
Have the Ancient God's Kin Run a Girl's Dungeon? Seriously?
让古神眷属经营少女地牢?真的假的?
- Status
- Ongoing
- Length
- 1.2M Words
- Genre
- Fantasy
- Updated
- 9mo ago
- English
- Request a translation
Synopsis
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All-time: Clicks, Favorites, Recommendations.
548Chapters
7.1MClicks
24kFavorites
42.3kRecommendations
167Reviews
In booklists 2
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Reader comments 50
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Throughout the entire story, it felt like the protagonist's team always suffered heavy losses, never having a single favorable situation. The protagonist, in particular, was in a miserable state, almost completely unable to utilize his abilities. He consistently lacked sufficient divine blood in dungeon raids, without even a reliable source. Aside from the captured Ancestor's Pistol, which served as a supplementary weapon, he had no other means of attack (his own familiar's abilities were out of fuel). It was like taking an exam without a pen, constantly having to manage recoil at the last second – a risky gamble, right? This was far too reckless! #(Angry) It was incredibly frustrating to watch; it felt like even two low-level elite monsters could bring the protagonist's team to the brink of death. Aside from the battles, everything else was alright, but even in the battles, unexpected things always seemed to happen.
After reading the first dozen or so chapters since the book was published, I noticed a problem with the author: the constant use of phrases like "bitter smile" to describe the protagonist. Could the author please change that? The moment I see that word, I'm pulled out of the story; it feels like I'm back in the days of web novels from over a decade ago.
If the current worldview is that all enemies are anthropomorphized, then the Collector should also be anthropomorphized. If that happens, will we see situations where "we can't get the lord's head, but we can still get his genetic material"? #(Funny)
#(You know what I mean) It feels like the protagonist has this ability, so it would be a waste of manpower not to recruit good-looking and useful villains as his subordinates.
It's well-written, but I suggest reducing the killing of anthropomorphized enemy NPCs. Having played the original version so much, I feel it's a bit of a waste to do this.
Actually, although the author mentioned avoiding killing when using a female-fication mod, I think sometimes killing is necessary. After all, it's a farming game where you need to develop your own territory; take care of your own family first. I've read about half of it so far. Those bandits and orcs are fine; there are plenty of beautiful girls to kill in the Girl's Dungeon. There's no need to create conflict just for a couple of licks.
I'm wondering, even if we can't dig to half the depth of the Earth right now, is it possible that our ancestors never actually dug to the heart, and it was just a tumor? (You know what I mean)
I have a suggestion, though it feels a bit late, regarding the villain who killed the woman. I felt it was a bit awkward to kill off the cultist after posting pictures and descriptions, but it was impossible to leave him out for the sake of the plot. So why not give the protagonist an ability like a CG room? They could put defeated monsters inside, retain their memories, but they couldn't leave, making it perfect for collecting them. That wouldn't be such a waste.
Did you write that harem dungeon story by BlueP? #(Laughs)
I subscribed to the whole book during a discount event, but it hasn't been updated since.