In the year 291 of the Federation, the Federation entered the era of gaming for all.
Players entered game instances and brought out containment objects, then rose to fame in the rankings, admired by countless people.
As the game grew more popular, the System added a livestream feature for everyone, launching a points competition.
Mu Xun wasn’t a particularly powerful dark horse, and every time she had the same problem: what could she do about her containment objects disobeying her and running off?
As livestreaming became more deeply integrated into the game, players began to notice that the System of a rookie called Mu Xun seemed to have a bug.
Containment objects that could clearly be used multiple times were rated only B-rank by the System, while objects that were clearly spirits capable of moving freely were rated only A-rank. Everyone assumed Mu Xun was hiding her real strength, and her rapidly rising rank seemed to prove it. Then one day, a player was shocked to discover that her containment objects kept leveling up.
Mu Xun’s least favorite missions were multiplayer instances, because she had to be constantly on guard not to give herself away. For instance, she had to pretend she could only use containment objects once, act as if she didn’t know the objects that kept wandering out, and maintain her role as a “lower-class resident.”
What baffled Mu Xun most was that the System hadn’t detected any containment objects, so why could she always bring all sorts of strange things out of the instances?
【Plot-focused, with a relatively small role for the male lead. The instances have settings ranging from ancient times and the modern day to the apocalypse and the future.】
Theme: Learn to love and learn to let go