players and aborigines is not big at all, and they can be completely replaced by aborigines. Therefore, this plot can easily be rewritten into an ancient martial arts novel: "The protagonist delivers news to the players => The protagonist delivers news to the rivers and lakes." 3. The protagonist is mistaken for an NPC I personally like this plot very much, because the protagonist interacts with ordinary players, and "being asked for tasks" very much reflects the characteristics of online games. Unfortunately, "being asked for a mission" was mentioned in just one sentence, and there was too little interaction with the three players. In the end, the average player was once again ignored by the author, and did not appear at all in the following article... Again, this plot can be rewritten as an ancient martial arts novel, for example, "The protagonist is mistaken for a descendant of a mysterious sect because of his youth and high martial arts skills. The disciples of a certain sect are rescued by the protagonist and come forward to get to know each other and repay their kindness." 4. The protagonists collectively went offline to avoid being tracked by the palace. Although "offline" is also a feature of online games, it is used too rarely... And this plot can easily be replaced by the martial arts plot "the protagonists use the power of the Demon Cult/Hidden Sword Villa to hide for a period of time, and finally leave in batches"... Feature 2 of online game writing: The contrast and contradiction between the Internet and reality The difference between online game writing and other types of writing lies in the fictionality and indirectness of the Internet, which leads to the contrast and contradiction between the Internet and reality. For example: "The girl I like is actually a man!" "The great god I like is my real enemy!" "The person I like is too tall, rich and handsome in real life, and I'm not worthy of him T-T" "The person I like has a fiancée in real life" "I fall in love with NPCs" "What should I do if my good gay friend refuses to meet me?" "What should I do if my good gay friend suddenly refuses to meet me?" ... Contradictions that are unique to online game novels and serve as emotional barriers But in this article, such conflicts did not appear at all. The two of them successfully ground each other and then directly entered the pure emotional entanglement of "do I love you or not, do you love me or not"... In fact, I feel that the realistic plot in the article does not help the development of the plot, and I cannot see the necessity of its existence. For example: "Wuzhui ran away from home because of a love injury. When he was in a moor, he walked into the deep forest and was picked up by his master to become his apprentice." "One of Wu Zhui's bamboo horses joins the Six Doors" "Li Huo is attacking a certain family for the benefit of the demon sect, and Wu Zhui happens to be a member of a certain family. The family uses affection and coercion to get Wu Zhui to help, and then Li Huo shows mercy for Wu Zhui." Don't you think this "orthodox martial arts plot" can completely replace the "realistic plot in the article"? Conclusion: Since there are too few "system-related" and "reality-related" plots, it makes people think that this article is "an online game article without online games"... In fact, you are writing pure martial arts, right? When 90% of the plot of an online game article is also pure ancient times, this is no longer creative, but the wrong title and subject matter. P. S. I don't want to cause hatred, but I also advocate "realistic online games." Another author's online game article "I Just Don't Want to Die" is more able to grasp the balance, simulating real ancient times while retaining the unique fun of online games.
Where did the second Nirvana Pill come from... Ye Wuhui gave the one to Hidden Sword... And the prize one was also given to Famous Sword...
That's it for TAT. . . . It's over. .
Well. . . . Is it because I didn't read it carefully or because no one else is as curious as me about what Brother Guiwu does in real life? I can't afford to be hurt by controlling supporting characters.
The articles I like are always so short and not enough to read. Congratulations on the completion, please spread the flowers
Congratulations on the completion~~~Spread flowers~~~Meow Meow Meow Meow I really hope to see a sweet side story between the two of them~~
I must have opened it the wrong way, but I actually saw the entire text. . . . So reluctant to give up
Is it over? It's over...
Sure enough, love makes people blind, and Qin Yan's IQ is almost negative. But is this a blessing in disguise? It's over, but I still feel like I haven't seen enough QAQ Sprinkle flowers~Come on, adults~