
You Embezzled the Bridge-Building Funds, So Why Are You Crying Now That the Kids Are Here?
造桥游戏你贪污,孩子来了你哭啥
- Status
- Completed
- Length
- 628k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 18d ago
- English
- Request a translation
Synopsis
Other names
- You Said This Was a Bridge-Building Game, So Why Are We Conquering the Tianshan Mountains?说好造桥游戏,打穿天山什么鬼?Alternate title on Fanqie
Stats
More by this author
In booklists 45
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Reader comments 102
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I never expected the author of the previous "Hakimi" novel (who seems to have memorized 300 of the "Hakimi" songs, can recite them even if he can't sing them, but when he puts them into words, all that's left is "Hakimi") to produce such an outstanding work this time.
The lyrical effect in the first few games was rather mediocre, feeling slightly immature and not easily evoking reader empathy. This might be due to the game genres limiting the author's freedom of expression. However, the writing style and character relationship descriptions in the subsequent games improved significantly.
666, A uniquely Chinese expression; when it comes to writing about daggers, it's like the God of Literature has descended to earth. 🙂
I can guess some of the later plot developments, but seeing those words still gets me excited and makes my eyes well up with tears. The writing is very skillful. I knew it was a depressing story, but it was written very smoothly and was of high quality. It didn't feel awkward to read, like it was just being dramatic for the sake of being dramatic.
This is a very good novel. If I could give it a 10, I would give it a 9.08. I've already read the latest chapter. However, there are some minor flaws. Subjectively speaking, the book's pacing is a bit too fast, with almost negligible intervals between game releases.
A passable novel Mount & Blade has a compelling storyline and all the essential elements. But if you're here to open up the Tianshan Mountains, then... The author's game-like writing style is very novel. If it were a Mount & Blade series, it would be rich in emotion and have a distinct romantic storyline, making it well worth reading. However, the overall narrative rhythm of the Poly Bridge (i.
The theme of violence is good; try to make it even more brutal. For example, revenge leading to the accidental killing of one's lost biological son, hatred resulting in the injury of a student previously treated, or bringing foreign antiques back to the country only to have one's family arrested and ultimately killed. The more brutal, the better.
I haven't read many novels about game development, but this is one of the best ones I've read. I've seen other novels of this kind that are mostly direct copies of well-known games, with little to no changes. They're quite baffling, lacking originality and original ideas, neither outstanding nor mediocre. Since I'm writing a novel, all I need to do is have bold ideas and that's it.
It's quite interesting, although the pace is relatively fast and the plot is a bit thin, but overall it's still a pretty good read as a light novel. The game wasn't simply copied verbatim; I added my own creativity, making it more interesting than just copying the text. I'm currently excited because Mount & Blade has just been released. The more I know what will happen next, the more excited I get. But I'm almost at the update schedule. Hurry up and bring on the 007 work schedule, you bastard!
It's a great read. Whenever the male lead can't think of a good idea at a crucial moment, the female lead comes up with a "bad idea" to help him come up with a better one. I finished 200,000 words in one day.